Yes. Is there a downside there I don't see?Isn't the purpose of the BMM a lazy excuse for just sitting idly in your pilot chair trading stuff between A and B and vice versa, drinking all along in the process?
Yes. Is there a downside there I don't see?Isn't the purpose of the BMM a lazy excuse for just sitting idly in your pilot chair trading stuff between A and B and vice versa, drinking all along in the process?
BMM and Kraken will not be the only marketplace ships. It's been stated several times now that a small food cart is on the list, and it's a sure bet there will be at least one in between.
It has also been said that an owner of one of these ships will be able to hire NPC's as shopkeepers. That still leaves the many crew billets to fill, and while it's likely the whole thing could be managed by just one player + a ship full of NPC's, it remains to be seen if that will be fun.
There are many ships in the game where this fundamental question applies. "What do I need in place to be able to use this one?"
Nope.Yes. Is there a downside there I don't see?
beer runIsn't the purpose of the BMM a lazy excuse for just sitting idly in your pilot chair trading stuff between A and B and vice versa, drinking all along in the process?
But can the BMM make it in less than 12 parsecs?beer run
It's crew will run out of beer before thenBut can the BMM make it in less than 12 parsecs?
well, it is the BMM ( beer millennium merchant ). its pretty much a blockade runner and with test as pilots and crew i am confident we can beat that record or at least crash into a sun while doing itBut can the BMM make it in less than 12 parsecs?
How else do you think you can get enough speed?well, it is the BMM ( beer millennium merchant ). its pretty much a blockade runner and with test as pilots and crew i am confident we can beat that record or at least crash into a sun while doing it
Speed? In an SC ship?enough speed
That'll be movie night, for inspiration. Along with Blues Brothers.Speed? In an SC ship?
Not sure that's what they call it when you pick up the package but sure it's not like drake has a monopoly on questionable cargo capabilitiesSpeed? In an SC ship?
So does an MSR btw... people often forget that's what that cargo space that's hard to get to is all about. Cough. I mean sniff, sniff... "That's good shit, man."Not sure that's what they call it when you pick up the package but sure it's not like drake has a monopoly on questionable cargo capabilities
Still trying to figure out how to dump the servers in the MSR and put in some dancer poles. No plans on running people transport for old men and their sniveling boys. It's hookers and blow all the time. Who needs data storage as that didn't work well for epstein.So does an MSR btw... people often forget that's what that cargo space that's hard to get to is all about. Cough. I mean sniff, sniff... "That's good shit, man."
Only if the beer fridge has run dry ...Yes. Is there a downside there I don't see?
Well I know just who to call if that ever happens. He's threatened to drop beer kegs from an A2. I keep saying you can deliver more in a C2 just by landing.Only if the beer fridge has run dry ...
I'm not disparaging anyone. I literally do not understand the purpose behind roleplaying a job. I have a job.Why disparage people who want to do something different from you?
Oh, I can pitch in on this one, as a big fan of weirdly specific and typically overwhelmingly dull roles in games, plus the 11k hours of RP in a game where I often actually played roles that were effectively shopkeepers. It's largely a slice of life thing, but exploring the minutia of a character, even in their typically boring roles, can be really engaging when you look at it from the perspective of getting to know a role, getting to know a character and feeling like you're part of another world. In essence, sure it can be boring, but it's just as much about putting yourself in those shoes to see things from that perspective as the exciting roles. When you do it through RP and similar means it's not something that comes off the same as doing a job (insert Simpsons Yard Work Simulator joke here) so it ends up with a different appeal. Part of that is the psychology and gamification of the role and having no pressure to perform other than to appreciate how it all stacks together to work, essentially, for entirely your own goals rather than literally living and dying on it, much like how fun hobbies can become crushing if you turn it into a steady source of income as the inverse of that.I'm not disparaging anyone. I literally do not understand the purpose behind roleplaying a job. I have a job.
I do have a 5e character who is a scribe and cartographer, and makes serious bank during down time scribing 1st level scrolls with metamagics included. Thing is, you don't actually roleplay downtime, so I don't have to actually roleplay working another job. That would be boring. I sit at a desk 12 hours per day writing. Who wants to RP that? No one, but you don't RP down time.
I'm not faulting players wanting to play trades, I just don't get it, unless of course you include dramatic trades like explorer, or bounty hunter, or mercenary, or ex military with PTSD who won't rest until all the Vanduul are dead. Those make perfect sense to me.
You said it better than I do. A piece of the argument hits really close to home.Oh, I can pitch in on this one, as a big fan of weirdly specific and typically overwhelmingly dull roles in games, plus the 11k hours of RP in a game where I often actually played roles that were effectively shopkeepers. It's largely a slice of life thing, but exploring the minutia of a character, even in their typically boring roles, can be really engaging when you look at it from the perspective of getting to know a role, getting to know a character and feeling like you're part of another world. In essence, sure it can be boring, but it's just as much about putting yourself in those shoes to see things from that perspective as the exciting roles. When you do it through RP and similar means it's not something that comes off the same as doing a job (insert Simpsons Yard Work Simulator joke here) so it ends up with a different appeal. Part of that is the psychology and gamification of the role and having no pressure to perform other than to appreciate how it all stacks together to work, essentially, for entirely your own goals rather than literally living and dying on it, much like how fun hobbies can become crushing if you turn it into a steady source of income as the inverse of that.
There's more to it, of course, and everyone surely has their own perspective as to why it works for them, but it's how I often see those roles, and it's why I'm often happy playing it up as a simple sightseer, space taxi driver, and general do-all be it exciting or slow and methodical.