Hello TESTies.
TL;DR I'm not sure but I think I've observed a complication with multi-disciplinary PvP games which might be giving a misleading impression whenever anyone says "SC is a PvP game" it's more than that and I might have picked up on something which has always been there but I don't think anyone has really thought about it enough up to this point to have been able to recognise and name it... If you are interested read on, if you are not please save yourself the time it's wooooordy and probably nonsense anyway:
I was on Spectrum (never a good sign) and seeing a thread about what makes a PvP engagement a good legitimate Piracy encounter compared to a bad Griefing session really got me thinking about the whole consensual/non-consensual PvP proposition and I got really, really thinky.
In that thread, which is about something not quite what I was diverting to, I did put my thoughts across but have had limited discussion (understandably as a semi-derail) so thought I would discuss with the good peoples of TEST, because this feels like a discovery of Gravity thought... It was always there, it was always quietly a part of existence and then Newton went "Oh, yeah... this is totally a thing, isn't it?"... It might not be as defining as Gravity, but I think it explains a lot and if taken into account may help with game balance moving forward:
Pasting my posts from Spectrum so they may not make flow smoothly sequentially like this:
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Post 1: Outlining multi-disciplinary PvP verses single type PvP games, the concept of PvP without the Verses where different types of PvP meet, and coining the term "PoP" Player On Player and another concept of Dominant and Submissive PvP styles conflicting.
....................................
Over the years I've been watching and thinking about this PvP issue and have made many observations on the nature of Griefing, Harassment, Non-consensual and Consensual Players Verses Players.
From what I have picked up to this point...
In a game like SC, PvP has many different types beyond what is classically considered the default PvP: Combat. When these different types overlap there is the risk of non-consent in that some players have logged in to play a different type of game to others, and incompatibility between PvP types as some players will be adversely effected by their type of PvP being subjected to another. This incompatibility between the two can then lead to the total inability to compete for one of the players involved, with steep unfairness for one of the parties and an appearance of Griefing - Players getting pleasure from spoiling other players play sessions.
Walk into a game like COD or Fortnite and you know the one competition mechanic is combat. There may be different styles on the theme for variety, but they are all built around combat. The "implied consent" argument that people have logged in to engage in one type of PvP works for those games because there is only one type of PvP to do in them but in a game like SC with multiple types of PvP, that implied consent does not stand.
In SC there are so any different types of PvP coexisting: FPS combat, Ship combat, Vehicle Racing, Competition between players for the best Trade buying and selling prices, Mining competition to find and exploit the best resources and refinery slots, and may more to come including Salvage etc.
I put forward where two conflicting types of PvP means there isn't actually any Verses for one of the parties, consensual or not, it can no longer be defined Player Verses Player and should not be called PvP at all...
Although some types of PvP are similar like FPS and Ship combat, not all are and where we have one type of Player Verses Player which isn't related force itself on another type of Player Verses Player with total advantage, for example a Crusader Ares Inferno engaging in Combat with a trading Drake Caterpillar trading full of cargo (where is the Verses, that is all one-sided) without consent, then we have what I would term as Player On Player, or PoP.
PoP is otherwise valid Player Verses Player play mechanics (which are Dominant) subjected to another type of Player Verses Player play mechanic (which is Submissive) which has no way to compete with the dominant mechanic. With no competition there is no Verses, with no Verses there is no Player Verses Player.
At present there is no detriment to an advantageous dominant PvP type forcing itself on a submissive type of PvP, but this PoP overlap risk doesn't have to be without consequence - Destroying miner and trader PvPers has no consequence on the disruptive combat PvPer at present, but logically speaking hampering production of resources and their transport around the 'Verse will cause the flow of those resources to slow or stop...
