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  1. FZD

    Ship for dangerous traderoutes

    Well, it really depends on how much those escorts would slow you down and how frequently you'd really need them. Like if the trip takes 3 times as long because of coordinating with your escorts for a slower quantum travel, but you only get attacked every 3 runs and your ship can handle running...
  2. FZD

    Ship for dangerous traderoutes

    Aren't spike missiles just for establishing connection to the targets computer, so you can attempt to hacking it? Assuming it does, you'd still need to get to 2200m or closer. While it's the heaviest duty EMP module at the moment, I'm not sure if it would work against heavier ships outright...
  3. FZD

    Ship for dangerous traderoutes

    Chances are I'd already be decoupled and spinning to rotate new shields against the distortion damage if the hoplite has gotten that close. Well, you could try to go around, but with 133 m/s speed difference, and a circular radius of 5km, that is going to take a while. That starfarer will be...
  4. FZD

    Ship for dangerous traderoutes

    Hmm, not quite sure how exactly distortion damage works currently, didn't they redo it a patch or two ago? Isn't it disabling the part that it hits, not everything in the whole ship? Also, I seem to recall it mentioned somewhere that larger components / etc. dissipate distortion damage faster...
  5. FZD

    Ship for dangerous traderoutes

    Distilled spirits all the way 🍺 It's supposedly roughly 2x the current cargo space of the Starfarer (excluding Starfarers outside containers). Also, since we know a Nova Tank can fit through the cargo bay door, we also know that snubs will fit. Meaning that you could very likely fit 6 merlins...
  6. FZD

    Ooooh, statistics!

    So, would false statistics then be more truthful than normal statistics?
  7. FZD

    Ooooh, statistics!

    I like everything else on the Stats page, except for the bit about "1064 years" and then comparing it to Rome. Like, either you're comparing the 7 years your game has been in development to the 1064 years Rome existed, or you'll compare the amount of years players have spent playing to the...
  8. FZD

    Ship for dangerous traderoutes

    So, I like tough ships to run more dangerous trade routes. Maybe with escort, maybe without, would actually need to test to see how much firepower is required. There are few ships that I have had my eye on: Starfarer Gemini, Hercules (I'd go for M2 because the other models just cost way more...
  9. FZD

    The Blind Owl Traffic Report

    2:12 Somebody get this person a mirror. That eye makeup is just... offensive to every eye everywhere. EDIT: I Mean, it's so bad I completely missed that weird unibrow on the first watch through.
  10. FZD

    Starfarer Backdoor

    Yeah, about that... https://testsquadron.com/threads/parked-my-starfarer-on-the-upper-atmosphere-of-arccorp.16417/ The most annoying thing about it was, the door was open. But I couldn't walk through the door, there was some sort of invisible barrier blocking me, possibly a glitch.
  11. FZD

    Parked my starfarer on the upper atmosphere of ArcCorp...

    Two pictures or about 2.5 thousand words.
  12. FZD

    5 year Anniversary

    I just want to point out that I could greet new members with "5 minutes? You've been a member of TEST longer than I've been a father" 😅
  13. FZD

    Montoya explains staggered development in a way we can all understand

    Yes, I meant you need to go through it every 3 months, as that's still the span between updates.
  14. FZD

    Quick question about motion sickness

    I keep reading "Dynamite" and that just makes the condition seem really hardcore.
  15. FZD

    Montoya explains staggered development in a way we can all understand

    Well, I'm happy I helped to inspire this video. A good explanation about the actual benefits of staggered development. :like: (And I'm happy as long as nobody is saying it gives more time to complete a feature. It's same amount of man-hours, maybe used more efficiently.) Yeah, I would not want...
  16. FZD

    The Staggered Development extra time fallacy

    Hmm, I see your point, but considering you had 10 people spending time home thinking about their jobs at home at dinner, bar, etc. over 3 months, wouldn't that then also be the exactly same as having 5 people thinking about their jobs at home at dinner, bar, etc. but over 6 months? And I'm not...
  17. FZD

    The Staggered Development extra time fallacy

    They halved the number of devs working on a feature, ie, doubling the workload of the remaining devs. Then doubled the period of which it is worked on, bringing it right back down where they started. There is no more time to work on a feature. It's the exact same amount of man-hours. The only...
  18. FZD

    What’s the BEST Multi-Role Ship?

    Starfarer (Gemini) Okey, it's a refueling ship, but it has a decent enough cargo space, and it's covered in turrets. Just maybe don't fill it with anything easily flammable, like fuel, and it'll do alright in a firefight. Against smaller ships anyhow. Something like a Connie might get a bit...
  19. FZD

    The Staggered Development extra time fallacy

    Well, it could be that, but it's equally as likely that this will lead to some other people waiting on 3.8 resources before they can continue their work on 3.9. Or they can't plan features that are built-upon in the next patch, i.e. 3.8 features (or thinking smaller, methods, technologies, etc.)...
  20. FZD

    The Staggered Development extra time fallacy

    Firstly, it's commendable that CIG is trying different things to improve the development process. However, staggered development is not a magical incantation that turns 30,000 man-hours into 60,000 man-hours, which might be the idea you'd get reading through Staggered Development FAQ: What it...
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