God I miss these kinda practical effects, CG just doesn't really cut it when it comes to gooey (space) monsters. (and I say that as a CG artist lol)
I know this is a pretty late reply but i think the biggest calling card for Origin ships is something not in game yet. Early Origin ships were always advertised as high performing ships, yes, but they were also advertised as highly automated or high tech. Now, we haven't seen computers/avionics/blades in game yet but i feel this is going to be a department where the Origin line will exceed in, hence, one of the reason Origin ships cost more than ships in similar roles or areas.This is pretty much the answer to the original question, but the flipside of that is that there are also plenty of *other* solo-able ships that one might generally grab over the 600i, so that's then the secondary question you need to consider.
One other point in favor of the 600i though: don't discount the niceness factor! One of the main reasons I routinely pull out my Phoenix (aside from the fact I still think the Connies are good ships), is so that after I spool up and QT jump, I can go back and sit next to the window or at the bar during the trip; and I just LOVE this! I also imagine that if I had a 600i, I might try to utilize bed logout more often, as you can park the nose bedroom with say, an awfully nice view of Crusader. . . :D
Perhaps there will be some decently priced NPC missions where you can be hired to take them to research / explore some area with incredible views that they can see through the rear window? I have no idea, but that would be my best guess.So basically ... We should expect the reworked 600i to go up by a pretty significant amount to give it the "luxury" pricetag over the competition?
It's the one thing that confuses me about Origin explorers.
Outside of the design and luxury, I'm not sure what sets them part from the others, from a role stand point.
Perhaps them being more soloable compared to the competition at similar size and scale -is- the "advanced systems" that sets Origin apart and also helps drive up price?
More money for more control at your finger tips sorta thing.
Giving the Origin ships the ability to perform the touring gameplay role, even on small scale would certainly be something unique and warrant extra cash, for sure.Perhaps there will be some decently priced NPC missions where you can be hired to take them to research / explore some area with incredible views that they can see through the rear window? I have no idea, but that would be my best guess.
I get it, the idea of linear ship progression from single-seater to multi-crew battleships is seeped in gaming tradition. But I would strongly caution against this idea as CIG has been fairly consistent on their notion that large ships are multiplayer ships intended to have multiple people performing different roles working together to achieve ship operation effectiveness. While they have been working towards having NPC crew members and have mentioned the possibility of slaving some guns (dictated by ship CPU resources available and not used by other subsystems) I would still be cautious about the notion of solo flying a multiplayer ship. The good news is if you do own one of these many multiplayer ships you are a member of Test and so you'll have plenty of crew members to go on an adventure with. While it's not possible to expect them to be competent or even sober the adventure will be memorable if notThe 600i is a lot more manageable if you are flying solo from time to time, and it has pilot controlled weapons. Huuuuge plus for me at least. As a pilot I want to pewpew, not have to rely on other ppl or npcs to blow something up.
I agree with you, but I don't think its any sort of nefarious or lack of foresight, I think its more than the game loop hasn't been implemented, the metrics worked out and so ship designers are left with no way to anticipate what it will look like or work like and so they can't even block it out. It's one of many things they have to do but are simply kicking the can ahead as they attempt to balance implementing features that will attract and retain players as well as work on needed unseen backend systems and metrics.The thing that most bothered me about the 600i was that CIG routinely shows a lack of anticipation toward storage. None of the ships have enough storage for weapons, armor, etc. All that empty space behind the three seats on the 600i bridge is enough for an entire armory, and having an armory on the bridge is a great idea, as anyone familiar with Starhunter is aware. If they're going to physicalize inventories then lets actually have room for all our stuff. Most players want access to at least 3 suits of armor and half dozen weapon on their "home" ship. It's dopey we're all forced to put boxes on the floor to store what we need.
This is a great point that perhaps doesn't get discussed here as much as it should.The good news is if you do own one of these many multiplayer ships you are a member of Test and so you'll have plenty of crew members to go on an adventure with. While it's not possible to expect them to be competent or even sober
WTH. That was not my question, and leads to another thread - and a comment that I actually made which wasn't this.The first and primary responsibility of leadership is always vision casting. You need to have a clear vision for the kind of gameplay you seek (goal) and a concrete plan to get there. Once those two things are in place, the steps to creating the dream become clear.
I suggest start with what you want for a crew including the ship. Note that although a Carrack (for instance) is meant to be crewed by 5-6, it is best crewed by 10 or more. That means there is room for at least 12 in a Carrack crew. There are vids online of how to distribute role responsibilities for the crew, and how to set objectives. There are vids online of crews that are doing it right, and you should familiarize yourself with these too.
View: https://youtu.be/nzlRL07PtwU
View: https://youtu.be/U5Bn7Ir-DnE
First and foremost is the vision or goal of the group. It is a great idea to create a mission statement that offers a shared identity. Something like "we're a gray band of brothers who strive together to excel at what we do on both sides of the law. We support each other, especially in tasks from obtaining personal items to removing crimestats, and then achieve further through enhanced communications", etc ad nausium.
