RSI Taurus

NaffNaffBobFace

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I'd been waiting for the Taurus to be launched for years and on my first run out in 3.14 in it I exploded and had the claim bug so until that's fixed I can't get my hands on it again.

Of course, I hadn't taken a look around the thing before blowing up. Anyone got one? What's your impression of it?
 

Vavrik

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I'd been waiting for the Taurus to be launched for years and on my first run out in 3.14 in it I exploded and had the claim bug so until that's fixed I can't get my hands on it again.

Of course, I hadn't taken a look around the thing before blowing up. Anyone got one? What's your impression of it?
Looks mostly like a Connie. Yesterday morning (? might have been Friday night) I had CIG reset my account to make unclaimable ships work. That's 3 times in this patch so far. Still haven't lost an aUEC doing that.
 

Cugino83

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I'd been waiting for the Taurus to be launched for years and on my first run out in 3.14 in it I exploded and had the claim bug so until that's fixed I can't get my hands on it again.

Of course, I hadn't taken a look around the thing before blowing up. Anyone got one? What's your impression of it?
Have you try this metod @Kowalski posted on other tread?
View: https://www.youtube.com/watch?v=sObxmJhOAyI


For me it worked 100% of the times.
And BTW, some times you don't need to use it: even if when you press the claim button it appears to do nothing, if you log oof the ASOP terminal and log back again you'll see the reclaim timer clicking.
Don't know if the bug is actually fix for real or that was just a lucky case, but this morning I've reclaimed two ship without any problem.
 

Talonsbane

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I'm probably NOT going to get what I'd like, but for the Free Fly Event coming up, I'd really love it if CIG would for the event boost the hell out of the trade commodities available so that those coming in could get a taste for that as well as the PvE from the NPC threats. How are they supposed to show how great a cargo hauler like the Taurus is, when nobody can get any cargo to haul? That just seems monumentally stupid to me.
 

Deroth

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I'm probably NOT going to get what I'd like, but for the Free Fly Event coming up, I'd really love it if CIG would for the event boost the hell out of the trade commodities available so that those coming in could get a taste for that as well as the PvE from the NPC threats. How are they supposed to show how great a cargo hauler like the Taurus is, when nobody can get any cargo to haul? That just seems monumentally stupid to me.
They didn't make that realization for the Herc, and I sincerely doubt they will make that realization for the Hull C or Hull A over the next nine months.
At this point, it looks like the staff responsible for the economy think the state of the economy for cargo hauling is in a good place, and I haven't a clue what it would take for them to realize otherwise.
 

Bambooza

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They didn't make that realization for the Herc, and I sincerely doubt they will make that realization for the Hull C or Hull A over the next nine months.
At this point, it looks like the staff responsible for the economy think the state of the economy for cargo hauling is in a good place, and I haven't a clue what it would take for them to realize otherwise.
I honestly don't understand why the trade communities even on low-yield goods are kept so low. It's as if they don't want any of the large cargo haulers to do any trading.
 

Deroth

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I honestly don't understand why the trade communities even on low-yield goods are kept so low. It's as if they don't want any of the large cargo haulers to do any trading.
I can't remember whether it was a video or post on Spectrum, but the CIG staff that works on the economy stated they wanted to 'balance' hauling so that large cargo haulers and small cargo haulers have the same earning potential, by having small haulers trading in the 'high' profit margin low stock/production rate goods and large haulers trading in large quantities of low profit margin high stock/production rate goods. The reason being is they didn't want those with large ships to be able to make enough profit to buy all the ships in a couple months, and so those with small haulers don't feel left out.

It is a false logic they're applying that means they've built an economy that if it was in the real world would mean the government is imploding and a large percentage of the population is either dying of starvation and exposure or actively engage in overthrowing the government.
 

Talonsbane

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I can't remember whether it was a video or post on Spectrum, but the CIG staff that works on the economy stated they wanted to 'balance' hauling so that large cargo haulers and small cargo haulers have the same earning potential, by having small haulers trading in the 'high' profit margin low stock/production rate goods and large haulers trading in large quantities of low profit margin high stock/production rate goods. The reason being is they didn't want those with large ships to be able to make enough profit to buy all the ships in a couple months, and so those with small haulers don't feel left out.

It is a false logic they're applying that means they've built an economy that if it was in the real world would mean the government is imploding and a large percentage of the population is either dying of starvation and exposure or actively engage in overthrowing the government.
Damn, here I was hoping that by the time of SC, that Communism & Socialism would've long gone extinct by multiple centuries.
 

Cugino83

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I can't remember whether it was a video or post on Spectrum, but the CIG staff that works on the economy stated they wanted to 'balance' hauling so that large cargo haulers and small cargo haulers have the same earning potential, by having small haulers trading in the 'high' profit margin low stock/production rate goods and large haulers trading in large quantities of low profit margin high stock/production rate goods. The reason being is they didn't want those with large ships to be able to make enough profit to buy all the ships in a couple months, and so those with small haulers don't feel left out.

It is a false logic they're applying that means they've built an economy that if it was in the real world would mean the government is imploding and a large percentage of the population is either dying of starvation and exposure or actively engage in overthrowing the government.
Hmm meh.... From what I see the only valuable trading for small ship will be either drugs (to be sneaked into the citys) or salvaged material.
Small quantity-hight value item will always be also big ship prey since nobody will stop you to load several small quantity good alongside more less-valuable items.
 

