Ask them how the Combat Information Center module is coming along, and if they got the design document I gave to Travis Day back in 2013. As a Deaf gamer that's looking to dabble in fleet command, this is hugely important to me.
Why does a ship die in arena commander? Is it a general health point system or essential systems damage beyond a certain point or something in between?
"Are there any plans to shift from a aim-centric to a flight-centric model, currently arena commander feels like cod in space due to the mouse superiority and gimballs, in addition will they be cons to monoboating weapons, since at the moment there isn't any cons"?
Are you now, or have you ever been a communist?
No wait, wrong trial.
You might ask them for a better forum interface and clearer polls / input directions for alpha/beta testers. It seems silly that with all this tech I have to cut and paste from another post to get the "correct" setup for AC bug reporting. How about a form to file with sections for info that they need to get for a proper report.
Due to the instanced nature of battles, when flying with a very large wing of friends (close to the instance limit) into a very hostile section of space (ie: 10:1 hostile friendly ratio) what would happen?
Would the enemies fill the few remaining instance spots altering the effective hostile:friendly ratio?
Or would the wing be broken apart separating the POI into several different instances?
In general how would the fight balancing be handled on the instancing nature of the battles?