I used to hear a lot of players reply with "Just hire escorts" - aside from the economics of hiring three other players meaning a two hour trade route netting 50k UEC will pay them a pittance once split up and not guarantee any combat for them either, why is not the logical response to that utterance "to repair and resupply your fighter ship just hire Miners and Traders" to create their metals, missiles and fuels for them? After a while when the supply of missiles dries up, Quantum fuel gets expensive and repairs cannot be processed not only will they be inconvenienced, it will also physically effect their ability to affect their PvP on other types in that bullets, energy weapons, components such as generators and missiles will no longer be available for them to utilize against others...
It's easy to see why Combat PvPers can be accused of Griefing when there is the assumption of implied consent and there is no Verses in their one-sided dominant interactions which then spoil other players sessions (the definition of griefing). When it is all one-sided it is not a Verses proposition, being purely Player On Player and we really should term it as such. But that itself should not be without its repercussions for the aggressor, and if at such a point those repercussions arrive for Combat PvPers, they will also effect the other types of PvPer in equal measure and the 'Verse itself will encourage a balance of all types of PvP to live alongside one another in tolerance and the understanding that if I effect them, I too in turn are effected and it is in my own self interest as well as everyone else's to allow everyone else to play their PvP styles without too much detrimental PoP.
This is my set of observations to this point, I haven't worded all of my thoughts out here on every single angle because I don't want to write an essay but PoP is pretty much it in a concise manner... Is it correct? I have no idea I'm just another player not a sociologist, but from what I have watched it seems this is the lay of the land in terms of interaction of combat PvP and other types of PvP in the mix of Consensual PvP, Non-consensual PvP, Incompatible Player On Player (PoP) between types of PvP, malicious Griefing for fun and flat out Targeted Harassment.
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Post 2: In response to a compliment on the above thoughts.
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While reading over my speech there to make sure it made sense, I was pondering the different PvPs and was thinking Combat was the dominant one which could enforce itself on all others, however it occurs to me even Combat PvP has a PoP submissiveness: Racing PvP.
I have many multiple times been accused of being a "Runner" due to liking fast ships and ducking out of combat rather than engaging. This is the use of Racing PvP mechanics out of place in Combat PoP. I press the accelerator, they have no way to compete, which means no Verses which means no Player Verses Player.
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Post 3: After pondering a comment on implied consent and how in another game it was not shied away from to the benefit of the game overall.
....................................
This has got me thinking further on the Assumed Consent in regard to Combat, and players not consenting to having their play interfered with by other styles of PvP, and how this actually applies to combat PvP too...
...remembering being called a Runner due to my preference for remaining away from or disengaging from combat at the first possibility using speed which is from the Racing PvP play style, I was pondering on why Combat PvP has a derogatory label such as "Runner" in the first place and it has dawned on me: it is because other players refusing to entertain and actively denying engagement with a Combatants PoP attempt is spoiling combat PvPers play...
...the Combat PvPers accusation of "Runner" is similar or even the same as other types of PvPer, like Miners and Traders, accusing Combat players of using their dominant PvP type in a one-sided encounter of "Griefing". The Runner is entirely in control of and interferes in the Combat PvPers play by being able to deny it. The Combat PvPer when attacking Miners and Traders etc is generally totally in control, they are interfering in the other types of PvPs play in a Player On Player PoP proposition as inferred earlier. Although Runners can inflict no damage on the Combat player so there is no loss, it is also an instance of PoP. I am using my Dominant PvP style on your Submissive PvP style and you can't do anything about it.
When the term "Runner" is used, it is used by someone who does not consent to their play being interfered with.
So on assumed consent that everyone is up for being shot at when they log in, my below question, based on the above thoughts is:
Q) Why is assumed consent only applicable to the Combatants enforcing their PvP style on other types? Why do I have to consent to their control, but they don't have to consent to mine and can accuse me of not playing the game properly as a "Runner" because "it's a PvP game"?
Good people of Spectrum, it is not only non-consenting players who are accusing others of griefing - Combat PvPers are also guilty of this when their play is interfered with by a Dominant PvP style too, but in a slightly different wording which boils down to the same core complaint: You are spoiling my play for your own satisfaction.
