An interesting development by CIG here
https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/alpha-3-15-patch-watch-personal-inventory-amp-i
Server Crash Recovery
(We heard you liked trading fixes)
Having lost a hull full of cargo ourselves due to a pesky error 30k, we know all too well how frustrating encountering a server crash can be. For that reason, we're very happy to announce the addition of Server Crash Recovery!
So, how does it work? We're adding functionality that creates a "heartbeat" (regular logging with persistence) for you and your ship. So, in the case of a server crash, the backend will recognize that an unexpected timeout has happened, allowing you to visit any ASOP terminal and spawn your ship, intact and exactly as it was pre-crash. This means your cargo, ship status (health/fuel), and any items you had lying around your ship will return in the exact state that it was.
Now, it's important to note this is merely a simple interim fix. Long term, this will all be handled by the entity graph and server meshing work, where we'll track shard history which will allow us to properly retain information and restore you directly to the moment you left off (mid-quantum flight, etc.). Nonetheless, while this is a temporary solution, it should be effective and reliable.
It's also important to note that this new addition is specifically for server crashes. Client crashes would still be handled in the same way they are now, with current crash recovery functionality.
This is currently in review and will hit the PTU very soon!
https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/alpha-3-15-patch-watch-personal-inventory-amp-i
Server Crash Recovery
(We heard you liked trading fixes)
Having lost a hull full of cargo ourselves due to a pesky error 30k, we know all too well how frustrating encountering a server crash can be. For that reason, we're very happy to announce the addition of Server Crash Recovery!
So, how does it work? We're adding functionality that creates a "heartbeat" (regular logging with persistence) for you and your ship. So, in the case of a server crash, the backend will recognize that an unexpected timeout has happened, allowing you to visit any ASOP terminal and spawn your ship, intact and exactly as it was pre-crash. This means your cargo, ship status (health/fuel), and any items you had lying around your ship will return in the exact state that it was.
Now, it's important to note this is merely a simple interim fix. Long term, this will all be handled by the entity graph and server meshing work, where we'll track shard history which will allow us to properly retain information and restore you directly to the moment you left off (mid-quantum flight, etc.). Nonetheless, while this is a temporary solution, it should be effective and reliable.
It's also important to note that this new addition is specifically for server crashes. Client crashes would still be handled in the same way they are now, with current crash recovery functionality.
This is currently in review and will hit the PTU very soon!