Add your own questions. How far should AI respond to ships landing in their vicinity? To lights underground? Etc.
All good ideas!Currently suppressors are not needed when targeting past 50 meters since sonic reports only migrate 50 meters. IMHO, in most instances it ought to be twice this, and in caves anyone anywhere should be able to hear it but have no idea where it comes from. Suppressors should be necessary to avoid alerting targets when attacking. They are currently only necessary within 50 meters.
Likewise, NPCs don't respond to lights past 50 meters, even in inky black caves, and they don't respond to ships landing 70 meters away, though I don't know the exact figure for that boundary. All these things make for AI that is way too stupid to be a challenge, and it's really fixable.
Also, where are the caves and ships with monsters? imagine if the Black Kite mission had xenomorph (shades of Alien) monsters onboard instead of normal NPCs. Where is the monster AI?
Right now I'd just take AI that doesn't stand on their chair and reacts to gun shots of their friend standing next to them.Currently suppressors are not needed when targeting past 50 meters since sonic reports only migrate 50 meters. IMHO, in most instances it ought to be twice this, and in caves anyone anywhere should be able to hear it but have no idea where it comes from. Suppressors should be necessary to avoid alerting targets when attacking. They are currently only necessary within 50 meters.
Likewise, NPCs don't respond to lights past 50 meters, even in inky black caves, and they don't respond to ships landing 70 meters away, though I don't know the exact figure for that boundary. All these things make for AI that is way too stupid to be a challenge, and it's really fixable.
Also, where are the caves and ships with monsters? imagine if the Black Kite mission had xenomorph (shades of Alien) monsters onboard instead of normal NPCs. Where is the monster AI?