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Post 4: After pushback on the above with suggestion the anology is not quite right and accusation of "Runner" is likely just taunting to force a desired combat reaction.
....................................
I think your thoughts are hitting aspects of Consensual and Non-consensual PvP and where different individual players definition of implied consent differ in that you personally do accept Running is part of the game where no, others definitely do not for:
If the act of "Runner" had an implied consent by all those who choose to utter it, was accepted as part of the intended game mechanics and was understood to be fair because the game allows it, and doesn't interfere with the specific combat players desired PvP outcomes: There would be no driver for it to have existed as a phrase in the first place - it would not exist.
But it does.
It's very existence betrays the non-consent of those who use it. Combat PvP is very dominant, but is still has some submissive weaknesses that totally deny that PvP play. To misquote one of the early posts "Not all PvP is Griefing, but all Griefing is PvP": not all Not all Player On Player dominance is Running, but all Running is Player On Player dominance.
Whether it is consented to as being another player taking control of your Combat PvP style totally and utterly is fairly immaterial, It is a rare example of dominant total denial of Combat PvP just as a Combat PvP player destroying a traders ship is dominant total denial of Trading PvP. There aren't many ways to dominate and deny Combat PvP, but this is one and it was named by its victims denied their fun: "Runner".
Player On Player. There is no Verses when Dominant style is inflicted on Submissive style.
To that end, your take on Taunting is an interesting one and I will not deny it may be true in some cases, but if accusations of "Runner" is simply taunts, it must also be true in accusations of "Griefer" as well, must it not?
How does that Taunting apply to players who accuse Combat PvPers of being Griefers? When they have been interfered with are the non-combat players just reverse-taunting the combatant into leaving them alone as they wish...? Or is it actually someone showing another player NO there is no implied consent here, NO I did not and do not consent, NO just because you can doesn't mean I want you to, NO you are not invited to interfere with my play session in that manner again...? But if that is actually what Combat PvPers are being told when they are being called "Griefer", does that not destroy the whole concept of Implied Consent...?
Again I say, we call each subset of PvP what it is: Player Verses Player where Players can actually Verses each other, but when they overlap in a Dominant/Submissive way, it must be called Player On Player because there is no sign of Verses when the Dominance to totally deny the other PvP player of their style of PvP is enforced on others.
I'm not saying players should not have a PoP at each other or we will not have a sandbox game which is what we all want, PoP will exist in this setting just as it exists In Real Life... I hope we get balancing and mechanics which causes consequences where none exist at present that encourage PoP to be a part of peoples play like Piracy where resource still flows but in a different market but where there are also much greater risks for players indulging in that play loop.
What I'm saying is we should stop pretending it is fair PvP and start calling it what it is. Player On Player: Cold, unyielding, dominance of those who cannot compete with you.
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Post 5: In response to "I guess my main point though is that this is a game in which you will be attacked non-consensually at some point by design."
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I see where you are coming from, I suppose amongst my already stated PoP points I think my main hinge of repetition in response to your point on non-consensuality is to stop calling these interactions, consenting or non-consenting, a "Verses" proposition when it is anything but.
There are circumstances in SC where a player of a certain type of PvP will have as much chance of defending themselves verses another player of a different kind of PvP as an ant would against a child with a magnifying glass, or indeed as that child would have of defending themselves verses the mighty power of the sun if they were stuffed into a cannon and fired into the heart of it. An Anvil Arrow Vs a Mustang Delta is a Verses proposition whether the two players consent or not. A Crusader Ares inferno vs a Mustang Delta is even an uneven Verses proposition but it's still Verses as the Mustang does have the tools to participate in the PvP... An Anvil Arrow or Ares inferno Vs an Argo Raft is totally one sided, there is no Verses proposition at all the Raft will fall, even if the encounter is consensual.
