Anyone interested in helping test things? When 3.3.X is live I need a HH crew and attackers.

Camural

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Oct 18, 2018
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Some of you might know my little YT channel, my tests and my ship toughness tests.
When 3.3.X is live I want to do multi player test as well.

First scenario:
-fully crewed Hammerhead vs 4 or more fighters.

I know this game isn't finished or balanced yet, but we are already fighting and I find it important to test things even now. Maybe CIG listens to feedback.
I want to see who wins, everything is allowed but no torpedoes please (one Tali would end this battle too quickly :) ).
Even 4 fighters vs one fully crewed Hammerhead could win easily if the fighters stay at 2000ish meters, strafe and fire away. It will be very hard for the Hammerhead turrets to hit the fighters while the Hammerhead is a big easy to hit target. However, this can go either way and the HH has size 3 missiles. If things should be too easy for the HH we can always increase the number of attackers. I can bring a HH.

Time
-Not until 3.3.X is on live, maybe CIG adjust the HHs toughness until then
-I'm European so I suggest a weekend.

I am curious who is interested in this? I want to record it for my YT channel of course :).
 

Camural

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Oct 18, 2018
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Camural
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BUTUZ

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Yes!!! I've got as HH too so forget the fighters lets take out 2 hammerheads and have some boom boom fun!!!!
 
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maynard

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I endorse this product or service

testing > theorycrafting
 
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August

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The Hammerhead isn’t a solo ship, it’s specialised to work with other type of ships.

I think there should be a test where two hammerheads work together to provide covering fields of fire, or a hammerhead with two retaliators to engage targets outside of gun range.
 
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Xenorak

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What size fighters we talking? If everyone used smaller ones like the Buccaneer, while it bears a lot of firepower it likely wont survive more than a few hits, same can be said for the Gladius, which is my personal go-to fighter, it can't take many hits.

We could of course do multiple tests with various fighter craft for separate results, bringing a variety of vessels to the party based on size starting with Auroras (again) and leading up to big boy ships like the Sabre, Super Hornet and beyond. Regardless I plan to slap that Combine Cannon on a Bucc and slam that HH with slugs, I love ballistic weapons, it's just a shame their ammo capacity and damage limit them while energy weapons are fully capable of out-doing them. Darn shame.

Also on that Vidjya (Video), I thought the S9 Torps were primarily meant to kill Capital ships right? So wouldn't 4 of those monsters be reasonable to down a HH? Seems a few people in the comments were displeased how "fragile" the HH was.
 
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Zookajoe

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I will sign on! Oh, and if we get a dragonfly stuck while attempting to load it, and it is sticking out of the loading ramp and getting in your way, lemme know. I can blast that joker right outta there! 'Course, the whole ship blows up, but I got that joker outta there!
 
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marcsand2

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We did a sector sweep with a team of 5 yesterday during CFT. One pilot, 4 turrets. To become more effective, all 6 turrets should be manned, someone should manage shields and most important, someone should do targeting control.
The pilot only can see a target if it is in front. Even with TrackIr the pilot can't look behind. I think that the top turret gunner should direct the pilot to keep targets above the hammerhead. He also should direct the fire from the side turrets to concentrate fire on single targets, while the blind turrets concentrate on protecting the belly.
 

maynard

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We did a sector sweep with a team of 5 yesterday during CFT. One pilot, 4 turrets. To become more effective, all 6 turrets should be manned, someone should manage shields and most important, someone should do targeting control.
The pilot only can see a target if it is in front. Even with TrackIr the pilot can't look behind. I think that the top turret gunner should direct the pilot to keep targets above the hammerhead. He also should direct the fire from the side turrets to concentrate fire on single targets, while the blind turrets concentrate on protecting the belly.
Grand Admiral, indeed
 
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marcsand2

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Grand Admiral, indeed
LOL, Grand Admiral only is a forum title.... Space Marshal SIR o7

And to continue my theorie, this afternoon I had a chance to check the view of the rear turret.
Pilot has a view of the front, blind to the rear.
Top turret has a view of the top, blind to the bottom.
Rear turret has a view to bottom, blind to the top.

It seems like the top turret gunner and rear turret gunner combined have a total overview, they are targeting control, guide the pilot and direct fire from the 4 side turrets.
 
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