Recent content by MikeNificent

  1. MikeNificent

    Semi-Daily Mining Ops for 3.12

    That is the horrible opposite version of what was happening to me, lol. Curious.
  2. MikeNificent

    Semi-Daily Mining Ops for 3.12

    Interesting glitch. Was mining a 25% (uncracked) quantanium rock. Started collecting. Pulled all of the good pieces. I started collecting the last rock to top off, which was like 3% quant, 97% crap while it was still scanning, moused off the rock, then back onto it, and it reset my hold from...
  3. MikeNificent

    Semi-Daily Mining Ops for 3.12

    If I'm around and aware of the schedule, I may be able to pitch in.
  4. MikeNificent

    The Complete TEST Squadron Mining Guide - V3.11

    I look forward to it. Thank you!
  5. MikeNificent

    The Complete TEST Squadron Mining Guide - V3.11

    This is great. Thank you, Sunder. I was overseas last year and have been playing catchup since coming home, going through all of the gameplay loops mining now has to offer. I'm currently doing some asteroid mining in the Halo belt (need to upgrade my mining head unless I want to bring home a...
  6. MikeNificent

    Fleet

    I dont like advertising my fleet anymore because it's like painting a bullseye on your account for hackers. I have 2 factor and all that, but if someone wants to try to hack an account, I would rather they go fishing for larger and/or easier prey.
  7. MikeNificent

    Theorycrafting / Question about medical gameplay and large battle logistics:

    1000 years of advances in medical technology may speed this up. Maybe not though.
  8. MikeNificent

    Buddy System

    I learned long ago from an acquaintance that when planning an outing where the potential for getting black out drunk is high, at least one person in the group should bring a full backpack. It can be full of pillows, so long as the shape is there. Anyway when one of you passes out and may end up...
  9. MikeNificent

    Kinda bummed about 3.3.7

    If you can't mine and are a competent dog fighter (I suck and I did it so competent reads: dont need a spoon for mashed potatoes) you can do ecn missions over and over in the same area for 1k about every 10mins. It's not get rich money, but in a warden you can go for at least an hour before...
  10. MikeNificent

    Theorycrafting / Question about medical gameplay and large battle logistics:

    They have to do something with it to make it attractive because other than the spinny spinny novelty, it's outclassed in every category by a cheaper ship (titan). Adding range might make the exploration variant at least worth another look.
  11. MikeNificent

    Theorycrafting / Question about medical gameplay and large battle logistics:

    Exactly this. In space battles, fighters will explode. Pilots need new ships. So either a: bring ships, or b: spawn somewhere far away and get back to the fight.
  12. MikeNificent

    Theorycrafting / Question about medical gameplay and large battle logistics:

    I see this as the "tier 0" implementation, but it's not feasible for any situation with lots of casualties. I dont think the Ubers would show up fast enough. Imagine the taxi line in your hangar getting mowed down by an Apollo inbound with casualties. At least they are already at the hospital!
  13. MikeNificent

    Theorycrafting / Question about medical gameplay and large battle logistics:

    What do we do with all of the folks getting fixed up or respawning in our ships? Scenario: RSI Apollo fills up 6 class III beds with wounded from large org battle in deep space. Wounded are stabilized and moved to nearby Endeavor Hope for treatment. Patients are treated. 2nd Apollo shows up...
  14. MikeNificent

    The One Ship Manufactuer you just can't stand

    Lol, first 2 were cheap. No kids.
  15. MikeNificent

    The One Ship Manufactuer you just can't stand

    I'm on my 3rd wife. I understand completely.
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