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  1. Vavrik

    Tuesdays. Am-I-right?! (There’s a discussion in there eventually)

    I got nothing to add. I usually use Intel, but honestly Intel or AMD to me makes no significant difference. Intel usually runs a bit cooler than AMD for the IPS, but costs a bit more. The price usually comes out in the wash once you put a system together. Unless you're going with top of the...
  2. Vavrik

    Hey What's up

    Welcome to TEST @Stickx1307 !! You know we could use some medics in Star Citizen, the way we fly...
  3. Vavrik

    Greatings from a Galazy far far away

    Welcome to TEST @Thrasos !!
  4. Vavrik

    We get ONE question... Help me.. what should we ask?

    The API question! I would love to be able to use player and game data to build a mission crew manifest app.
  5. Vavrik

    Hey fellow Testicles....This is what happens when you drink and space travel..

    LOL. I love it. By the way, I know a guy, who knows a guy who does body work for MISC. Just in case you ever need. Welcome to TEST @DarkHarsh !!!
  6. Vavrik

    Hello Hello

    Welcome to TEST @Azrael !!! FWIW... Je suis Canadien, mais né à Montmedy Fr. (and I don't speak French very well anymore... been in the US too long)
  7. Vavrik

    Paying it forward

    I have some multi-crew ships too that I wouldn't mind flying with someone. Or I wouldn't mind flyiing with 'Gimp to, since he seems to keep the same hours as I do. My current multi-crew ships: Drake Caterpillar (Loaner in lieu of a ship that is still deep in the pipeline), Cutlass black...
  8. Vavrik

    Paying it forward

    There's actually a config item for that, if you want them always locked. If you're using a joystick, or even single handing a multi-crew ship, it's probably best that way. The keybind for toggling gimble lock is undefined in the default configuration, so you can keybind it if you like. I...
  9. Vavrik

    Hello

    Welcome to TEST @Manes !!
  10. Vavrik

    Crytek Responds

    For those who don't want to slog through a 90 minute video, @Radegast74 has isolated the summary in 1 sentence. As a software developer, architect et al, there is one piece of the complaint I remain unconvinced of the outcome. Did Bugsmashers show "code" in videos? Yes, they did. What code...
  11. Vavrik

    Bugsmashers! - Here Today, Spawn Tomorrow

    No it didn't, but I could take that long. I speak technoweenie fluently.
  12. Vavrik

    Bugsmashers! - Here Today, Spawn Tomorrow

    lol. It was very technoweenie wasn't it? Fortunately I can translate: "We can make it so that when someone spawns a ship, it doesn't drop your frame rate." This is part of the optimization they've been talking about.
  13. Vavrik

    TexasSkull's Trading App for SC

    Right now, you can.
  14. Vavrik

    Hi there

    Welcome to TEST @MTom !!
  15. Vavrik

    Support for I have no clever name for this double post.

    We can't double like something, so I'll repost it so it gets the notice it deserves.
  16. Vavrik

    TexasSkull's Trading App for SC

    It seems right now, to be running on a pretty simple algorithm, based on each individual outpost/station/strut recent activity with that particular item. To me, this was a throw in because it was easy, and gave us a thing to do other than blowing each other out of the sky for no particular...
  17. Vavrik

    Howdy

    Welcome to TEST @Mofoicus !! Hope to see you in the 'verse.
  18. Vavrik

    Wow.....

    I'm in the same boat. Need to pull a couple grand out of my ass to update my rig. Not a chance that will happen before May. But I did manage to tweek my system from 5 fps to 15 fps. It took a solid week of trial and error, but it was worth it. Most of the bugs vanished too. But...
  19. Vavrik

    TexasSkull's Trading App for SC

    Right ok, I get it. No I haven't heard anyone talking about physical in game currency, just the "cashless society" credit thing. I don't think there's even going to be physical currency for Banu money, it'll just convert to UEC credits. There's also been no talk of the UEE taking money from...
  20. Vavrik

    TexasSkull's Trading App for SC

    Other than statements that seem to indicate some sort of player driven economy but with regulation by UEE made in mid-2013, they have not described the economic system in a lot of detail. I'm pretty sure they have not been concentrating on this, and haven't worked it out. I'm not sure what you...
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