Time to kill definitely bothers me, and that's kind of an RPG thing, but I don't know why it has to be - and thing is, there's not a whole lot of RPG going on there. You pick a couple "abilities", that you can upgrade a bit, but levels seem to mean very little. You run around shooting people (NPC or otherwise), constantly. It's the core of the gameplay, so how is it okay that the core be second-rate (or third-rate, if I'm honest)? To me it plays neither as a traditional shooter (even for third-person shooters) nor as a traditional RPG, but rather far too few elements of each clumsily stuck together to make... nothing.
I know some people, for whatever reason, love it, and if so that's great - but I can safely say that I'll be skipping this one. Certainly I'd recommend playing the beta, in case your opinion ends up aligning more with mine. Save you 60 bucks, that will, the equivalent of an Aurora and a healthy dose of beer.