It likewise can be motivating to portray the details of what would make your ship special. In the past, when Carrack's have been attacked and boarded, the boarders head straight for the med bay so they can spawn camp it. Note that your crew knows what the dangers are and have therefore taken special actions like storing a pair of Titansuits in the hallway outside the med bay, so that during raids your crew can own the hallways and med bay. Or note you want to fly a Ballista on the hangar bay so you can dominate all other ships in game. Or note the places where you will place heavy machinegun platforms to dominate the vehicle garage, hangar bay, etc. Portray what special conditions you intend to supply to engineering so when you're taking fire, you're repairing at the same time. Cast a vision of how you intend to break the rules with the drone room, and why that makes your group special. Lay out some details of how you intend to run all the most complex and demanding missions, for the rewards and personal glory. Many players are attracted to multi-play because they already know there are lots of things you'll never be able to do in game wihtout a committed team.
Once you have a vision and a plan to get there, the next thing is to find a management level person to share the burden of leadership and administration. Leaders who plan to lead alone and do it all themselves always fail. You can't do great work alone. Find that person to share the vision with and together, conspire toward great achievement.
Once you have a vision, a plan to get there and a partner in crime, you can pitch your vision here in TEST and you'll find plenty of players. A few years ago when I pitched the Privateering group, I had 70+ players sign up in a single day. It is EASY to find people to follow a compelling vision. The hard part is defining and communicating the brilliant plan to reach the impossible goal. Note that a pitch is generally three sentences, one of which describes a problem and one of which describes your solution to that problem. "Only committed groups can hope to unlock the most challenging and exciting gameplay in SC" hits these two with one swing.
Note there are many missions in game already, that cannot be accomplished without a committed, well organized team. That is a great place to look to situate your goals.
Final aside: I know people are going to be drawn to the Redeemer for combat. Keep in mind that without a med bay, your crew is severely limited as to what it can accomplish in game. Having a med bay on site wherever you fight is a huge big deal. If you plan to do any FPS missions like removing crimestats together. You need at least a Cutty Red. The Carrack has not only the benefit of a med bay, but that it is blinding fast (as fast as the Redeemer) and has the best scan radius of all the ships currently in game.
Another final aside: One of the vids above shows the ship taking on a crew member in deep space. He just leaves his ship behind. Great idea (though this guy had a crimestat, which is very bad. You're stamping everyone else with the stat.) Instead of picking up one person by accident, how about meeting your entire crew with their ships somewhere they can each self-destruct and get themselves a new loot box every time you play? Make it a habit to enrich yourselves while playing in a group. Again, you can write this into your plan to achieve your greater goal. People always like to see concrete plans to achieving anything special.
I neither asked that question, nor if you follow the link do you go to that question.So what is it you were asking?
Ah, then if he deleted the post, that might change the message ID and then it was pointing to my post instead. Kind of weird.Very weird. The quote was from Raven_King just above you. I have no idea why your handle was inserted, nor why when I went to fix it the entire post was deleted. Not only weird but extremely annoying since I don't think I want to type that all again.
The first and primary responsibility of leadership is always vision casting. To start a group, you need to set a goal and lay out the steps to obtaining that goal. Common effort toward that end is usually a "mission statement" that sets an identity for your group, and offers a "pitch" which is to say, about three sentences that identifies a problem and your solution to that problem. Before you do any of this, you want to do a little background research and see what others have done and are doing.Open question to anyone: what's a good way to get started in grouping up to play SC with others TEST members in-game?
It's certainly strange. But it is what it is.Well that was strange - but sort of cool. Thanks for the answers. (Oh, and I didn’t delete any posts, for what it’s worth. I’m as puzzled as you are about that!)
I too have issues with Guilded from time to time. As for grouping up while @Shadow Reaper is helpful I have found personally just logging into Discord saying hi is all that is needed to group up. But given the game is still lacking lots of content the channel can be hit or miss at times (normally it's more populated after a patch release). The other way is to join one of the many posted events but like you, I have found that they don't always work on my limited schedule and so if you want you can always create events yourself that work in your available play time.It's certainly strange. But it is what it is.
If you have Discord, there's almost always someone in there. Right now there's like 15 bodies. Generally a little later there will be more. Including me.
Gilded too, but I've been having issues with it's interface. Edit: On the TEST home page, look to the right side of the webpage to find links to both.
You know, I was thinking about starting a regular mining ops event, but my schedule went to hell... then @Chromeninja started doing it. Good stuff too, only it's usually a few weeks before times I can get into the game on time. Such is life. I've also wanted to get into @vahadar's Crash and burn or whatever it's called events, but same thing lol. No time. Thing is, all you have to do usually is just join the channel and you're good to go. Except if you're late and they're 35 million Km's away.I too have issues with Guilded from time to time. As for grouping up while @Shadow Reaper is helpful I have found personally just logging into Discord saying hi is all that is needed to group up. But given the game is still lacking lots of content the channel can be hit or miss at times (normally it's more populated after a patch release). The other way is to join one of the many posted events but like you, I have found that they don't always work on my limited schedule and so if you want you can always create events yourself that work in your available play time.
Well I'm good with that, as long as I can clear up my work schedule. Hoping only a few weeks more.@Vavrik we were thinking about you with @marcsand2 last time we talked with @Chromeninja about events in general and ppl that show interest in mining, just before he started the mining event. If you want to help running the mining event as you are a mining pro you just need to throw yourself in the arena ;)
Always good to have many ppl running the same event, that way if someone is not here, we have spare leadership, and the event is still happening which is the most important thing here to keep the org busy and interested.
We do 8est Monday mining ops do those work for you?Well I'm good with that, as long as I can clear up my work schedule. Hoping only a few weeks more.