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  1. NaffNaffBobFace

    Ship Loadouts: ANVIL Hornet F7C

    I wretch at keeping a ship in my sites, so go with 3x Tarantula mk3's and Combine on a Flashfire mount. I may not hit them often but when i do it's a good old slap in the chops.
  2. NaffNaffBobFace

    TWRL - TEST Weapons Research Lab

    Ahhh, interesting thinking there... As well as holding mass in front of it to shield she ship while moving up to its target and then using that mass to damage the target, given that the Reclaimer is made to pull ships apart, no one said the ships had to be scrap before they are taken to...
  3. NaffNaffBobFace

    TWRL - TEST Weapons Research Lab

    Good people of TWRL, the Star Marine FPS mechanic is on the way Soon(tm) so we need some viable, useful first person TEST brand weaponry. I was recently reminded of the Toilet Paper Gun, a device which was basically a leaf-blower with a paint-roller with a couple of bog-rolls on it. As many...
  4. NaffNaffBobFace

    [Poll] Which ship is your favorite and why?

    Of the ships I own and can fly now, the Hornet ghost provides the functionality the game needs right now. its massive fun and all in black? All hail the Dark Destroyer. Yeah the Sabre is currently vastly superior, but when the armour mechanics are balanced i'm hoping my ballistics bypass those...
  5. NaffNaffBobFace

    TWRL - TEST Weapons Research Lab

    Oh no you're not, 'twas just a little miscalculation. To error is human, to TEST devine! Also check this out: Scientists slowed a light beam down to 38mph http://news.harvard.edu/gazette/story/1999/02/physicists-slow-speed-of-light/
  6. NaffNaffBobFace

    TWRL - TEST Weapons Research Lab

    300,000,000 meters per second converts to 186,000 miles a second. Per hour light travels 670,616,629 miles. 134 million miles an hour is about 20% of lightspeed which is what QD is supposed to be ;) This is all relative to the speed the destination is travelling and in what direction, of...
  7. NaffNaffBobFace

    TWRL - TEST Weapons Research Lab

    Ladies and Gentlemen of TWRL, i put forward a defence system for our Rock Raiders brothers and sisters which is practical and recycles the useless rock they do not want to use: Imagine a lone Prospector out in some backwater asteroid belt scratching a 'roid when they come across the...
  8. NaffNaffBobFace

    [idea] TEST Suggestions for SC

    There are little things going on all over the place. Rock Raiders for one, The Race Team and don't forget my little baby TWRL, the Test Weapons Research Laboratory: https://testsquadron.com/threads/twrl-test-weapons-research-lab.8549/ How I would get our genius to the Devs i would not know...
  9. NaffNaffBobFace

    Finally had the Ammo Glitch

    You can buy UEC in the store then use that to buy weapons in Voyager Direct. I have bought and own a Revenet, Combine, Hornet Flashfire Mount and a third Badger for my Hornet Ghost.
  10. NaffNaffBobFace

    Finally had the Ammo Glitch

    The Mk3's are rented so i can happily let those lapse, the Combine is not rentable so it is a purchased pew. I was planning on buying 3 Mk3's to "support the game" (;)) but until they are fixed i may be better off just renting.
  11. NaffNaffBobFace

    Finally had the Ammo Glitch

    No worries, my hangar was back to normal so strapped the Mk3's and my Combine on to the Ghost and... still no ammo. Ah, well, will have to await 2.6 before i can play my favourite set up. Have 3 panthers and an M6 now, does a fair decent job.
  12. NaffNaffBobFace

    Finally had the Ammo Glitch

    Update on the code showing - I have been advised it is the debug screen accessed by the ` key... I'll keep an eye on it, may have hit it by accident however the mouse cursor showed during level-load so am not sure if it opened automatically. Will try to recreate when i am allowed back on the...
  13. NaffNaffBobFace

    Finally had the Ammo Glitch

    Good spot, I thought I had selected the F7Cs in the game and in the drop-down, but obviously not.... just checking the video now in case i accidentally chose the wrong ship in the game, too..... EDIT - Video shows choosing the Ghost, the code in the screenshot says F7C but it cuts off there...
  14. NaffNaffBobFace

    Finally had the Ammo Glitch

    Way weird, I get that mostly in races, can't fire weapons there though... Check out the screen capture from the video in my issue report: https://robertsspaceindustries.com/community/issue-council/star-citizen-alpha/SC-31709-Game_Coding_Lines_showing_in_Drone-Sim_Free_Flight Don't think there...
  15. NaffNaffBobFace

    Finally had the Ammo Glitch

    Fingers crossed for the Hangar Reset fixing it, my Combine now won't fire but my Rev will - as i have bought these if they are stuck they are stuck until 2.6 assuming its fixed then. Yep, i've experienced your second issue too, but further to that I have changed the guns in the Hangar then gone...
  16. NaffNaffBobFace

    Finally had the Ammo Glitch

    Strangely it was after i borrowed the SH ball turret that i started to have issues. No problems prior, hopefully after the SH is taken off me on the 17th i'll be back to business.
  17. NaffNaffBobFace

    Finally had the Ammo Glitch

    I got it in the hangar, took off my mk3's, was going to put the Broads on but then thought "I like the Tarannies better" and put them back on... poof, no ammo in PU, AC, even free flight. Even swaped the REC Mk3's for the ones off other ships in the free flight, no deal. I'll wait for the REC to...
  18. NaffNaffBobFace

    Finally had the Ammo Glitch

    It does give me an excuse to give them a go - I keep telling myself its Alpha and buying components now is not a great idea, but then I have the Combine, Revanent and am thinking of 3x Mk 3 Tarantulas... But when i get to try the s3 Omnisky will it change my mind? All good fun, the perils of...
  19. NaffNaffBobFace

    Finally had the Ammo Glitch

    I know, its an Alpha and not finished yet So, i've finally had the Ammo Glitch with some Rec'd Tarantula Mk3's when testing out the Mk11 Broadswords. Shame, with three Mk3's and the Combine on my Ghost it makes a powerful punch (When the Combi hits the side of the barn). Although the Panthers...
  20. NaffNaffBobFace

    Operation "Lunch is on us"

    Its a wonderful idea, with 10k Test members and counting its like 36cents per person for the given numbers. Don't forget Group Discount either, catering on an industrial scale should result in quite a good price for quite a good feed... CIG may need to organise the staff on their side and they...
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