Richard Bong
Space Marshal
As point defense you don't need to hit a missile with lots of power. You just need to hit it. :slight_smile:I know there was some speculation about stasis pods that move like cargo, and you can fit cargo into the back of all the Vanguards. You just can't lash it down so it will bounce around. It'll be interesting to see what sort of damage that creates.Depends upon your mission and target. Most players like that they can fire forever, but lasers kill much more slowly and can in this, get the one using them all dead and like that.
The Harbinger is straight Ballistics, nose mounts and Chin Mount.Given the Sentinel is a sneaky-ass ship, I want to investigate going all ballistic with reduced power and Void Armor. I'm so glad they made the 4 S2 lasers in the nose removable. They had not been for ages. If you use straight ballistics, Void Armor, and a smaller reactor, it is going to be extremely hard to tell what sort of bird you're facing, methinks.
Jammers, most Sensors and EMP are not sneaky components, they are very loud, noisy and obvious, by their very nature. For example Wild Weasel functionality is "Here I am, look at me! Shoot me now, shoot me now (So my buddies or my ordinance can find you and shoot at you.)!" Jammers are like Strobe lights in the dark. EMP is a Nuke on an Electronic Scale.
Sentinels are support ships designed to distract, disrupt and spoof (using an FMS) the enemy to draw their attention, which is exactly the opposite of Stealth. Note that FMS is either a "Footprint Magnification System" or an " F Me Sign."
It is a Joker, it is a thinking person's ship, it is designed to be annoying to your target, but if it is stealth it is not doing its job.
The question is what are the nose guns going to be after the rework. The Vanguard nose mounts have, since 2.6.3, been damage of Size 3 guns with range of size 2 guns.