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  1. Michael

    Grinding Credits in Update v3.1.4

    You're forgetting to calculate opportunity cost into this plan. Keeping stuff in you storage which you just "might sell" will leave you with less profit on your regular products. Which might have minor profits but will generate profits. Hauling 25% Stuff around will leave you with 25% less...
  2. Michael

    3.2 evocati?

    Well i would expect evocati to start in 7-10 days. If i remember right the last evo started ~3-4 weeks before release with a couple of days in public ptu. (my guesstimate which might be totally wrong due to the nature of programming) edit: 06.03 till 28.03 was Evo
  3. Michael

    Hey lets have a fleet post eh?

    Only worked on my Phone
  4. Michael

    TEST Fleet Inventory - link in first post.

    All of them?
  5. Michael

    TEST Fleet Inventory - link in first post.

    Couldn't resist bought 100i warbond with LTI moved around stuff and now my fleet contains almost everything which i currently want
  6. Michael

    Everyone's favorite "What ship would you keep?"

    Nox, Prospector, Terrapin
  7. Michael

    3.1 Trading Info

    Last time i checked it wasn't up to date (2 or 3 days ago) He has to update his database towards the new available/ unavailable stuff. But when its up to date its a pretty good site to monitor your trading
  8. Michael

    3.1 Trading Info

    Exactly what i said earlier mathematically proven.Wonderful ... up to 80k Uec with the cat is not to bad
  9. Michael

    3.1 Trading Info

    Regarding the revenue you can make with a ship in missions: i think the trading prices is roughly where they want it to be IF we had persistence on crashes (or much less crashing). Prices fluctuate very little what i have seen so far (~0,5 %) for most items. (Currently its hard to judge but i...
  10. Michael

    TEST Fleet Inventory - link in first post.

    Been away awhile is this thread still a thing?
  11. Michael

    What are you guys playing?

    When i have time, thanks to my job promotion. I like to play Kerbal Space Program with Realism Overhaul (mod(s)). If you're interested in doing so you need to reverse the current Version of KSP to 1.2.2. Then CKAN worked fine for me. It makes KSP an almost completely different game.
  12. Michael

    We get ONE question... Help me.. what should we ask?

    Will you rename the "Nova Tank" into "Nova Main Battle Tonk"?
  13. Michael

    New RSI Website is Live.

    Works pretty well for me here ( at a first glance )
  14. Michael

    My new command center

    Still a little bit work in Progress Sticks can be moved up and down (150 mm), and a little bit sideways (50 mm) too. Also they can be easily removed.
  15. Michael

    PETITION for access to High Poly models under NDA contract

    Why are we not funding this?
  16. Michael

    Bugsmashers! - Here Today, Spawn Tomorrow

    Bugsmashers my probably most favorite show in the Star Citizen video pipeline. I don't understand much, but Mark always appears so enthusiastic about his work that it is really fun watching him. Also i think he is very good at breaking down things in a comprehensible manner.
  17. Michael

    22 years ago, Star Citizen was already born

    1996 was a great year Okay i was almost alway high in 1996 so i can't remember much of it.
  18. Michael

    Interesting occurrence at the Starfarer Wreck Site.

    I think they mentioned in the last ATV that there are currently no hostile NPCs
  19. Michael

    just a thought

    I wonder if this is going to be the next shitpost thread ... oh nevermind
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