Argo SRV Q&A is out

Black Sunder

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For the lazy:

The ARGO SRV depicted in the image is carrying an unknown-sized cargo container. Please elaborate more on this cargo-carrying function. Is the SRV envisioned as one of the tools used to load/unload the larger HULL series ships?

One of the key design goals for this ship was to enable it to carry cargo around. Unloading larger cargo ships, such as the Hull series, is a perfect use of the SRV.

This is not explicitly stated in the documentation, but the ARGO SRV has a Quantum Drive and a Jump Drive. Can the SRV tow a ship in Quantum Travel? Can the SRV use a Jump Point when towing another ship?

The ARGO SRV can Quantum Travel while towing.

Whilst the details of Jump Travel are being ironed out, the original design never accounted for this scenario and requires revisiting. However, our current stance is that it will not be able to tow ships through a Jump Point. If such travel is needed, we recommend towing the vehicle to a nearby repair station first or putting it inside another jump-capable vehicle.

Can the SRV move ground vehicles like a Nova Tank?

There is nothing to stop you moving damaged or stuck ground vehicles, such as the Nova Tank. It will work the same way as moving and transporting damaged spaceships.



Can the SRV move outpost modules?

No, outpost modules are physically drilled into the ground surface. The moving of player-made outposts is restricted to the Pioneer and other dedicated ships as the SRV’s tractor beam is not strong enough to wrench them from the surface. Outposts that exist already on moons/planets cannot be moved.

Can the SRV tow asteroids?

Physicalized items in the world can be manipulated if they’re within the mass range of the tractor beam. Currently, the only dynamic asteroids in the game are the mineable variety, though it will be possible to tow these asteroids around if desired.

Can a person in a space suit be towed?

Capturing an item requires it to be relatively immobile and of a certain size so that the beam can focus on it. While we don’t have the exact details of these limits yet, we foresee that active players will not be easily trapped by tractor beams to prevent griefing.

Is the number of SRVs needed to tow something based on total mass or size/architecture?

It is primarily mass based, though there are some size and volume requirements. There are no arbitrary design restrictions in terms of ‘ship X can specifically not tractor ship Y’.



How will theft using tractor beams be guarded against? Can anyone just fly up to you and start abducting ships?

The current means to limit theft and griefing is that shields will actively block or severely dampen the tractor beam strength. If you wish to have your vehicle moved, you will be required to power down your shields (which also puts you in a vulnerable position). If you wish to guard against theft, just leave your shields up when outside your ship for reassurance that it will still be there when you get back.

Does the tractor beam only pull or can it push as well?

The tractors beam is primarily designed to pull, though it can push to an extent. Moving from side to side, rolling, and pitching are accomplished by the range of motion available to the tractor beam’s mount.

Does towing affect the SRV’s top speed and fuel economy?

Tractor beams consume massive amounts of power, so while the ship’s top speed is still attainable, acceleration and fuel economy are negatively impacted.

Will vehicles being towed have to turn off components for it to be towable, such as shields and power plants?

Yes, the target needs to be relatively immobile with shields powered down for the tractor beam to ‘capture’ it. If the target is actively jinking or maneuvering to avoid it, the SRV pilot will require significant skill and time to capture it.




If an SRV is immobile but still has a working tractor beam, can it use its tractor beam to lock onto another ship and then be towed by that ship?

Theoretically, it is possible for this to work. However, the non-tractor ship would have to maneuver very cautiously and gently to prevent it from breaking away.

Does the tractor beam only work in space? Or, is it possible to tow a ship from a landing pad, take off, go into space, Quantum Travel, enter a planet’s atmosphere, and finally land while towing another ship?

The Tractor Beam can be used in any location, however the environment will affect the difficulty of maintaining a capture of the target item. Another one of the original design aims was for the SRV to act as a tug ship to help larger ships get from a planet’s surface back out into space.

Will it be possible to extend the Argo SRV’s shields around the ship that’s being towed to offer extra protection when extracting disabled ships from the battlefield?

No, the shields from the ARGO SRV and all other ships in the game are currently just for the ship itself and do not cover nearby objects. Towing a ship or vehicle puts it at risk, so the environment and flightpath should be considered carefully by the SRV pilot.



There is mention of it being heavily shielded and armored. How can we expect it to hold up under combat zone conditions?

