3.1 Trading Info

Radegast74

Space Marshal
Oct 8, 2016
3,010
10,707
2,900
RSI Handle
Radegast74
big patch coming on 4/6
Hey, they did a reset of the 'verse, so, we are all back to 5000 aUEC and the ships have been reset, so if stuff was missing it should be there now. I had a good 3 hours of gaming total, 1 hour --> crash --> followed by 2 hours, no problems.
 

Michael

Space Marshal
Sep 27, 2016
1,246
4,513
2,650
RSI Handle
Pewbaca
You guys tried this site out? I’ve not managed to test it in game yet, but damn it looks good...

https://starcitizen.danielaburke.com/Trading

Let me know if it’s any good, and happy trading guys :nerd:
Last time i checked it wasn't up to date (2 or 3 days ago)
He has to update his database towards the new available/ unavailable stuff.

But when its up to date its a pretty good site to monitor your trading
 

Radegast74

Space Marshal
Oct 8, 2016
3,010
10,707
2,900
RSI Handle
Radegast74
Last time i checked it wasn't up to date (2 or 3 days ago)
He has to update his database towards the new available/ unavailable stuff.

But when its up to date its a pretty good site to monitor your trading
Exactly, I was about to say that. He seems to be relying on people reporting their trades (?) and then he will show the variation.

I don't know how "realistic" my experience was, but when I was having problems selling cargo a couple of hours ago (the console would walk me through all the steps, but never actually give me the money) the selling price variation was pretty substantial over repeated attempts to sell. About 10%. So, I think CIG will implement gameplay mechanics to mimic supply and demand, at least somewhat.

And that's on top of CIG pretty much nerfing profits on cargo.
 
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