To recognise, understand and name an issue we can then think about and address it in the context of it's own existence. Calling PoP "PvP" would be like calling Targeted Harassment "Trolling", a term which is misused incredibly often which clouds the issue and hides a key part of the problem. In PoPs case I believe the hidden part is the Dominance over those who cannot compete with the mechanics being used against them. Harm does not have to happen for PoP dominance to be present but the most harm brings the most attention, such as when Combat PvPers are accused of Griefing due to the results of their Dominant PoP actions bankrupting Traders or loosing Miners a big haul of rare ore...
Part of the problem as I see it is the blanket statement that SC is a PvP game (when it is a Multiple-Disciplinary-Conflicting-PvP-Game at present), when players of a certain style are easily wiped out and harmed by a dominant style in a PoP shot where the "V" is totally absent, calling it "PvP" is misleading to put it mildly, it's not PvP. In naming it, in telling people PoP is a thing and what that means for players and that it is more likely to happen in areas X, Y or Z or indeed in the current map that it could happen anywhere, they then have some control and can take measures to avoid suffering it even if it is eventually fully included in the finished game or indeed can never be removed due to the nature of some people just being whoever they happen to like being that day.
Can we do something against some of the more unfair PoP shots which are happening? Well, yes actually we can and yes some things are being done right now like Kelscher... Do we want to do something against some or most of the PoP shots which are happening...? Making all trading vessels faster than all fighter ships would help remove that harmful Dominance with a non-harmful Dominance in the other direction but is that how we want the game to play out? That's up to the designers and they will be able to temper the amount of dominance/interference players command and experience on certain factors like which sectors they are in. High Security, Low Security, and other factors like to use the example of Racer pilots PoP Dominance over Combat, could there even be a star system where I will not be able to be the Runner from a Combat PvPer due to strong solar winds or gravity spikes or temporal distortion or some other mechanic which places an artificial speed cap in a certain area and I loose my advantage? Potentially, if a need is seen for it...
Thanks for joining in the discussion, I apologise if I just keep repeating the same thing over and over again but it is quite an all-embracing concept which is obvious when you think about it but doesn't seem to have been called-out and named before?
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And that's where I've got to. If you have read all the way down to here... thoughts?
TL;DR I'm not sure but I think I've observed a complication with multi-disciplinary PvP games which might be giving a misleading impression whenever anyone says "SC is a PvP game" it's more than that and I might have picked up on something which has always been there but I don't think anyone has really thought about it enough up to this point to have been able to recognise and name it... If you are interested read on, if you are not please save yourself the time it's wooooordy and probably nonsense anyway:
I was on Spectrum (never a good sign) and seeing a thread about what makes a PvP engagement a good legitimate Piracy encounter compared to a bad Griefing session really got me thinking about the whole consensual/non-consensual PvP proposition and I got really, really thinky.
In that thread, which is about something not quite what I was diverting to, I did put my thoughts across but have had limited discussion (understandably as a semi-derail) so thought I would discuss with the good peoples of TEST, because this feels like a discovery of Gravity thought... It was always there, it was always quietly a part of existence and then Newton went "Oh, yeah... this is totally a thing, isn't it?"... It might not be as defining as Gravity, but I think it explains a lot and if taken into account may help with game balance moving forward:
Pasting my posts from Spectrum so they may not make flow smoothly sequentially like this:
....................................
Post 1: Outlining multi-disciplinary PvP verses single type PvP games, the concept of PvP without the Verses where different types of PvP meet, and coining the term "PoP" Player On Player and another concept of Dominant and Submissive PvP styles conflicting.
....................................
Over the years I've been watching and thinking about this PvP issue and have made many observations on the nature of Griefing, Harassment, Non-consensual and Consensual Players Verses Players.
From what I have picked up to this point...
In a game like SC, PvP has many different types beyond what is classically considered the default PvP: Combat. When these different types overlap there is the risk of non-consent in that some players have logged in to play a different type of game to others, and incompatibility between PvP types as some players will be adversely effected by their type of PvP being subjected to another. This incompatibility between the two can then lead to the total inability to compete for one of the players involved, with steep unfairness for one of the parties and an appearance of Griefing - Players getting pleasure from spoiling other players play sessions.
