Stuff to come:
—400 players/server
—New FPS weapons stats and qualities like recoil, out of scope picture blur, dedicated combat helmet targeting reticle
—lots of past claims reiterated
My take-always:
Servers will hold much more than we guessed or were told years ago. The game will be a shocking success in scope when it comes to size and performance. They ran their first 400 player tests this last weekend. If you’ll recall, years ago they were saying 50 players per instance and rocked the community about a year ago with 100. Now they’re at 400 as result of server meshing. That’s a serious breakthrough. Server meshing worked!
FPS continues to be changed by each new employee given that job with little or no reason for the changes. Expect yet more useless changes and no delivery on items like personal radar or shields. How many years are we waiting on recharging energy weapons’ batteries? CIG is falling down on FPS. It is particularly disappointing to me there is apparently no effort going into FPS radar and FPS stealth. Sucks. And still no shields so very little reason to make ballistics your first choice, apart from what’s easy to pick up. We really need to see these shields in game. It is too many years we’re waiting on this and instead they’re doing yet another recoil reset. Very disappointing.
Just to own my personal bias concerning the current FPS dynamic, the 3.22 doubling of the TTK from 0.5s to 1.0s is pointless and counterproductive. Six triple bursts from a Gallant to kill is ridiculous. Should be two, even with a suppressor mounted. Requiring 18 shots just makes the shooter more vulnerable, makes the whole system less realistic, and makes us go through magazines at a ridiculous rate, but let’s set all that aside for the rest of this analysis. My take from recoil reset is CIG is not making an authentic effort to improve FPS combat, but instead is distracting with empty show.
The sighting reticle for combat helmets is essentially a way to aim better without raising the weapon to your shoulder. In other words, CIG is embracing the Star Marine combat standard of sprinting and firing from the hip by giving players an aid for such. I’m a fan, so let me camp on this for a moment.
So far as I am aware, NPCs still cannot hit PC targets moving at 0.85 movement and above, and PCs have an extremely difficult time doing this as well. What this means is, moving quickly is still your best FPS defense. Do not carry a second weapon. I suggest you wear light armor on your legs, medium or light arms, heavy torso and whatever suits you best for your head, and be prepared to drop your backpack and RUN whenever flanked or otherwise threatened. You can always go back for it.
It is very well documented that the number one mistake getting players killed in FPS for several years is moving too slowly because they’re carrying too much. Take that to heart when you choose a weapons system.
CIG is going to mess with recoil despite it has been through at least five resets. This shows the current team is NOT focused nor familiar with where the game currently sits. The fact they want to aid firing from the hip does show conclusively that to win at FPS, you will need to run whenever you move outside cover and concealment, and you have to move at 0.85 or above which means your total carried and worn weight needs to be less than 35kgs. That means one weapon only.
Yeah and everyone is going to need to learn to fire from the hip using the new reticle. They’re baking in advantage here for players who try harder.
Obviously, when under cover or concealment you don’t need to run, but that’s not when players get shot. They get shot in hallways and open rooms when moving with their weapon on their shoulder. So don’t be that guy.
—400 players/server
—New FPS weapons stats and qualities like recoil, out of scope picture blur, dedicated combat helmet targeting reticle
—lots of past claims reiterated
My take-always:
Servers will hold much more than we guessed or were told years ago. The game will be a shocking success in scope when it comes to size and performance. They ran their first 400 player tests this last weekend. If you’ll recall, years ago they were saying 50 players per instance and rocked the community about a year ago with 100. Now they’re at 400 as result of server meshing. That’s a serious breakthrough. Server meshing worked!
FPS continues to be changed by each new employee given that job with little or no reason for the changes. Expect yet more useless changes and no delivery on items like personal radar or shields. How many years are we waiting on recharging energy weapons’ batteries? CIG is falling down on FPS. It is particularly disappointing to me there is apparently no effort going into FPS radar and FPS stealth. Sucks. And still no shields so very little reason to make ballistics your first choice, apart from what’s easy to pick up. We really need to see these shields in game. It is too many years we’re waiting on this and instead they’re doing yet another recoil reset. Very disappointing.
Just to own my personal bias concerning the current FPS dynamic, the 3.22 doubling of the TTK from 0.5s to 1.0s is pointless and counterproductive. Six triple bursts from a Gallant to kill is ridiculous. Should be two, even with a suppressor mounted. Requiring 18 shots just makes the shooter more vulnerable, makes the whole system less realistic, and makes us go through magazines at a ridiculous rate, but let’s set all that aside for the rest of this analysis. My take from recoil reset is CIG is not making an authentic effort to improve FPS combat, but instead is distracting with empty show.
The sighting reticle for combat helmets is essentially a way to aim better without raising the weapon to your shoulder. In other words, CIG is embracing the Star Marine combat standard of sprinting and firing from the hip by giving players an aid for such. I’m a fan, so let me camp on this for a moment.
So far as I am aware, NPCs still cannot hit PC targets moving at 0.85 movement and above, and PCs have an extremely difficult time doing this as well. What this means is, moving quickly is still your best FPS defense. Do not carry a second weapon. I suggest you wear light armor on your legs, medium or light arms, heavy torso and whatever suits you best for your head, and be prepared to drop your backpack and RUN whenever flanked or otherwise threatened. You can always go back for it.
It is very well documented that the number one mistake getting players killed in FPS for several years is moving too slowly because they’re carrying too much. Take that to heart when you choose a weapons system.
CIG is going to mess with recoil despite it has been through at least five resets. This shows the current team is NOT focused nor familiar with where the game currently sits. The fact they want to aid firing from the hip does show conclusively that to win at FPS, you will need to run whenever you move outside cover and concealment, and you have to move at 0.85 or above which means your total carried and worn weight needs to be less than 35kgs. That means one weapon only.
Yeah and everyone is going to need to learn to fire from the hip using the new reticle. They’re baking in advantage here for players who try harder.
Obviously, when under cover or concealment you don’t need to run, but that’s not when players get shot. They get shot in hallways and open rooms when moving with their weapon on their shoulder. So don’t be that guy.
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