If you're talking about NPCs, maybe so, though the game's AI will adapt to frequent attacks in a system with stronger escorts. But it will still be just the outlaw equivalent of combat missions.
Player owned haulers will be another story. One lesson Eve Online has taught us is how risk-averse...
sure, but don't expect to have any influence beyond your group
if you say to the members at large, "Don't do this or that, it hurts our rep," you will get back, "You're not the boss of me!" or, more bluntly, "Fuck off!"
a high level of organization can work within a smaller group that can form a consensus around a goal or purpose
the bigger the group, the harder that cosensus is to achieve
I expect all of TEST to come together for things like, "Let's all go to system XYZ and crash our Auroras into all the...
this is fundamentally incompatible with the essence of TESTicity, which is Not Taking Ourselves (or Anything) Too Seriously
we're like, "If you can be UNorganized, why would you choose not to be?"
ass-backwards
large rulesets and 10,000-member orgs go together like oil and water
TEST will only survive as a large org by avoiding rules, or it will become unmanageable
enforcing the rules is a shitty unpaid job that no one will want
so being a TESTie will mean accepting the consequences...