Aaaaand it's dead.
Sorry for having to be a downer, I really don't wanna cos I loved Witcher 3 and played a ton of 2 as well, but:
Witcher 4 executive producer gives interview that "it's made for new players and a wider audience".... I can't be bothered to link the IGN article, you can find it if you wanna.
After what CDPR went through the last couple of years with the Cyberpunk launch, allegations, firings and doubling down on DEI, I was doubtful of their future but hopeful as well cos it still an "eastern european company" (which if you look at a map is more central than anything else but whatever), but this tells me they abandoned their real audience and will aim for something that I probably won't enjoy. Something more along the lines of the TV show rather than the books, probably lacking the depth and serious tone of the previous games.
TBH I never gave a single f about Ciri, I found her more of an annoyance than anything else in the 3rd game, but I'd be down to play as her. I don't care as long as the gameplay, world and quests are as great as they were in 3. Especially the DLCs, damn those were awesome!
There is always a tiny sliver of hope with CDPR that while they communicate stuff like "made for new audience" and such industry cliché nonsense speak, they won't actually act on it.
The way they brought back Cyperbunk with the DLC and now multiple patches that were promised would be the last again and again, I'm still hoping they might still come through on the Witcher as well. But my levels of pressing X on it are rising.
Also I'm afraid it will suffer from UEfiveitis. Wholly unoptimized, and Every fucking thing will look like every other game made in UE4 and 5 because they all use the same exact scanned assett library. Hell, I use that exact assett library for my UE work cos it's THE asset library, there isn't another one. Once you start working with that stuff you just can't unnotice it.
They just rewrote and upgraded their own engine for cyberpunk, wasting a ton of time and money, and now they have to scrap it and re-do everything in UE5, and learn to use that, which is wholly incapable of handling the one big open world out of the box along with the complex quest chains and such. If you wan't first hand proof, fire up Stalker2 (great game btw, when your progress isn't blocked by an unfixable bug like mine was), and see for yourself how much it struggles and how gutted it is compared to the old game. You do have a huge map, but it's soooo dead and empty and runs like utter crap without all the magic-scaling-thingies (DLSS, FSR frame gen, all of which degrades the look, adds noise and dithering to everything farther than 30 meters. It doesn't actually look that good, it just looks like a huge messy chunk of visual clutter)
For the next medieval style RPG I'll rather put my faith and time into KCD2. Until then I'll get through my backlog of 2024s surprisingly good games, starting with Indana and the big round shape which I'm enjoying a lot! It's one of the rarest of games, one where I don't have some YT vid or movie on my second monitor while I play it! It's really damn good vibes, and I recommend for anyone who loves the classic Indy movies, just don't pay the 70+euros for it. Play it on gamepass, way more worth it imo cos it's a story game, not much replayability in it.