I've been always using freelook to look around the ship while seated in the cockpit, as well as in 3rd person view, to look for the landing spots, track other spacecraft, etc. It worked fine but it required me to temporarily release all controls bound to the device used to move freelook camera around. I didn't want to buy any dedicated head tracking solution like Tobii, so I gave FoIP a chance. I used an old full HD Logitech C920 camera.
Initially, head tracking wasn't working as expected -- FoIP was losing the track, head position was constantly being stuck to one side. I'm playing mostly in the dark room with dim lights, plus the screen being another source of light, so I thought I will help the software to capture my face (and head) -- I changed default web cam settings to the following:
Additionally, in order to smooth the head movement I tuned head tracking settings in game:
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The results are better than I expected:
Initially, head tracking wasn't working as expected -- FoIP was losing the track, head position was constantly being stuck to one side. I'm playing mostly in the dark room with dim lights, plus the screen being another source of light, so I thought I will help the software to capture my face (and head) -- I changed default web cam settings to the following:
- Zoom: 200%
- Priority: Framerate
- Brightness: 55%
- Contrast: 42%
- Saturation: 0%
Additionally, in order to smooth the head movement I tuned head tracking settings in game:
- Head tracking - faceware - sensivity - pitch: 8.0
- Head tracking - faceware - sensivity - yaw: 8.0
- Head tracking - faceware - sensivity - yaw: 1.5
- Head tracking - faceware - smoothing threshold (degrees): 3.00
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The results are better than I expected:
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