So I was thinking about the bounty hunting and prison game play loops at work and a thought occurred to me, what about something for those on the wrong side of the law to take advantage of that system. Do we know if K&R is going to be a thing in the game? My thinking is like this: you're fighting another player and destroy their ship but not before they eject. They are awaiting rescue but if you have the right sort of ship to hold a prisoner you can capture them and hold them for ransom. Now in order to avoid abuse there would be a predetermined set time period that a person can be held against their will. During that time, the captured party can either pay their captor directly or put out a rescue beacon so that org-mates or friends can come to either pay to release them or rescue them via main force. Or you wouldn't even need to have fought the person, a team of a cutlass red to scan for lifesigns and blue for the holding cells could go searching for adrift people and scoop them up to hold hostage. The repercussions of engaging in holding someone against their will would be that regardless of whether you are in safe or unsafe space, if the held party is a citizen the captor would get a crime stat with the UEE once you put out a beacon. Doing something similar IRL can mean repercussions/involvement from the home country regardless of where it actually occurs. I dunno, the main downside I see is that captivity which is controlled by the game for criminals (the prison system) is in the hands of other players, but if done right it might make for interesting game play.