Legionnaire Q&A

Montoya

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What conditions must be met for the Legionnaire to dock? For example, does the target ship have to be immobilized and its shields overcome, or can the Legionnaire dock mid-flight?
The conditions are the same as current ship-to-ship docking as featured on the Constellation and Merlin. So, the ships must be aligned and orientated correctly. This can be done at any speed, although the slower the better. The only difference is the Legionnaire can override the docking permission system usually controlled by the target ship.

What happens if the target ship quantum jumps while the Legionnaire is docked?
The Legionnaire will quantum with it, which is the same as any ship docked to another one.

What is the planned range of the Legionnaire’s hacking capabilities?
This is still to be determined based on testing but expect it to be “relatively” close; a few kilometers, not dozens or hundreds.

How can players counter the Legionnaire’s hacking ability?
The hacking mechanic is intended to have gameplay for both sides (hacking and counter-hacking). In instances with no other player present (attempting to board an NPC ship or non-Legionnaire scenarios such as hacking environmental setups), the counter role is performed by AI.




Harroway





What can be hacked on the target vessel? For example, will we be able to disable or active self-destruct, open and close airlocks, and manipulate thrusters?
The Legionnaire’s systems are dedicated to the specific and directed task of overriding and overcoming the docking/air-traffic control systems of the target ship, which in-universe is a sufficient challenge by itself. They are not able to address the other command systems of the target ship.

What hangar and landing pad sizes will the Legionnaire use? Also, will it fit inside capital ships like that Polaris and Idris?
The dimensions of the Legionnaire fit within what we term an “XS” hangar/pad, which is the same classification as single-seater ships from the Arrow up to the Prospector.

Can the Legionnaire also be used against ships that do not have an airlock, such as the Crusader Hercules? Are turret hardpoints alternative dockable breakthrough points?
At this point in time, we are only committing to it being able to breach dedicated airlock entry points, both the small and large varieties. While we would like manned turrets to be valid breach points in the future via EVA, it is not currently planned to allow automated docking systems to dock with them.

Will the docking port tunnel on the Legionnaire provide any cover for its boarding team? Will we be able to deploy portable barriers into the docking collar to use as cover?
There are deployable covers built into the tunnel to help the boarding team make it to the target.




Ferron ringworld Kray





Does the Legionnaire have crew facilities (beds, storage, kitchen, toilet, etc.)?
No. The ship is designed to complete a mission and return to base, not stay out for extended durations.

What equipment can be transported for the boarding team? For example, can it carry heavy weapons and can heavy armor be worn in the jumpseats?
There is space on board to store heavy/special weapons and heavy armor. We are working with the Core Gameplay Pillar to ensure that if heavy armor cannot be worn in the seats (as not all seats will have this restriction), then it is in the least impactful place to allow quick equipping before boarding.

Does the Legionnaire have any measures to disguise itself from early detection?
No. There are no dedicated features for this. The Legionnaire relies on its shields and armor to get it to its target.

Are the hacking/boarding mechanics unique to the Legionnaire or will they be available to other electronic warfare platforms?
The combination of hacking/boarding is part of the Legionnaire’s default setup/behavior. So while other ships may be able to get the hacking ability, it would be at the cost of other blade-controlled electronic warfare roles, whereas the Legionnaire has it built in. For example, you could “upgrade” the Vanguard Sentinel to support ATC hacking but you’d need to manually EVA over to board after that.




Kruger enable us to access sabotage





How maneuverable will the Legionnaire be compared to the Cutlass Steel, Prowler, Vanguard Hoplite, and Valkyrie?
Its maneuverability will be closest to the Steel but as the ship progresses during development, we’ll adjust it as necessary to reflect its much heavier armor.

How heavy is the armor compared to other ships considering it might take hits from much larger vessels as a boarding ship?
It’s designed to take significant fire on approach, so it’s relatively heavily armored compared to other dropships and much closer to other Anvil ships such as the Terrapin.

Who controls the turrets and shields while the Legionnaire is in flight and docked?
The co-pilot is in control of one turret as well as the hacking system. The pilot has the other turret slaved to his view and both can manage the shields.

Will the boarding mechanic be possible with an NPC crew or do we need real players? Will the Legionnaire be able to use blades to increase its hacking power or automate it if a crewman isn’t present?
NPC co-pilots will be able to do the role if no Human is present, as this is required for the counter hacking gameplay on NPC ships regardless.

Will it get specialized ‘bounty seats’ or cells for holding captured enemies?
No. There is no functionality of this type on board the Legionnaire.
 

Vavrik

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But why does it not have a med bay, and can it win against fighters like the Scorpius. When is it releasing, these are important questions!
You would want to set a priority of targeting ships with both med bay's and heads. You know, because shit will happen frequently when they put that in game. You might also want to target ships that are already largely incapacitated so they can't quantum away as you show up. That means you need to be working as part of a team or small fleet. That is probably more incentive to target ships with med bays and heads.

