That is the dream right? If they can get dynamic server meshing working where a capital ship like the Javelin could be it's own server, then we could have some truly massive space armada battles.
this is what I want tooThat is the dream right? If they can get dynamic server meshing working where a capital ship like the Javelin could be it's own server, then we could have some truly massive space armada battles.
As long as having hope doesn't cause somebody to lose all hope should delays happen, then having hope is fine by me. Though, personally, I have a feeling that even if CIG gets the jump points working smoothly & the servers being stable to handle players going back & forth between the systems with few issues, I believe that CIG will be holding off on releasing Pyro to official PTU until this CitizenCon, as 1 of the major reveals. If it's earlier, that's great, my belief is simply based on how massive of a step forward that will be for the game and that CitizenCon would be the most powerful & most watched point during the year to release it.So one thing I have heard that didn’t make it into the vid above is that there was some trouble with a few ships spat out arbitrarily in Pyro, and others coming through the gate and piling into one another. This sounds like an easy fix. Also, there was a report of players spotting other ships while inside the wormhole. That’s pretty cool and has some dramatic repercussions. That sounds like a feature to me.
Very cool. I also heard folks are hoping for 4.0 by this summer. Dare we hope?
Bahahahahahaa.... They have absolutely Zero pressure from Starfail. I didn't hate it, but apparently I'm in the minority with that opinion. Even the most zealous modders said that it was just not worth their time developing anything for it. It's a dead game.I agree, but I also think CIG has some pressure to steal back all the Starfield wanderers. It may depend upon the current state of SQ42 more than SC.
That is Glorious news, thanks for sharing!Yes, it works, guys. I jumped from Stanton to Pyro with Reclaimer few times, using similar routes: Lorville -> Everus -> Stanton-Pyro Jump Gate -> Pyro II -> P2-L4 Checkmate Station or Pyro III -> Bloom -> Terminus Station.
On the last day of test, I loaded Aurora into A2 Hercules at one of the Hurston Rest Stops, and took both of them to Pyro. Aurora survived the jump without a scratch. Half an hour before the end of test, I stored A2 at Checkmate, with Aurora sleeping in the cargo hold of her mothership...
It was an amazing experience. History was made.
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(Image captured during previous public tech-preview test)
Agreed! I seem to remember someone saying that you could shoot at other ships in the wormhole. That would be a hoot!So one thing I have heard that didn’t make it into the vid above is that there was some trouble with a few ships spat out arbitrarily in Pyro, and others coming through the gate and piling into one another. This sounds like an easy fix. Also, there was a report of players spotting other ships while inside the wormhole. That’s pretty cool and has some dramatic repercussions. That sounds like a feature to me.
Very cool. I also heard folks are hoping for 4.0 by this summer. Dare we hope?
Unless you're the person being shot by some rando & them doing so causes you to be dumped in the middle of nowhere in between the 2 jump points. Thus causing you & the ship you're on becoming stranded with no chance of retrieval. Personally, I'm hoping that this example is the reason why you won't be able to use weapons while jumping or in quantum, because the ability to do so would be a perfect opportunity for a sneaky troll hiding in a fleet to screw over the fleet by knocking some of them out of the group.Agreed! I seem to remember someone saying that you could shoot at other ships in the wormhole. That would be a hoot!
I've said since the announcement of the Nautilus, that those drones will have plenty of potential as gate keepers around jump points. Initially, my thoughts were as sentries armed with distortion weapons to neutralize non-friendly ships passing through them while a local force was stationed nearby waiting for the signal to mobilize. Simply having a drone transmit the various ships coming & going to a relay point or station would be similar.Yes, but what if you can at least hide in the wormhole and send intelligence on who’s using it, without being spotted on either end? That would be a nice buff to the Turtle pilots.
My initial thoughts were to lay the distortion sentries around the mouth of the jump point with enough of them to disable ships as they emerge while allowing their inertia to allow them to move forward & out of the way of incoming ships. Which would mean having multiple rings of these sentries so that once the ships are shut down, their systems could be kept down by a few sentries periodically zapping its systems until help arrives & takes over. In a sense, it would be similar to a certain scene from the movie Wing Commander, but with the ships being shut down & rendered helpless instead of obliterated as they emerged.Absolutely. I don’t understand why the Nautilus got such an underwhelming response. You’d think fans would organize as a future mine-laying corps planning to work together. If TEST had a dozen ships that planned to work together, that would be a serious force to recon with. With no Euclidean grid to work with, it’s going to take a special team developing serious, somewhat esoteric skills and once they do, those skills are going to become extremely valuable.
You called out distortion weapons. That’s really insightful, as they’re likely the most powerful form the art will take. You get to keep what you kill. Keep in mind, when beta comes, all the UEE ship self-destructs will be disabled. Capturing ships means capturing players and holding them. No way to rip skins either. There’s a huge play loop here. According to CIG, only Vanduul ships will have self-destructs. The UEE considers them “unethical”.