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  1. Shadow Reaper

    What is your current in game red headed stepchild fleet ship?

    Point is, they'll find a dynamic that works. It's the same with everything. Right now missiles and torp damage, tracking range and flight range are all screwed up. What we have to suppose is one day there will be some rhyme or reason to them. For now, missiles are so screwed up no one would buy...
  2. Shadow Reaper

    Stealth Recon

    IMHO, the Raven is he sexiest ship in game, but it is very slightly slower than a Blade (which is fatal), and under full stealth still has an EM sig five times that of an EX. Honestly, if you don't plan to use the EMP, the Raven is seldom a good choice. The standard Sabre is a much better...
  3. Shadow Reaper

    Stealth Recon

    Well, the EX is designed for stealth and recon. That's why it is an EX. Note too, the Eclipse while stealthier, carries the same small array. If you want a better array for a small ship you need a turret, as with the Tracker, and the Long Look uses a parabolic dish so it is only longer...
  4. Shadow Reaper

    Stealth Recon

    I think all your examples are of scenarios that are a problem for any stealth recon mission, regardless of what you send. There is always a possibility of being detected. The choices of scout craft remain however. You could choose a Hornet Tracker, and with that Long Look radar you'd...
  5. Shadow Reaper

    Stealth Recon

    If I understand your objections, I sympathize. There is as of yet, no standard unit to measure scan ability (sensitivity), for RCS, EM or IR, but all of these are measured in energy over distance. So for example, joules per meter is such a unit of measure, and would be some ridiculously small...
  6. Shadow Reaper

    Stealth Recon

    So I'm again digesting the numbers on the Stealth Recon role and thought I should report my findings concerning what craft are really best for this. My findings are interesting. Let me start by reminding what the stealth recon role is all about and then explain some numbers. The goal of all...
  7. Shadow Reaper

    What is your current in game red headed stepchild fleet ship?

    These game dynamics are far from settled, but what I described is what CIG described when the Nautilus first came out. They also noted that fewer mines were needed because they are mobile and will migrate to attack nearby ships. They did stipulate mines last several days--probably about a week...
  8. Shadow Reaper

    What is your current in game red headed stepchild fleet ship?

    There will be half dozen systems around Leir that should make perfect Vanduul hunting, and at least as many around Orion. On top of that are all the adjacent Vanduul systems, which is where I really want to go. I totally have a hankerin' to develop a secret base inside Vanduul space from which...
  9. Shadow Reaper

    3.9 question.

    Three Tally's can knock out the Idris' shields, so seems likely to me 7-8 Tally's will kill it. And lets face it, for the bombers to be worth anything in game, something like this needs to be so. Tally's are slow, easy to spot, and not especially well defended. If enough of them get in range...
  10. Shadow Reaper

    What is your current in game red headed stepchild fleet ship?

    I know people are tempted to think this will be tame or boring gameplay, but I doubt that is true. Most places you'd want a minefield are dangerous places, and laying mines without detection is going to be a specialty skill. Then there is all the repair/replace dynamics to consider. It...
  11. Shadow Reaper

    What is your current in game red headed stepchild fleet ship?

    Most of the Polaris guns are S4. I think it's just the chin mount is S5, but that design goes back to the time where ships weapons only ranged to S6. That's out the window now, so I'm hoping they put twin S7s on the Polaris chin mount. Imagine you drop 8 mines each with a single Suckerpunch...
  12. Shadow Reaper

    What is your current in game red headed stepchild fleet ship?

    This is a hard ship to pilot well. Note that it rolls much faster than it pitches or yaws, and that it strafes much faster in the Y axis. if you keep these in mind you can fly it in such a way that it is hard to hit. Roll and Y! The Y acceleration is the best of the starter ships. If you...
  13. Shadow Reaper

    What is your current in game red headed stepchild fleet ship?

    View: https://youtu.be/Tm3mLjrswMs
  14. Shadow Reaper

    What is your current in game red headed stepchild fleet ship?

    The EX is the most under-rated ship in game.
  15. Shadow Reaper

    FPS Weapons and Tools reviews

    The scopes are just 2X,3X,4X and 8X and the 8X won’t fit pistols.
  16. Shadow Reaper

    Intelligence Gathering for Piracy/Bounty

    Not if you understand the difference between drama and melodrama.
  17. Shadow Reaper

    Intelligence Gathering for Piracy/Bounty

    I think the reason we see persistence now is that player bounties are scheduled for the next patch, so that kind of objectionable behavior will start to see its proper in game deserts.
  18. Shadow Reaper

    $650 Polaris?

    https://www.reddit.com/r/Starcitizen_trades/search?q=flair%3Abump+OR+flair%3Aselling+nsfw%3Ano&restrict_sr=on&sort=new&t=all&feature=legacy_search
  19. Shadow Reaper

    Bruh.. Wormholes are a f****** trip!

    Scott did a great job on this but he is incorrect at several points. Just so no one is left confused: 1) There is physical evidence for negative mass. It has been created in the lab and its effects observed, so the "negative energy theorem" of old really has been overthrown, and those who...
  20. Shadow Reaper

    Persistence

    This guys says the 890 mission is now worth 45k aUEC. I dunno if that's true, but he also has some great ideas for this mission. I can see they put a 4 minute time limit on it now, and since it was intended as multi-player, it is quite possible it is now 45k aUEC. Looks like it can be done 4X...
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