Bugsmashers! - Here Today, Spawn Tomorrow

StdDev

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Feb 16, 2017
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StdDev
lol. It was very technoweenie wasn't it? Fortunately I can translate: "We can make it so that when someone spawns a ship, it doesn't drop your frame rate."
This is part of the optimization they've been talking about.
Yeah.. I got that part... didn't quite take ya 11 minutes to say it either!
 

CosmicTrader

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Oct 30, 2015
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didn't quite take ya 11 minutes to say it either!
Give me $20 a month and I can drag it out even longer..... Want you to feel like you are getting your monies worth.

Personally, I watch the first couple of minutes to find out what the problem is.
Then fast forward to the last couple of minutes to see what the change did for us.
So a 2 to 3 minute video every time. Same info.

They should stop all the bullshit programming (who actually cares about that?) and show us more bugs that were fixed.
Unless of course they only fixed 1 bug last week.
Just my opinion.

Can't speak for you Subscribers (who pay for this) but I care about the bugs getting fixed and not the programming.
Quote of the video, as he is coding-------
"I can't type for crap." --- Ever wonder how most Bugs are created? TYPOS
My suggestion - Concentrate more on what you are doing and less on the camera.
 
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NaffNaffBobFace

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Jan 5, 2016
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Quote of the video, as he is coding-------
"I can't type for crap." --- Ever wonder how most Bugs are created? TYPOS
My suggestion - Concentrate more on what you are doing and less on the camera.
I have this problem at work.

I can churn through stuff for hours on end no problem but when I have to show someone something it goes straight to hell and stays there until they bugger off and then its back to business as usual.

Life sucks.
 
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