I think Im leaning towards the Quest. Being wireless is a big feature for me. I want to be able to show guests some VR without them having to be at my desk.
You still waiting for next gen?
You still waiting for next gen?
I'm not waiting for next gen as there is always a next gen, not much point on waiting if it already works well enough.I think Im leaning towards the Quest. Being wireless is a big feature for me. I want to be able to show guests some VR without them having to be at my desk.
You still waiting for next gen?
Its slower than I thought, but its coming along.Overall I am liking the growth of VR that is happening!
Back when the hangar module came out, they did have some basic VR "support". I think it was in the cryengine code already? They did talk about official support for oculus rift and later the vive, but then said it wasn't time for that yet and it wasn't widespread enough to warrant any development time yet, so in the end it never happened.I still wonder if SC will implement VR one day or not and how will it actually work.
I just wonder how you would actually operate a ship etc with vrBack when the hangar module came out, they did have some basic VR "support". I think it was in the cryengine code already? They did talk about official support for oculus rift and later the vive, but then said it wasn't time for that yet and it wasn't widespread enough to warrant any development time yet, so in the end it never happened.
Although I didn't have a proper headset, I tried it with Google cardboard + phone streaming from my pc. It only ran at a "decent enough" 7-10 frames when in something like 240p, but I did get to see my 300i in the hangar, in all the blurry yet pixelated 3d depth the cardboard could give lol
It even had some barely functioning head tracking through the phones sensor with the streaming software I used. As most phone sensors do after a little while, my phones sensor started drifting, so I almost threw up after like a minute or so lol
Fun times...
Good question!I just wonder how you would actually operate a ship etc with vr
Stuff that you don't want to crash into while playing can already be mapped roughly into VIVE space I think? so getting a static sim-pit mapped in with simple placeholder geometry should be doable with current tech and provide enough spacial reference that you can grab your joystick and throttle or find your keyboards even.What he said. I think for VR to be a compelling option for SC, you would need to be able to map your sim pit into the illusion, so that when you look down you see your hands on sticks or whatever controls you're using. I'm not holding my breath for that, though who knows what will be a decade from now. Personal combat becomes even more complex, so. . .
What @Lorddarthvik wrote about is true. Even the technology we have now hasn't been stretched to its maximum. The next gen from these gaming headsets is already in development, and what they can do even now, will blow most people away.What he said. I think for VR to be a compelling option for SC, you would need to be able to map your sim pit into the illusion, so that when you look down you see your hands on sticks or whatever controls you're using. I'm not holding my breath for that, though who knows what will be a decade from now. Personal combat becomes even more complex, so. . .