https://www.reddit.com/r/starcitizen/comments/7k3q2l/chris_roberts_took_some_time_from_his_busy/
Summary shamelessly stolen from Reddit:
Summary shamelessly stolen from Reddit:
- For multicrew ship stations, they've got basic implementations of helm and weapons on the Idris (needed for the Gamescom demo) but they haven't done stations like Engineering yet. They have placeholders for NPCs to use in SQ42.
- The holosphere in the center of the Idris' bridge will eventually allow you to select targets and tell gunners to focus on them. This could be applied to other big ships with holospheres, but for now they're just working on the Idris.
- The 600i is considered to be in the Constellation size-class and filling a Luxury role. The recent ship configuration changes haven't changed that.
- It's too early to say whether the Javelin will still have modules. They've built out a Javelin for SQ42, but the version of the Javelin in the PU will be somewhat different as the games have different needs.
- There are a couple of ships in early stages of development which will use drones. "Salvage, repair and mining".
- Render-to-texture is intended to allow footage captured by players in-game to be displayed in-game, for example for news broadcasting.
- There will be transportation hubs/networks in big locations allowing you to get around quickly, like a Monorail. There'll be a few handcrafted high-detail areas in large procedural cities, and you should be able to use this transportation to get between those pockets.
- There will be undiscovered planets and/or systems which are not initially displayed on the starmap.
- The Terrapin won't be in 3.0 but it will follow shortly after
- In the long-term they still want a way for players to "agent smith" into a friend's NPC, allowing friends to play together even if their main characters are far apart.
- They haven't fully decided how they'll regulate traffic on city planets yet. They want you to be able to fly low between buildings 'cause it's fun, but they don't want you to crash into open populated areas where a bunch of players could get hurt. Crashing into buildings is more acceptable because the buildings won't get damaged.
- Modular spacestations will have docking collars to accommodate large ships. And the Idris specifically is able to land on planets.