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  1. Ayeteeone

    How will we defend player bases when we're away?

    What @maynard was on about is a system to protect what you've built when you are not online playing. If you haven't played that content in EvE, sovereignty was a game mechanic that provided windows of vulnerability to player owned structures. The windows had to exist, but could be adjusted to...
  2. Ayeteeone

    Crusader Spirit

    Not in the images show here, no. That internal concept mesh was a first pass based on the smaller size that the ship was sold at, iirc 38m. Not that it matters in any way, but I prefer it to what was eventually built. Agree with you on the servers. The IT geek in me is boggled that someone...
  3. Ayeteeone

    Crusader Spirit

    If you look at some of Sarah's original concept work for the MSR, it was much more streamlined. It got chunky during the build to add the crawl spaces. Edit - Sarah's Artstation page of the MSR : https://www.artstation.com/artwork/4bREZl The game does need more of those ships which are...
  4. Ayeteeone

    The "Im not spending any more money!" thread

    @Montoya Are you planning to follow up with a "they made THIS much money during CitCon" video? Might be good for laughing at ourselves...
  5. Ayeteeone

    F*ck Cancer. A tribute to those we've lost.

    My sister is fighting the losing battle with stage 4 breast cancer right now.. she has held on to see both of her kids enter college. It is one of the reasons I've not been in game much of late. Every single day is a gift. Two of my best friends in this life are gone to cancer recently.. one...
  6. Ayeteeone

    How will we defend player bases when we're away?

    Can't disagree in principle... I think some challenge like this should exist for orgs in SC. BUT I don't see it as a need. The number of people in EvE who engage in that level of activity was tiny, something like 5% of the playerbase for many years. The VAST majority never left hi-sec...
  7. Ayeteeone

    How will we defend player bases when we're away?

    Entangled with this question is the effect of sharding on 'player owned' locations. The most likely course as expressed by CIG is that your base will exist on other shards, but as a non-destructible feature that others cannot access. As to defending a place - the cost of doing so effectively...
  8. Ayeteeone

    The Need for Multiple Speeds.

    I started playing the game back in 2.6.3. That flight model hooked me; it felt natural enough that I could focus on the tactics rather than the controls. An example on game balance of how just one choice can make a huge difference.. do you remember how the ball turrets on the nose of the...
  9. Ayeteeone

    The Need for Multiple Speeds.

    Systems; Armor, power transfer (control and gadgets), the reworked QT mode, HOPEFULLY a return to different types of weapon performance, shield performance, powerplant performance, signature adjustments vs sensor capabilities, a range of replaceable thrusters for each ship.. and probably a...
  10. Ayeteeone

    The Need for Multiple Speeds.

    1) Don't know, doubt anyone at CIG knows. Willing to bet a LOT of $$ though that if Yogi AND CR are genuinely happy with the results, it's staying. 2) Rhetorical question? During the video Yogi pointed out that the SQ42 ships are tuned, but not the rest of the ships available in the PU. In...
  11. Ayeteeone

    The Need for Multiple Speeds.

    Edit: I like that they are trying. Not as sure that I like what they are trying for. Engaging in combat should be a 'stop and think moment' for either side, and this does not seem to go in that direction. We will see; as always the devil will be in the details. DecoupledPilot did a Spectrum...
  12. Ayeteeone

    The "Im not spending any more money!" thread

    So how well did this hold up today LOL??
  13. Ayeteeone

    The "Im not spending any more money!" thread

    Feeling your sentiment here, BUT - The 'pixels' acquired for this game pay the salaries, rents and coffee habits of real people in real jobs. I don't even buy the argument anymore that it's not a physical thing. I've spent enough on motorcycles alone over the years to create levels high enough...
  14. Ayeteeone

    When you get hit with a weird bug and submit it, but then 6 months later, still nothing has changed?

    Sometimes the bug fix is to re-write the sub-system to work with changes in the fundamental codebase. Given that the QT system will be required to function across meshed servers, it seems likely that the effort to update it had been held until that baseline was reasonably functional. FWIW 'Long...
  15. Ayeteeone

    07 From Edm, Canada

    I mean, was an ok introduction up until the Drake shirt. But I suppose if there is an Aurora around there somewhere TEST would be obligated to accept that.. or just a can of beer. Which I KNOW Edmonton has in abundance. Retired US Navy Aviation, married into an Edmonton family many years ago...
  16. Ayeteeone

    Can I get to Ruin Station in my.... *enter ship here* ??

    This would make sense. Browsing through the starmap shows that Stanton is small compared to many (or most!) of SC's systems. However, I'd posit the thought that 'limiting' new players is a slightly subtle way of pushing them toward multiplayer. It might be more accurate to say "limiting...
  17. Ayeteeone

    Can I get to Ruin Station in my.... *enter ship here* ??

    @NaffNaffBobFace Actually, Libreoffice. But Excelsior has a more Royal ring to it ⚔ @BUTUZ Terriblepin FTW. @Richard Bong Agreed. The existing values served ok for what we've had, but it seems highly probable that there is considerable change incoming.
  18. Ayeteeone

    Can I get to Ruin Station in my.... *enter ship here* ??

    Actually, it is based on both. Right now the relationships between the planets and the star match up, which is how I confirmed the 1/10th AU thing. Don't know about a resizing at all; they could if they wanted to but given that the base values match the ARC Starmap that doesn't seem likely...
  19. Ayeteeone

    Can I get to Ruin Station in my.... *enter ship here* ??

    Or, How I Learned to Stop Rushing and Love the Medium Quantum Drive. As mentioned in a few of my other posts, I've been noodling around the idea of intersystem travel in this game. With the usual caveat of everything is subject to change without notice, reason, or communication, let's take a...
  20. Ayeteeone

    Best Stealth Transport

    If you trust Yogi, genuine stealth gameplay will be back. Obviously we don't know the particulars, but as stealth/electronic warfare are my cup of Earl Grey I'll be watching very closely. Nothing wrong with the Sentinel at all. It is a superb PvE and PvP ship, solo or with a friend. It has...
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