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  1. Shadow Reaper

    Thinking of getting a Merchantman

    I have never understood why anyone would want to play the role of a shopkeeper in SC. Why not just go play Farmville? Can I please roleplay having root canal next please? But it is purtiful with big guns.
  2. Shadow Reaper

    Gallant Burstfire mode

    https://starcitizen.tools/Gallant_Rifle
  3. Shadow Reaper

    Gallant Burstfire mode

    If you'll recall the original intentions of the Land Warrior program (1988?) , the call out for the replacement to the M16 was for a combat rifle capable of firing in burst mode so quickly, that it could put several shots into a target before recoiling. The intention was to enhance lethality...
  4. Shadow Reaper

    Will Connies be getting further work?

    I don't honestly see the point in splitting arms and armor. If you'll recall the layout of the bridge on Starhunter's Tulip, they managed to put in a short wall of lockers behind which was the rear bulkhead of the bridge, covered by a wall of weapons. So, you could still see across the room...
  5. Shadow Reaper

    Will Connies be getting further work?

    The co-pilot stations only have 1 HUD and need a second (power management and missile control), while the pilot has 5 HUDs, 2 of which are unnecessary. Definitely needs weapon racks on the bridge.
  6. Shadow Reaper

    Queen Elizabeth II passes

    Sincere condolences to our Brit friends. It seems we may never see her like again.
  7. Shadow Reaper

    Webb Space Telescope Takes Flight

    Shocking. Stunning. The whole world of astrophysics is afire. I recall the final exam in first year physics in high school asked the student to solve for the critical mass of the universe that would determine whether it would eventually slow enough to collapse again into a "big crunch" or...
  8. Shadow Reaper

    Gallant Burstfire mode

    One of the things I've been impressed with is that a huge number of missions offer shots over 50 meters: the outposts, Ghost Hollow, caves, even some bunker shots; and players regularly carry heavy sniper rifles for those occasions. Thing is, they're still only shooting 70-100 meters, so they...
  9. Shadow Reaper

    Gallant Burstfire mode

    Another interesting change with the Gallant. The 5 shot burst used to be fastest firing in game at 700 rounds/minute. (The Demeco is by contrast, only 400.) It is now 900 rounds/minute and the 3 shot burst is 825 rounds/minute. This is why the gun does not recoil until after the burst leaves...
  10. Shadow Reaper

    Fixing AI

    Currently suppressors are not needed when targeting past 50 meters since sonic reports only migrate 50 meters. IMHO, in most instances it ought to be twice this, and in caves anyone anywhere should be able to hear it but have no idea where it comes from. Suppressors should be necessary to avoid...
  11. Shadow Reaper

    Fixing AI

    Add your own questions. How far should AI respond to ships landing in their vicinity? To lights underground? Etc.
  12. Shadow Reaper

    Gallant Burstfire mode

    If there are 5 of them, isn't a grenade the better option? I've seen lots of players get killed on the old 890 Jump mission for lack of a grenade. NPCs in a doorway, using each other as meatshields as those in the rear cut down the player. Grenades solve that problem instantly.
  13. Shadow Reaper

    Nightvision

    View: https://youtu.be/3v9fxMpO5Cg
  14. Shadow Reaper

    Using Voice Attack to transfer inventory

    View: https://youtu.be/9rvQMd8EfdQ View: https://youtu.be/xh0FXRaAXcw
  15. Shadow Reaper

    Gallant Burstfire mode

    Most of the community has been complaining that the change with the Gallant, which removed the full auto mode and added a 3 shot burstfire choice, to the existing 5 shot burst, was a step backward that made no sense. Eradicator here has a different take, and I'm not disagreeing. The Gallant's...
  16. Shadow Reaper

    Murder Hobos

    View: https://youtu.be/uJ8wZaXP1fQ Note that had he simply killed the first 4 targets and looted them, carried the boxes from the first room to his ship and flown to the closest selling point, he would have maximized his income/hour while diminishing his risk from 30ks. There are a million...
  17. Shadow Reaper

    My prediction for the Ship Show Down

    Maybe this is the proper place to confess my obsession with the 315 has waned. It was predicated on the notion that smuggling was a great entry point to make new players lots of money, but the murder hobo route in the caves is so lucrative that it seems to edge out smuggling, and the Avenger...
  18. Shadow Reaper

    See Star Citizen's biggest ships with the new Fleetviewer

    So here's a closeup of the Polaris bay. This seems a decent choice if you're out hunting Vanduul in their space. Razors are good against Vanduul fighters but really what you want are spotting ships that can search for Harvesters, Void Bombers and even Marauders, and keep them lit up so the...
  19. Shadow Reaper

    See Star Citizen's biggest ships with the new Fleetviewer

    So many people have said the Vanguard will not fit in the Polaris!
  20. Shadow Reaper

    See Star Citizen's biggest ships with the new Fleetviewer

    I'm loving this. I'm not as impressed with the utility of how it can display a single player's holdings as it can a Task Force or Battle Group. I really think the ability to design a group play mechanic to illustrate to players what they're joining will be a great driver of group play into the...
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