Still think this is an ideal strike platform for 3 Eclipse, 9 M50 and a Lancer MIS for overwatch. Hugely enhances your stealth attack range. Just CIG needs to replace the jump seats with bunks.
View: https://youtu.be/U8yTHduCMNc
The issue is CIG doesn't want this to be used for long mission durations. While I can see it being utilized like this out of a POI like GrimHex, I imagine most Liberators are going to be used to transport players' ships from point to point and not used for launching ships from.Still think this is an ideal strike platform for 3 Eclipse, 9 M50 and a Lancer MIS for overwatch. Hugely enhances your stealth attack range. Just CIG needs to replace the jump seats with bunks.
View: https://youtu.be/U8yTHduCMNc
Its not so much a nerf as a decision made to fit the ship into the overall game vision. From a real-world perspective, it doesn't make any sense as you would want to maximize the value of your vehicle as well as the reality that the oceans are huge and take a long time to cross (Another fun fact is most of those boats on the carrier still have their crew onboard who are doing maintenance and deep cleaning). But from a game perspective, you want to make clear easily defined roles so that it minimizes the learning curve. It's also why they spend so much time on making sure each ship has a unique easily identified silhouette so that you can identify the ships and their capability and roles before choosing to engage or dip out. It's also why ships like the Redeemer was so problematic and why we are not really seeing any new large multirole ships. For me, I see the Liberator being a direct answer to a problem faced in theaters of war and that was why it was fast-tracked, as it's a great way to bring in small ships to the map that doesn't break with the immersion.I think that's right, and begs the question why Anvil would nerf its own ship for the sake of a few bunks, that since they're stacked 3 high would take up no more space than the jumpseats. It's one of the crazier nerfs, and one I hope doesn't go into practice.
The Liberator seems to be this: https://www.thinkdefence.co.uk/wp-content/uploads/2014/05/Atlantic-Conveyor-embarking-a-Sea-Harrier-in-the-UK-03.jpgThe issue is CIG doesn't want this to be used for long mission durations. While I can see it being utilized like this out of a POI like GrimHex, I imagine most Liberators are going to be used to transport players' ships from point to point and not used for launching ships from.
So more this.
Then this
Nice find hadn't seen that pic before. And yes I agree.
The UK pressed a pair of RO-RO ships into service as makeshift carriers when Hermes got damaged during the Falkland Islands War.Nice find hadn't seen that pic before. And yes I agree.
Nice find on that image, I agree. That's how I've been visualize the Liberator too.
For the sake of argument, I am not including space bikes as "craft."Nice find on that image, I agree. That's how I've been visualizing the Liberator too.
Intuitively I wan to look to the Idris as being the "15 pilots with 15 beds" carrier concept. But its a frigate that only carries 2 fighters and an Argo (at 2X the Liberator's price...)
That leaves the Kraken far and away the best carrier if it can truly haul 8 fighters.
The Atlantic Conveyor from the rear. The ramp is to be able to drive on and off with vehicles.Nice find on that image, I agree. That's how I've been visualize the Liberator too.
The "15 beds for 15 pilots" carrier idea is cool but will require a huge new concept ship, IMHO. I want to look to the Idris as being that sized carrier. However, its capacity is small if it only hauls two fighters and an Argo (at twice the Liberator's price...)? I look to the Kraken next for that big carrier, but even it only hauls eight fighters? By comparison, the Liberator feels tiny.
Yes well, they put 16 jump seats in this craft, so they're set up for life support of at least 18-20. The three pads are about 26m wide, and the Eclipse is only 20m long so it appears at this point they will fit parked sideways, and I'm guessing 9 M50's will fit inside. Add a Lancer MIS to the docking collar and you have room for a small strike team.The Liberator carries 2 fighters (XS Pads), 1 Snub (XXS pad), and 2 "medium" ground vehicles. The Liberator is not set up to carry 15 craft, much less 15 pilots, in fact no player ship (so far) is designed to carry 15 craft.
It is designed with two XS pads, one XXS pad and two medium ground vehicle pads. The front pad is both shorter and narrower. I'm not saying fitting more craft is impossible, but the Liberator is designed for no more than 3 transported pilots, (and other passengers) regardless of how many craft you stack on there.Yes well, they put 16 jump seats in this craft, so they're set up for life support of at least 18-20. The three pads are about 26m wide, and the Eclipse is only 20m long so it appears at this point they will fit parked sideways, and I'm guessing 9 M50's will fit inside. Add a Lancer MIS to the docking collar and you have room for a small strike team.
Certainly. It's intended as a ground vehicle transport, but that's what makes the notion edgy and cool. It's the smallest strike unit I can see apart form squadrons of Vanguard, and 3 Eclipse do a LOT more damage than smallish groups of Harbingers.Your use case might be possible, but it is definitely, and clearly, outside the designed purpose of the ship.