We just have to wait until SQ42.I'm disappointed we didn't see something like a Vanduul Marauder. It's too long since we've seen some Vanduul ships.
We just have to wait until SQ42.I'm disappointed we didn't see something like a Vanduul Marauder. It's too long since we've seen some Vanduul ships.
I would pay to watch that. I was thinking of Red vs Blue and how watching something similar staged in the SC universe. Think Firefly.Cool Scorpius video.
These always make me wonder though if we are funding a high-end graphics engine for a next generation sci fi series for TV or movies.
I'll bite: it *could* be more fun! Granted it'd be better of the copilot could do more useful things, like manage power triangle, plot QT routes, fire missiles, etc., but I do really expect that's all planned to come. Some of the most fun I've had in SC was (obviously) running Xenothreat with 3-4 of us in a Redeemer; it was just awesome. And so even though it doesn't quite scale down as nicely to smaller fighters yet, I can really see the appeal of the 'social' aspect of it even if on paper the DPS equation isn't min/maxed. Also consider hangar space: what if we go somewhere interesting in the Polaris, but then both of us want to head down planetside where it might be a bit rough. . . Scorpius, Hurricane, or SH might be great choices if you can't fit 2x Sabers in the hangar!Why put two players in a ship they can't eat, sleep and poop in? What's the advantage?
From a game lore / design perspective I thought some ships were intended to be station/carrier-based fighters focused on local engagement, which would otherwise get around star systems on a carrier (with shower, toilet, etc. amenities). I'm thinking this is how Wing Commander played out, and how SQ42 is likely to play out too for these types of ships too. Too early to say on the advantages question, but my hunch is that Star Citizen will have station / carrier-based missions for fighters like this (defend against incoming Vanduul, etc. etc. etc.)Why put two players in a ship they can't eat, sleep and poop in? What's the advantage?
I skipped straight past the Hurricane and into the "Sexwing" fighter..This is beautiful.
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I have to admit as much as I was a fan of the Hurricane it got quickly traded in for a Scorpius on its concept sale and I am glad I did.
That is a brave or stupid crew to jump into the middle of all that!Look, we all know they put the best ship in the trailer and it wasn't the Scorpius!View attachment 22912
I rather have a Sabre or Hornet and a Wingman also in a Sabre or Hornet than a Scorpius. Fortunately I do have a Sabre and a wingman (wing woman?) with a Sabre.I would be tempted to get one if I did not already have one!
As the game currently stands you are right that a Scorpius with two PCs vs two Gladius would favor the Gladius or Arrow (not sure about the Sabres). But this is not the developer's intention they due want there to be some sort of advantage with multi-crew ships, be it simply range or efficiency or increase survivability in combat engagements as talked about in the latest SC live (To be clear, I am all for cooperative play. I think all the power players in SC will be cooperative players working together. I think if you look at firepower, defense (hull and shield), maneuverability, etc, what you find is that CIG plans to make large cooperative play ships the most effective. We've seen this time and again over the years and the Redeemer is a great example.
However--I do not see this dynamic at work in the two seaters despite the RIO enhanced functions. Just saying, given a choice between a second seat in the Scorpius, and a second seat in an additional Sabre, I don't see enough benefit in the Scopius. I think it's a cool ship that will get its ass shot off by a pair of Gladius or Sabres.
IMHO it comes down to being able to crew them.As the game currently stands you are right that a Scorpius with two PCs vs two Gladius would favor the Gladius or Arrow (not sure about the Sabres). But this is not the developer's intention they due want there to be some sort of advantage with multi-crew ships, be it simply range or efficiency or increase survivability in combat engagements as talked about in the latest SC live (View: https://www.youtube.com/watch?v=vRBY_u5aQXc
). I speculate that the goal would be to have multi-crew ships be on par with single player ships so that it's the players skill more than anything else that dictates the outcome of the engagement.
IMHO it comes down to being able to crew them.
Fighters should fly with a wingman, and generally in flights or Squadrons.
So flying a pair of Gladius, Arrows, Hornets, Sabres, etc. is 2.
A flight of 4 needs 4 people.
A Squadron is 12.
For the Scorpius, Hurricane and Gladiator you have to double those numbers.
Remember it takes time to put things together. The more people involved, the longer it takes.
Where multi-crew makes more sense is an objective involving range.
This is why I am here. The foreseen shenanigans and debauchery as well as the embellishment of those times told for years to come shall be legendary. For SC is nothing but a catalyst.My opinion on how many players is simple, the more of us wackey TESTies that are hanging out together, in game or in RL, the more fun seems to be enjoyed. Cheers!
Fighters always, in the real world, and most Sci-Fi, fly with a wingman.Care to explain why a Scorpius or Hurricane would need the same number of ships as a gladius or arrow and thus twice the number of players? Especially given what the developers have said countless times? You are right in that any group of players over a few takes a lot of coordination and planning and even then can take a long time to get moving and are often delayed and interrupted due to mundane things. But given the repeated emphasis on multiplayer ships having a slight advantage in dog fights over single pilot ships I wouldn't be surprised to find out two Scorpius or gladiators vs 4 arrows as we get into beta wouldn't have a slight advantage.
I am also not sure making an attack fleet homogeneous would be the best tactical choice.
I forgot to answer the other part.Care to explain why a Scorpius or Hurricane would need the same number of ships as a gladius or arrow and thus twice the number of players? Especially given what the developers have said countless times? You are right in that any group of players over a few takes a lot of coordination and planning and even then can take a long time to get moving and are often delayed and interrupted due to mundane things. But given the repeated emphasis on multiplayer ships having a slight advantage in dog fights over single pilot ships I wouldn't be surprised to find out two Scorpius or gladiators vs 4 arrows as we get into beta wouldn't have a slight advantage.
I am also not sure making an attack fleet homogeneous would be the best tactical choice.
I agree that a homogeneous pair is important thus two Scorpius would require 4 players. But the question is would 4 Arrows or 2 Scorpius be equal or would one be a better group than the other?I forgot to answer the other part.
A Squadron is generally homogeneous. A strike package would depend on the mission, but would usually not be homogeneous.
So mix a flight to a squadron of Scorpii to fly in with the bombers they are escorting, and a flight to a squadron of Arrows to fly top cover.
But not a Scorpius with an Arrow wingman. They would get in each other's way and be poor at providing mutual support.