Hope you are right Zook, the Spirit Q&A may be the first one I pop a question on, asking if I need to install a shield if Fast Mode means it's not switched on - ships like the Raft and Prospector will be mince if caught even with a shield so what's the point in bothering with one? :)
I think I have to look further into this and the complications etc, it's interesting and trying not to get on a downer with it :)
That is good question... I suppose for ship like the largest hauler (HULL D and above) they became a surpluss, since they are suppose to spend the all the time travelling around and not fighting and in case of truble they should have escort anyway...
What I see, due to the lack of information, is a compleate trash of stealth component: stealth components are mean to reduce your signature while travelling so you are harder to detect, but since travel disable your shield anyway what's the point of having a low emission one? For combat that is garbage anyway since the closer range make you visible and detectable anyway.
It feels for me that the whole stealth mechanics will be toss into the bin with this dual mode.
Another interesting thing to be tested out will be how the EMP will work.
Shield are not "disable" in the sense they are turned off, is more a poweroff of the emitter since they came up full power almost instantly, but while the emitters are off does the shield accumulated energy still protect you or this count as disable? Becouse in the second case EMP and distorsion weapons have anice easy target (as long as it stay in range).
To help foil pirates and griefers, as soon as you come out of QT, quantum boost. If they have weapons and shields charged, there is no way they can catch you if you q-boost. Now if they have something blocking quantum travel, well you are screwed anywho. They would have to have impeccable timing to be able to destroy your ship in the half second or so that it takes to go to q-boost.
I am sure there is some fleshing out still needed, but I am seeing this more as a benefit rather than a game breaking event.
I'm not shure about the quantum dampering blocking at this point, at least if that will work like now preventing you to engage the QT.
If you could stay in quantum-mode (the non combat one just to be clear), you'll still be way faster then the attaker and could easily reach the safe distant to resume your QT.
On the other hand if the quantum dampering work by preventing you to engage the non-combat mode, then yes, you are screwed upbadly... sometime even more, since your speed will be capped at the one that a cobat ship ccan pray on you.