Apollo coming soon?

NaffNaffBobFace

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I'm not an Apollo owner myself but always pleased to see progress and new things coming to the game, aware rumours can float about too so was intrigued to see what news was happening I may have missed :-)
 

FZD

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Roadmap has had Apollo for 4.3.1 for a long while now. Also, 4.3.1 is imminent, all waves PTU.

As for other ships that are currently in prod
Paladin and Perseus will be at IAE (High confidence, LOD0 both atm)
Hull B will be next year Q1 or Q2
Ironclad and Ironclad assault will be... I wanna say Invictus next year
Kraken next year Q4, probably.
And some unannounced ships coming straight to flyable in IAE.
 

Daak Gelrin

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It's a beautiful ship design for sure! Great shape, I like the interior, and it's very spacious.

Without the medical drone bay though, the triage area is just a lot of wasted space.

I may not keep my Medivac, as without the drones, it doesn't really provide any different kind of gameplay than other med vehicles/ships.

I really want drone play for all the drone toting ships. Sadly, they simply ripped it out of the Apollo instead of leaving a non-functional bay.

If it still had it's drone bay, at least I could hold out hope for it (even though they likely won't happen any time soon)
 
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Mudhawk

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(excuse me while I pull up my pants)
And now I wonder if the medbeds re-supply all bodily fluids...
Good think the ship seems easy to clean, huh?

PS: Them guns under the cockpit seems like a new attachment. Brilliant idea. IF the ship doesn't fly like a brick. From the raw numbers I suspect though it does actually fly a little brick-ish.
What's the verdict from the new happy owners?
 
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Ayeteeone

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PS: Them guns under the cockpit seems like a new attachment. Brilliant idea. IF the ship doesn't fly like a brick. From the raw numbers I suspect though it does actually fly a little brick-ish.
What's the verdict from the new happy owners?
Honestly, it's a hard call to make. It flies similar to a Connie or Corsair, so the new pilot guns aren't terribly useful. The 400i is also stuck with 2 size 4's but is measurably more agile. Pilot view is great, and will hopefully find it's way to older RSI ships.

As other have pointed out, there does seem to be a lot of wasted space in what is a much bigger hull than the original concept promoted. Maybe when drone gameplay is a thing, that rear area in front of the ramp will have a construct where the rescued patients will be brought in. IIRC in the concept that was supposed to be a waiting area.

The medical pods are cool enough; being able to select any combination seems like something that should be very useful in the future. Without the associated gameplay though, at this time it feels pointless.

Amenities are good. Components are easy to access, the Flight Deck is nicely equipped and has it's own elevator. There is plenty of storage for gear, weapons and consumables, and a somewhat useful set of two 16 SCU cargo grids. Given that we have Magic Medgel now, the originally stated purpose for the cargo areas (medical supplies) seems moot, and boxes are limited to 1-2 SCU by the entryway.

The largest vehicle that you are likely to get into the ship is a hoverbike, and a couple of Pulses would certainly be easy to store on the cargo grids. While carrying an Ursa is a good idea, the drone recovery units were actually intended to fulfill the role of bringing patients into the ship, and would work in space as well as on the ground.

Tentative Conclusion: The gameplay this ship is intended to excel at is not currently in SC, and for anything else there are better choices available. Sadly, the only reason I can see to hang onto it for now is because it's new and shiny.
 
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Mudhawk

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Okay, let's consider the Apollo the groundwork for the new Conny "I want it all" design tennet.
The Conny II will be a slightly shrunken front of the Apollo with one of the Medbays removed and replaced with a bar and billard table arrangement.
The rear will be a more traditional design, freight elevator and all.
Only the snub will be replaced with the Wolf. Or maybe an inhouse solution? Like the scorpius..?
As the ship might turn out a tad bit bigger the main guns will be upgraded to 4x S6 while the turrets will become 2x (2x S4). Or 4x S3. It's not the size that counts, right?
The 2x S4 tusks under the cockpit may stay the same lest someone screems "Powercreep!!".
Only question is... capital class shields or 4xS3.... hmmm...

PS: Well you do not expect a Flying hospital to do dogfighting, do you? And it is the cheapest Tier 1 bed you can get your hands on. I doubt that'll change anytime soon.
 

Ayeteeone

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You forgot the 8 PDC's, turning the other medbay into a brewery, and a bunkroom for the bar staff..

I like YOUR setup though.. while there is no intention to go picking a fight, when the wee pirates coming looking for our beer and medgel we want to explode them post-haste.
 

Mudhawk

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Then it's settled.
The snub get replaced with an Idris filled with Hornets MKII!
Then the staff can simply go sleep it off in the snub. Perfect!
Aaaand we need to add that Phoenix Whirlpool.
Add the Radar dish from the Mercury so we can watch Live TV wherever we go and that should be pretty much it.
Maybe stronger thrusters?
We do expect that baby to dance like a Butterfly, don't we?
 

NaffNaffBobFace

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Ooh, pilot has slave control of the turret which can be manned independently if wanted, nice to see this in game, now get it working on the Freelancer/Starlancer/Starfarer cheek pilot guns and we're talking :glorious:

Edit - and the Vanguard
 
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