Good to see you back Glorious Leader, I hope you are doing well!
I didn't even know there was drama. I own a medical Pisces, use it as a runabout, never thought it could end up so useful!
I do appreciate that I won't have to do a 20min trip just to get back into action because of how broken the FPS combat is currently, along with killer ramps and doors...
My concern is more along the lines of exploration gameplay, and the overall sentiment and commitment to the risk-reward system. This takes out a huge risk factor. You just slap a pisces in the hangar if your larger exploration ship, or have one fly alongside.. I do hope they still make it so going to a really remote system carries more risk (and reward) than just having to run back for 3 minutes to your corpse and carry on where you left off.
With that said, I could never see the original system working out right. With the slightly realistic-ish damage model of 1-3 headshots = kill it would have been way too much risk for the players to ever step out of their private habs, even if every killer glitch got ironed out... The risk reward balance wasn't there. I was waiting for CiG to do something about this, but they didn't really have options apart from ruining the current feel of combat by making FPS spongy (10-15 headshots minimum) which I would've hated, or soften the respawn stage. I'm glad they chose this over the sponge.
I think PVP will get real CoD-like until they add in more balancing factors ( as
@Ayeteeone said). But people will soon learn to go for the vehicle with the med beds first, and only engage in FPS directly after that has been destroyed, and learn to respect their "lives" again, and not just throw it into the meatgrinder.
TLDR: I'm old, I got shit to do. I'm fine with this change.
edit: I do like the new bikes. The design is pretty good! I won't buy one with real money though, I have no use for the token either so I'll just wait until I can get one in-game.