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  1. Richard Bong

    Thats some serious change to weapon damage in 3.14!

    Also a serious dump in velocity. That size 5 is supposed to be ineffective against fighters. The DPS is only part of the story.
  2. Richard Bong

    3.14 PTU Wave 1 is out

    I'm definitely not on the "digging it bandwagon."
  3. Richard Bong

    Space combat: Where does it end...

    Lasers, will disperse, over distance, because focusing is not perfect, not really due to the miniscule amount of particles. :) Otherwise, exactly.
  4. Richard Bong

    Space combat: Where does it end...

    No such things currently exist, so judging them is a bit difficult. The closest thing to a "neutron canon" is likely to be a particle accelerator but those are generally kept confined with their target in the same tube as the stream. I have only seen one in Science Fiction, as a weapon, in...
  5. Richard Bong

    Space combat: Where does it end...

    I get that it is a question of focusing error. Given some improvement, a couple of light seconds should still be very lethal. Speed is, of course relative. The Earth travels at roughly 110,000 km/h around the sun.
  6. Richard Bong

    Space combat: Where does it end...

    My understanding of lasers is that they only disperse when they pass through a medium that disperses them. A Prism, for example. Atmosphere for another. In a vacuum there is no medium to disperse the laser. From a weapon fired in space, to a target, also in space, the only dispersal effect would...
  7. Richard Bong

    Space combat: Where does it end...

    Ignoring the game mechanics in Star Citizen and its artificial limitations. Ballistics, due to speed restraints have a very limited effective range. How good your sensors are, how good their sensors are, relative speed and ability to dodge are all important in the calculation for how limited. A...
  8. Richard Bong

    Roadmap Roundup

    I hate to say it, but if the current combat changes hold, it is a true 5 person ship. Putting a turret in the pilot's hands seriously gimps the pilot's capacitors and eliminates the turret's extra capicators. Or you can run around with some zero ammo ballistics.
  9. Richard Bong

    Roadmap Roundup

    i think it is more likely that you will be able to determine what goes where on your ship. For example, which cargo goes in the smuggling compartment on the MSR. Or load both sides of the Avenger Titan before the middle, so you can still get through the cargo bay. Or load the Titan from the...
  10. Richard Bong

    Changes in Fleet Tactics

    A Size 9 torpedo crosses the engagement envelope of defensive guns in less than 3 seconds. A Retaliator can launch a 4 torp spread again, so even against a Hammerhead, at least one will get through. If fighters can't damage large ships, then nobody will bother building Carriers or fighters...
  11. Richard Bong

    Changes in Fleet Tactics

    My thoughts. Fighters just became more important since Hammerheads just got nerfed to the point they are not likely to be capable of defending themselves, much less act as a fleet escort, so Combat Air Patrol (CAP) just got important. I am thinking Hornets over Gladiuses for this role now...
  12. Richard Bong

    3.14 PTU Wave 1 is out

    The Vanguard Warden and the Hawk are my two primary fighters.
  13. Richard Bong

    3.14 PTU Wave 1 is out

    To be fair, the changes do not appear to be an intentional nerf of anything. It does appear, however, that they did not think the combination of what they did through before implementation. It not only doesn't but can't accomplish the stated goals of making combat closer, last longer and more...
  14. Richard Bong

    3.14 PTU Wave 1 is out

    I don't consider those as especially fun. :) It does mean they are getting no more money out of me any time soon.
  15. Richard Bong

    3.14 PTU Wave 1 is out

    With the new changes to ammo count, now, not only is my Vanguard getting hangared but so is my Hawk, the Connie, and my loaner Hammerhead. The Hawk because it doesn't have enough power to run all energy plus shields (forget about the agility nerf). The Hammerhead because it can't effectively...
  16. Richard Bong

    3.14 PTU Wave 1 is out

    The problem is these actions do not even head in the direction they claim they want to go.
  17. Richard Bong

    3.14 PTU Wave 1 is out

    Other than the Shotgun (800) and the tank gun (612) all of the Size 5 guns are, according to Erkul, 700m/s. Size 4 and lower are 1400m/s for the repeaters and 700m/s for the canons. To shoot fighters you are supposed to use repeaters.
  18. Richard Bong

    3.14 PTU Wave 1 is out

    Size 4 guns are the largest practical gun against a fighter according to the new combat model. The Vanguard REO has other duties, in addition to the guns. Actually right now use BVRS and those size 2 nose guns have the same range, and twice, both the velocity and the dps of the Galadreen...
  19. Richard Bong

    3.14 PTU Wave 1 is out

    Max crew of 2 in a Vanguard. Manning the guns is a secondary function, especially on the Sentinel.
  20. Richard Bong

    3.14 PTU Wave 1 is out

    They squashed the gun ranges, because they want combat to be close. So close that the Hammerhead no longer has a job. Where do you sit the second person of a two man team in a Sabre, Hornet, Gladius, Arrow, Hawk, etc.?
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