NaffNaffBobFace

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I can't remember whether it was a video or post on Spectrum, but the CIG staff that works on the economy stated they wanted to 'balance' hauling so that large cargo haulers and small cargo haulers have the same earning potential, by having small haulers trading in the 'high' profit margin low stock/production rate goods and large haulers trading in large quantities of low profit margin high stock/production rate goods. The reason being is they didn't want those with large ships to be able to make enough profit to buy all the ships in a couple months, and so those with small haulers don't feel left out.

It is a false logic they're applying that means they've built an economy that if it was in the real world would mean the government is imploding and a large percentage of the population is either dying of starvation and exposure or actively engage in overthrowing the government.
I'm pretty sure most other games put a size limit on the stuff they want bigger ships to haul so it doesn't fit in small ships, and make the smaller stuff lower yeild which would make a large cargo bay a waste of time travelling around all the places that offer it?
 

Bambooza

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I can't remember whether it was a video or post on Spectrum, but the CIG staff that works on the economy stated they wanted to 'balance' hauling so that large cargo haulers and small cargo haulers have the same earning potential, by having small haulers trading in the 'high' profit margin low stock/production rate goods and large haulers trading in large quantities of low profit margin high stock/production rate goods. The reason being is they didn't want those with large ships to be able to make enough profit to buy all the ships in a couple months, and so those with small haulers don't feel left out.

It is a false logic they're applying that means they've built an economy that if it was in the real world would mean the government is imploding and a large percentage of the population is either dying of starvation and exposure or actively engage in overthrowing the government.

Guess I wasn't clear in my meaning of low yield. I understand that they want to make things with a high-profit margin rarer and decrease the supply side of those goods which makes sense and in some way makes the smaller trade ships an effective means of running trade routes. But when I talk about low yield I am talking about the profit margin on goods being very small where the only way to make any sort of profit is to engage in large-scale product movement which is something the larger trade ships should excel in. The problem I have been having is even on the goods that have 1 to 2 aUEC profit per SCU still don't have enough available stock to fill a Caterpillar/Hercules or the buying station's current demand takes hours to offload the product.

I know that a lot of the trade stops show a refresh rate of 20 to 50k per minute but that is shared amongst all of the servers and so often times you will find that you can only buy or sell hundreds of units per minute and when you are able to haul 69k it takes a long time to fill up or sell off. So instead of making 1.5k aUEC per minute, you are lucky to make 10k every hour.
 

Deroth

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Hmm meh.... From what I see the only valuable trading for small ship will be either drugs (to be sneaked into the citys) or salvaged material.
Small quantity-hight value item will always be also big ship prey since nobody will stop you to load several small quantity good alongside more less-valuable items.
EXACTLY! Hence why it is a false logic. They also further botched it because most of the goods they wanted to set aside for small haulers had to be reworked for the refining system, but they completely ignored how that would further impact all haulers, especially small haulers.

If they want to put in game loops that actually support small and medium haulers they need to add in locations that preclude larger haulers from landing, so outposts in space in addition to the R&Rs, that based off their size have limited landing pads (kind of like how GH and iteration v1 of R&Rs were...but greater variety and frequency.)
 

Talonsbane

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For a LONG time, most of my cargo runs, especially in my larger ships, have been hauling scrap. While they have great profit percentage based on the cost, there's not a lot of cost compared to the higher end stuff. So if I was to suffer a 30k while between ports with a full load, the loss wouldn't sting as much. I mostly considered it like going fishing, slow & tranquil for the most part, then more exciting as I'm leaving 1 port & entering the destination. I haven't made a lot of profit that way, but it's always more than covered my expenses & been good practice for the future.
 
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Cugino83

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EXACTLY! Hence why it is a false logic. They also further botched it because most of the goods they wanted to set aside for small haulers had to be reworked for the refining system, but they completely ignored how that would further impact all haulers, especially small haulers.

If they want to put in game loops that actually support small and medium haulers they need to add in locations that preclude larger haulers from landing, so outposts in space in addition to the R&Rs, that based off their size have limited landing pads (kind of like how GH and iteration v1 of R&Rs were...but greater variety and frequency.)
Well refinery is at the moment a big missed opportunity for CIG. Dev. spend a lot of time making the cargo deck right but there is zero gameplay associated with them, tthey are just fancy place you spend time to get there.
A good implementation should have been to allow player to store the refined goods in them so that even a player with a small ship could manage to sell the 20-30 SCu of cargo that will result from a Prospetor's cargo's refining, plus a player could optimise theyr selling, loadning only some goods to sell them the the best buyer without having to make a long trip aroung the system in one go.

May be it's me but at this point I really struggle to see a reason for the cargo deck development.
 

Bambooza

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Well refinery is at the moment a big missed opportunity for CIG. Dev. spend a lot of time making the cargo deck right but there is zero gameplay associated with them, tthey are just fancy place you spend time to get there.
A good implementation should have been to allow player to store the refined goods in them so that even a player with a small ship could manage to sell the 20-30 SCu of cargo that will result from a Prospetor's cargo's refining, plus a player could optimise theyr selling, loadning only some goods to sell them the the best buyer without having to make a long trip aroung the system in one go.

May be it's me but at this point I really struggle to see a reason for the cargo deck development.
There is currently no point to the cargo or refinery deck until more of the game features are brought online. It's part of the price we pay to play in an alpha build.
 

Deroth

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There is currently no point to the cargo or refinery deck until more of the game features are brought online. It's part of the price we pay to play in an alpha build.
The refinery deck has the purpose of refining quant and selling unrefined loads that don't have sufficient quant to be worth refining.
😅
 

Vavrik

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I just wonder who Kitalton is, and why he hasn't been fired yet.
It's true, the refinery process leaves a bit on the table, but I think there is an untapped pathway to feed into the economy.
 
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