Walk into a game like COD or Fortnite and you know the one competition mechanic is combat. There may be different styles on the theme for variety, but they are all built around combat. The "implied consent" argument that people have logged in to engage in one type of PvP works for those games because there is only one type of PvP to do in them but in a game like SC with multiple types of PvP, that implied consent does not stand.
In SC there are so any different types of PvP coexisting: FPS combat, Ship combat, Vehicle Racing, Competition between players for the best Trade buying and selling prices, Mining competition to find and exploit the best resources and refinery slots, and may more to come including Salvage etc.
I put forward where two conflicting types of PvP means there isn't actually any Verses for one of the parties, consensual or not, it can no longer be defined Player Verses Player and should not be called PvP at all...
Although some types of PvP are similar like FPS and Ship combat, not all are and where we have one type of Player Verses Player which isn't related force itself on another type of Player Verses Player with total advantage, for example a Crusader Ares Inferno engaging in Combat with a trading Drake Caterpillar trading full of cargo (where is the Verses, that is all one-sided) without consent, then we have what I would term as Player On Player, or PoP.
PoP is otherwise valid Player Verses Player play mechanics (which are Dominant) subjected to another type of Player Verses Player play mechanic (which is Submissive) which has no way to compete with the dominant mechanic. With no competition there is no Verses, with no Verses there is no Player Verses Player.
At present there is no detriment to an advantageous dominant PvP type forcing itself on a submissive type of PvP, but this PoP overlap risk doesn't have to be without consequence - Destroying miner and trader PvPers has no consequence on the disruptive combat PvPer at present, but logically speaking hampering production of resources and their transport around the 'Verse will cause the flow of those resources to slow or stop...
I used to hear a lot of players reply with "Just hire escorts" - aside from the economics of hiring three other players meaning a two hour trade route netting 50k UEC will pay them a pittance once split up and not guarantee any combat for them either, why is not the logical response to that utterance "to repair and resupply your fighter ship just hire Miners and Traders" to create their metals, missiles and fuels for them? After a while when the supply of missiles dries up, Quantum fuel gets expensive and repairs cannot be processed not only will they be inconvenienced, it will also physically effect their ability to affect their PvP on other types in that bullets, energy weapons, components such as generators and missiles will no longer be available for them to utilize against others...
It's easy to see why Combat PvPers can be accused of Griefing when there is the assumption of implied consent and there is no Verses in their one-sided dominant interactions which then spoil other players sessions (the definition of griefing). When it is all one-sided it is not a Verses proposition, being purely Player On Player and we really should term it as such. But that itself should not be without its repercussions for the aggressor, and if at such a point those repercussions arrive for Combat PvPers, they will also effect the other types of PvPer in equal measure and the 'Verse itself will encourage a balance of all types of PvP to live alongside one another in tolerance and the understanding that if I effect them, I too in turn are effected and it is in my own self interest as well as everyone else's to allow everyone else to play their PvP styles without too much detrimental PoP.
This is my set of observations to this point, I haven't worded all of my thoughts out here on every single angle because I don't want to write an essay but PoP is pretty much it in a concise manner... Is it correct? I have no idea I'm just another player not a sociologist, but from what I have watched it seems this is the lay of the land in terms of interaction of combat PvP and other types of PvP in the mix of Consensual PvP, Non-consensual PvP, Incompatible Player On Player (PoP) between types of PvP, malicious Griefing for fun and flat out Targeted Harassment.
....................................
Post 2: In response to a compliment on the above thoughts.
....................................
While reading over my speech there to make sure it made sense, I was pondering the different PvPs and was thinking Combat was the dominant one which could enforce itself on all others, however it occurs to me even Combat PvP has a PoP submissiveness: Racing PvP.
I have many multiple times been accused of being a "Runner" due to liking fast ships and ducking out of combat rather than engaging. This is the use of Racing PvP mechanics out of place in Combat PoP. I press the accelerator, they have no way to compete, which means no Verses which means no Player Verses Player.