The SRV carries no offensive weaponry so relies on its shields and armor to survive in combat, so if it’s being directly attacked, the best course of action is to break away and come back later. If you’re entering a known hot zone, I’d recommend bringing an escort along for support.

Does the roof dish provide scanning abilities for search and rescue?

The dish on the roof is simply a visual styling cue and has no specific gameplay attached to it. As mentioned on RTV, we went back and forth over the name during development. At the time ATV was recorded, it was known as the ‘Search and Recovery Vehicle’. However, we have now settled on ‘Standard Recovery Vehicle’.
 

Montoya

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I was looking for this thread this morning and did not see it!

So I created another one, with the exact same information because it needs to be posted twice.
 
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DarthMunkee

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I was looking for this thread this morning and did not see it!

So I created another one, with the exact same information because it needs to be posted twice.
This is news worth doubling up on. It means that we can bombard our enemies bases with asteroids and make it look like an accident.
 

GarikDuvall

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So when an ARV tows a ship, does the ARV gain the mass of the ship towed? Like can an ARV tow an ARV that is towing a Cutlass? Or would that be too much mass for it?

My end theory I'm getting at is...Can we make a conga line of SRV's towing other SRV's because... reasons?
[Edit: If so, the front guy is the designated driver, with rest of our dunk asses in tow party behind]
 

NaffNaffBobFace

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So when an ARV tows a ship, does the ARV gain the mass of the ship towed? Like can an ARV tow an ARV that is towing a Cutlass? Or would that be too much mass for it?

My end theory I'm getting at is...Can we make a conga line of SRV's towing other SRV's because... reasons?
[Edit: If so, the front guy is the designated driver, with rest of our dunk asses in tow party behind]
I can see were that may have practical implications - like trains with two locomotives at the front to pull more freight cars.

My response to that is the tractor-beam mounts are probably rated to a certain amount of force and although you could probably pull an SRV pulling another ship, you may overload the mounts on the SRV pulling the SRV and rip the beams from their mounts. I'd say it's be better to spread the load.

That is ofcourse assuming it's a big ship being pulled. If you were pulling an Aurora (although they would never have to because Auroras are mighty and never break down) you'd probably be able to get a big chain going before the lead looses their beam mount.
 

Scape

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Does it have quantum?
Nevermind....just checked and you can tow in quantum. Be useful to tow ships that dont have quantum the.....Argo dropship and Merlin....not sure what for exactly but its a feature
 
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NaffNaffBobFace

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Does it have quantum?
Nevermind....just checked and you can tow in quantum. Be useful to tow ships that dont have quantum the.....Argo dropship and Merlin....not sure what for exactly but its a feature
Or the Endeavour Cab section when the Drive section has been destroyed... of the Endeavour Drive section when the Cab section has been destroyed.
 
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DarthMunkee

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So when an ARV tows a ship, does the ARV gain the mass of the ship towed? Like can an ARV tow an ARV that is towing a Cutlass? Or would that be too much mass for it?

My end theory I'm getting at is...Can we make a conga line of SRV's towing other SRV's because... reasons?
[Edit: If so, the front guy is the designated driver, with rest of our dunk asses in tow party behind]
I have no idea, but I do know that we will need a volunteer to be the caboose on the man train.
 

SoloFlyer

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I dunno, maybe I'm thinking about it wrong. I was picturing a grid of nine SRVs teaming up to tow something, not a train, something like (please forgive the crude art)

| srv | srv | srv |
| srv | srv | srv |
| srv | srv | srv |

front

and they would be tugging along like so, with all of them focusing their beams on the front of the ship to be towed
___|SRV|
/__|SRV|
\__|SRV|

side

The train method makes me think of a human centipede of SRVs for some reason lol
 
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NaffNaffBobFace

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I dunno, maybe I'm thinking about it wrong. I was picturing a grid of nine SRVs teaming up to tow something, not a train, something like (please forgive the crude art)

| srv | srv | srv |
| srv | srv | srv |
| srv | srv | srv |

front

and they would be tugging along like so, with all of them focusing their beams on the front of the ship to be towed
___|SRV|
/__|SRV|
\__|SRV|

side

The train method makes me think of a human centipede of SRVs for some reason lol
Thats the way i'd expect it to be done in game... but with the linear example, what if you get a chain of SRV's and then bend it round to meet it's tail? An SRV Ouroboros?
 
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