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  1. Shadow Reaper

    Best Stealth Transport

    It used to be S tier in their evaluations, but they both moved it down to A tier when its EMP was nerfed in 3.17. Avenger_One was all like "thank God" because he hated that there was a ship where an average pilot could compete with him in an S tier dog fighter. Well, there is no longer. BTW...
  2. Shadow Reaper

    Best Stealth Transport

    Well no, ship cross section does not matter unless your opponent pings. Stealth was not disabled. The stealth capabilities of specific ships were disabled, especially as with the Sentinel, but the Eclipse works much the same way as it always has. It has tiny signatures that are half that when...
  3. Shadow Reaper

    Best Stealth Transport

    Even full stealth ships like the Eclipse will benefit greatly by turning off their shields and weapons but larger ships have other concerns. As mentioned previously, there are no S3 stealth components. If you want to sneak you're stuck with ships using S1 and S2 reactors and coolers. The...
  4. Shadow Reaper

    Best Stealth Transport

    At present, the best stealth transport is the 400i. Much has changed since this thread prior to 3.14, and ships like the MSR, Connie, etc. had their EM sigs boosted so high they'll never function as stealth ships. The 400i however has a tiny sig.
  5. Shadow Reaper

    Thinking of getting a Merchantman

    I have never understood why anyone would want to play the role of a shopkeeper in SC. Why not just go play Farmville? Can I please roleplay having root canal next please? But it is purtiful with big guns.
  6. Shadow Reaper

    Gallant Burstfire mode

    https://starcitizen.tools/Gallant_Rifle
  7. Shadow Reaper

    Gallant Burstfire mode

    If you'll recall the original intentions of the Land Warrior program (1988?) , the call out for the replacement to the M16 was for a combat rifle capable of firing in burst mode so quickly, that it could put several shots into a target before recoiling. The intention was to enhance lethality...
  8. Shadow Reaper

    Will Connies be getting further work?

    I don't honestly see the point in splitting arms and armor. If you'll recall the layout of the bridge on Starhunter's Tulip, they managed to put in a short wall of lockers behind which was the rear bulkhead of the bridge, covered by a wall of weapons. So, you could still see across the room...
  9. Shadow Reaper

    Will Connies be getting further work?

    The co-pilot stations only have 1 HUD and need a second (power management and missile control), while the pilot has 5 HUDs, 2 of which are unnecessary. Definitely needs weapon racks on the bridge.
  10. Shadow Reaper

    Queen Elizabeth II passes

    Sincere condolences to our Brit friends. It seems we may never see her like again.
  11. Shadow Reaper

    Webb Space Telescope Takes Flight

    Shocking. Stunning. The whole world of astrophysics is afire. I recall the final exam in first year physics in high school asked the student to solve for the critical mass of the universe that would determine whether it would eventually slow enough to collapse again into a "big crunch" or...
  12. Shadow Reaper

    Gallant Burstfire mode

    One of the things I've been impressed with is that a huge number of missions offer shots over 50 meters: the outposts, Ghost Hollow, caves, even some bunker shots; and players regularly carry heavy sniper rifles for those occasions. Thing is, they're still only shooting 70-100 meters, so they...
  13. Shadow Reaper

    Gallant Burstfire mode

    Another interesting change with the Gallant. The 5 shot burst used to be fastest firing in game at 700 rounds/minute. (The Demeco is by contrast, only 400.) It is now 900 rounds/minute and the 3 shot burst is 825 rounds/minute. This is why the gun does not recoil until after the burst leaves...
  14. Shadow Reaper

    Fixing AI

    Currently suppressors are not needed when targeting past 50 meters since sonic reports only migrate 50 meters. IMHO, in most instances it ought to be twice this, and in caves anyone anywhere should be able to hear it but have no idea where it comes from. Suppressors should be necessary to avoid...
  15. Shadow Reaper

    Fixing AI

    Add your own questions. How far should AI respond to ships landing in their vicinity? To lights underground? Etc.
  16. Shadow Reaper

    Gallant Burstfire mode

    If there are 5 of them, isn't a grenade the better option? I've seen lots of players get killed on the old 890 Jump mission for lack of a grenade. NPCs in a doorway, using each other as meatshields as those in the rear cut down the player. Grenades solve that problem instantly.
  17. Shadow Reaper

    Nightvision

    View: https://youtu.be/3v9fxMpO5Cg
  18. Shadow Reaper

    Using Voice Attack to transfer inventory

    View: https://youtu.be/9rvQMd8EfdQ View: https://youtu.be/xh0FXRaAXcw
  19. Shadow Reaper

    Gallant Burstfire mode

    Most of the community has been complaining that the change with the Gallant, which removed the full auto mode and added a 3 shot burstfire choice, to the existing 5 shot burst, was a step backward that made no sense. Eradicator here has a different take, and I'm not disagreeing. The Gallant's...
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