....................................
Post 3: After pondering a comment on implied consent and how in another game it was not shied away from to the benefit of the game overall.
....................................
This has got me thinking further on the Assumed Consent in regard to Combat, and players not consenting to having their play interfered with by other styles of PvP, and how this actually applies to combat PvP too...
...remembering being called a Runner due to my preference for remaining away from or disengaging from combat at the first possibility using speed which is from the Racing PvP play style, I was pondering on why Combat PvP has a derogatory label such as "Runner" in the first place and it has dawned on me: it is because other players refusing to entertain and actively denying engagement with a Combatants PoP attempt is spoiling combat PvPers play...
...the Combat PvPers accusation of "Runner" is similar or even the same as other types of PvPer, like Miners and Traders, accusing Combat players of using their dominant PvP type in a one-sided encounter of "Griefing". The Runner is entirely in control of and interferes in the Combat PvPers play by being able to deny it. The Combat PvPer when attacking Miners and Traders etc is generally totally in control, they are interfering in the other types of PvPs play in a Player On Player PoP proposition as inferred earlier. Although Runners can inflict no damage on the Combat player so there is no loss, it is also an instance of PoP. I am using my Dominant PvP style on your Submissive PvP style and you can't do anything about it.
When the term "Runner" is used, it is used by someone who does not consent to their play being interfered with.
So on assumed consent that everyone is up for being shot at when they log in, my below question, based on the above thoughts is:
Q) Why is assumed consent only applicable to the Combatants enforcing their PvP style on other types? Why do I have to consent to their control, but they don't have to consent to mine and can accuse me of not playing the game properly as a "Runner" because "it's a PvP game"?
Good people of Spectrum, it is not only non-consenting players who are accusing others of griefing - Combat PvPers are also guilty of this when their play is interfered with by a Dominant PvP style too, but in a slightly different wording which boils down to the same core complaint: You are spoiling my play for your own satisfaction.
....................................
Post 4: After pushback on the above with suggestion the anology is not quite right and accusation of "Runner" is likely just taunting to force a desired combat reaction.
....................................
I think your thoughts are hitting aspects of Consensual and Non-consensual PvP and where different individual players definition of implied consent differ in that you personally do accept Running is part of the game where no, others definitely do not for:
If the act of "Runner" had an implied consent by all those who choose to utter it, was accepted as part of the intended game mechanics and was understood to be fair because the game allows it, and doesn't interfere with the specific combat players desired PvP outcomes: There would be no driver for it to have existed as a phrase in the first place - it would not exist.
But it does.
It's very existence betrays the non-consent of those who use it. Combat PvP is very dominant, but is still has some submissive weaknesses that totally deny that PvP play. To misquote one of the early posts "Not all PvP is Griefing, but all Griefing is PvP": not all Not all Player On Player dominance is Running, but all Running is Player On Player dominance.
Whether it is consented to as being another player taking control of your Combat PvP style totally and utterly is fairly immaterial, It is a rare example of dominant total denial of Combat PvP just as a Combat PvP player destroying a traders ship is dominant total denial of Trading PvP. There aren't many ways to dominate and deny Combat PvP, but this is one and it was named by its victims denied their fun: "Runner".
Player On Player. There is no Verses when Dominant style is inflicted on Submissive style.
To that end, your take on Taunting is an interesting one and I will not deny it may be true in some cases, but if accusations of "Runner" is simply taunts, it must also be true in accusations of "Griefer" as well, must it not?
How does that Taunting apply to players who accuse Combat PvPers of being Griefers? When they have been interfered with are the non-combat players just reverse-taunting the combatant into leaving them alone as they wish...? Or is it actually someone showing another player NO there is no implied consent here, NO I did not and do not consent, NO just because you can doesn't mean I want you to, NO you are not invited to interfere with my play session in that manner again...? But if that is actually what Combat PvPers are being told when they are being called "Griefer", does that not destroy the whole concept of Implied Consent...?