Also it will be releasing soon(tm).
 
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Cugino83

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Seems pretty straight forward, it has one job to do and thats pretty much it.

At least the pilot can control the top turret, that makes the ship a little useful for some fun solo play!
Very straight forward... but I don't recall from the specs that it has 2 turrets: there is one on top, located toward the back... and that's it.... Pilot's controlled weapons I recall just being a couple of standard hardpoints (S2 I think)...

But why does it not have a med bay, and can it win against fighters like the Scorpius. When is it releasing, these are important questions!
Hmm my educated guess is "no" for both.
Med-bay will be a sort of dedicated feature to Medical-oriented ships and larger ships, so while we clould expect to see a mad bed for the Sarfarer and the Reclaimer, I assume the smaller ship able to provide a mdecal support will remain the Cuttlas Red.

For the ability to survive combat scenario I think this ship will be a fliing bodybag: it could be heavy armored and agile and that could help while in flight, but while approaching docking and being docked that is a very frail sitting duck.
This ship would work on disable ships, but on active capable ones will be a suicide choice.
in my opinion this is a ship designed to be used in SQ42 that has been trasported in SC for marketing purpose becouse it was already on the pipeline.
 

Richard Bong

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Other than to serve as a dropship for ships with XS hangars, I still don't see the point.

It would work better without the docking tube and more storage.
 

stockish

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Other than to serve as a dropship for ships with XS hangars, I still don't see the point.

It would work better without the docking tube and more storage.
Depending on how well pirating or boarding ships goes, a couple in an Idris or Kraken could drop a few fireteams with relative ease to take over a capital if done right.
 

Richard Bong

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Depending on how well pirating or boarding ships goes, a couple in an Idris or Kraken could drop a few fireteams with relative ease to take over a capital if done right.
Breaching a wall is a better choice than using a door in the real world, especially when the defense has a few fireteams of their own and knows you are coming.

Granted this is a game, but I just keep thinking about the Storm Trooper bodies in the airlock in the opening sequence of Star Wars.
 

Thalstan

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Can it force ships to undock?
Once docked, can it use it's engines to push the other ship around?
Do we need to all go out and grab two or three for our connie so that we can add 4-6 turrets, and add maneuverability to our ships?
Once this type of system is in place, will we be able to dock our Argo MPUV-C to our circular Airlocks to block Legionnaire access?
Is hacking the airlock considered a hostile act so that we are now free to shoot them?

What is the top speed envisioned? Will attaching to other ships slow those ships down? In other words, can a Cutlass Red or Blue outrun these?

I really see this being used to pirate ships that are landed to take on cargo. People complained about spawning a ship and then having people run up, jump on, and take off before you could get there, so they locked it to eveyone but owner and party members initially. I see this ship being used in a similar manner, lurking just outside stations and then coming up to swipe ships.
 

NaffNaffBobFace

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Breaching a wall is a better choice than using a door in the real world, especially when the defense has a few fireteams of their own and knows you are coming.

Granted this is a game, but I just keep thinking about the Storm Trooper bodies in the airlock in the opening sequence of Star Wars.
This is a game and that was a movie. As this ship is likely a n S42 asset its design intention is potentially just as scripted as the scene from A New Hope.

Also, not all insertions are during hot contact and not all extractions are during an escape. Just thoughts but viable - once the hit team has blown through the wall how you gonna get your mushy flight crew in there?
 

Bambooza

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Hmm my educated guess is "no" for both.
Med-bay will be a sort of dedicated feature to Medical-oriented ships and larger ships, so while we clould expect to see a mad bed for the Sarfarer and the Reclaimer, I assume the smaller ship able to provide a mdecal support will remain the Cuttlas Red.
Sounds like you need a beer 🍺 as I do believe they were attempting a joke.
 

Richard Bong

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This is a game and that was a movie. As this ship is likely a n S42 asset its design intention is potentially just as scripted as the scene from A New Hope.

Also, not all insertions are during hot contact and not all extractions are during an escape. Just thoughts but viable - once the hit team has blown through the wall how you gonna get your mushy flight crew in there?
Since the insertion is noisy, they know you're coming.

One would think flight crews are suited up.
 

Shadow Reaper

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So, simplest is an idris carrying 1 Mantis and 2 Legionaires drops a ship from jump, and land 4 parties of 4 onto a large or cap ship, while keeping it neutralized with a couple turrets of Absolutions.

Works for me. Big group though. Needs a huge payday.
 
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Patrick Spaceman

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"Docking...." pffft......the docking tube extension is for space jousting.
 
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