Again I say, we call each subset of PvP what it is: Player Verses Player where Players can actually Verses each other, but when they overlap in a Dominant/Submissive way, it must be called Player On Player because there is no sign of Verses when the Dominance to totally deny the other PvP player of their style of PvP is enforced on others.
I'm not saying players should not have a PoP at each other or we will not have a sandbox game which is what we all want, PoP will exist in this setting just as it exists In Real Life... I hope we get balancing and mechanics which causes consequences where none exist at present that encourage PoP to be a part of peoples play like Piracy where resource still flows but in a different market but where there are also much greater risks for players indulging in that play loop.
What I'm saying is we should stop pretending it is fair PvP and start calling it what it is. Player On Player: Cold, unyielding, dominance of those who cannot compete with you.
....................................
Post 5: In response to "I guess my main point though is that this is a game in which you will be attacked non-consensually at some point by design."
....................................
I see where you are coming from, I suppose amongst my already stated PoP points I think my main hinge of repetition in response to your point on non-consensuality is to stop calling these interactions, consenting or non-consenting, a "Verses" proposition when it is anything but.
There are circumstances in SC where a player of a certain type of PvP will have as much chance of defending themselves verses another player of a different kind of PvP as an ant would against a child with a magnifying glass, or indeed as that child would have of defending themselves verses the mighty power of the sun if they were stuffed into a cannon and fired into the heart of it. An Anvil Arrow Vs a Mustang Delta is a Verses proposition whether the two players consent or not. A Crusader Ares inferno vs a Mustang Delta is even an uneven Verses proposition but it's still Verses as the Mustang does have the tools to participate in the PvP... An Anvil Arrow or Ares inferno Vs an Argo Raft is totally one sided, there is no Verses proposition at all the Raft will fall, even if the encounter is consensual.
To recognise, understand and name an issue we can then think about and address it in the context of it's own existence. Calling PoP "PvP" would be like calling Targeted Harassment "Trolling", a term which is misused incredibly often which clouds the issue and hides a key part of the problem. In PoPs case I believe the hidden part is the Dominance over those who cannot compete with the mechanics being used against them. Harm does not have to happen for PoP dominance to be present but the most harm brings the most attention, such as when Combat PvPers are accused of Griefing due to the results of their Dominant PoP actions bankrupting Traders or loosing Miners a big haul of rare ore...
Part of the problem as I see it is the blanket statement that SC is a PvP game (when it is a Multiple-Disciplinary-Conflicting-PvP-Game at present), when players of a certain style are easily wiped out and harmed by a dominant style in a PoP shot where the "V" is totally absent, calling it "PvP" is misleading to put it mildly, it's not PvP. In naming it, in telling people PoP is a thing and what that means for players and that it is more likely to happen in areas X, Y or Z or indeed in the current map that it could happen anywhere, they then have some control and can take measures to avoid suffering it even if it is eventually fully included in the finished game or indeed can never be removed due to the nature of some people just being whoever they happen to like being that day.
Can we do something against some of the more unfair PoP shots which are happening? Well, yes actually we can and yes some things are being done right now like Kelscher... Do we want to do something against some or most of the PoP shots which are happening...? Making all trading vessels faster than all fighter ships would help remove that harmful Dominance with a non-harmful Dominance in the other direction but is that how we want the game to play out? That's up to the designers and they will be able to temper the amount of dominance/interference players command and experience on certain factors like which sectors they are in. High Security, Low Security, and other factors like to use the example of Racer pilots PoP Dominance over Combat, could there even be a star system where I will not be able to be the Runner from a Combat PvPer due to strong solar winds or gravity spikes or temporal distortion or some other mechanic which places an artificial speed cap in a certain area and I loose my advantage? Potentially, if a need is seen for it...
Thanks for joining in the discussion, I apologise if I just keep repeating the same thing over and over again but it is quite an all-embracing concept which is obvious when you think about it but doesn't seem to have been called-out and named before?
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And that's where I've got to. If you have read all the way down to here... thoughts?
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