Chris Roberts interview with MyRadar

Black Sunder

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Jun 19, 2014
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https://www.reddit.com/r/starcitizen/comments/7k3q2l/chris_roberts_took_some_time_from_his_busy/

Summary shamelessly stolen from Reddit:
  • For multicrew ship stations, they've got basic implementations of helm and weapons on the Idris (needed for the Gamescom demo) but they haven't done stations like Engineering yet. They have placeholders for NPCs to use in SQ42.
  • The holosphere in the center of the Idris' bridge will eventually allow you to select targets and tell gunners to focus on them. This could be applied to other big ships with holospheres, but for now they're just working on the Idris.
  • The 600i is considered to be in the Constellation size-class and filling a Luxury role. The recent ship configuration changes haven't changed that.
  • It's too early to say whether the Javelin will still have modules. They've built out a Javelin for SQ42, but the version of the Javelin in the PU will be somewhat different as the games have different needs.
  • There are a couple of ships in early stages of development which will use drones. "Salvage, repair and mining".
  • Render-to-texture is intended to allow footage captured by players in-game to be displayed in-game, for example for news broadcasting.
  • There will be transportation hubs/networks in big locations allowing you to get around quickly, like a Monorail. There'll be a few handcrafted high-detail areas in large procedural cities, and you should be able to use this transportation to get between those pockets.
  • There will be undiscovered planets and/or systems which are not initially displayed on the starmap.
  • The Terrapin won't be in 3.0 but it will follow shortly after
  • In the long-term they still want a way for players to "agent smith" into a friend's NPC, allowing friends to play together even if their main characters are far apart.
  • They haven't fully decided how they'll regulate traffic on city planets yet. They want you to be able to fly low between buildings 'cause it's fun, but they don't want you to crash into open populated areas where a bunch of players could get hurt. Crashing into buildings is more acceptable because the buildings won't get damaged.
  • Modular spacestations will have docking collars to accommodate large ships. And the Idris specifically is able to land on planets.
 

NaffNaffBobFace

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  • There will be transportation hubs/networks in big locations allowing you to get around quickly, like a Monorail. There'll be a few handcrafted high-detail areas in large procedural cities, and you should be able to use this transportation to get between those pockets.
  • They haven't fully decided how they'll regulate traffic on city planets yet. They want you to be able to fly low between buildings 'cause it's fun, but they don't want you to crash into open populated areas where a bunch of players could get hurt. Crashing into buildings is more acceptable because the buildings won't get damaged.
I've had an idea - Would this work?

In regard to the huge procedurally produced cities only having certain areas to explore - at first it sounds a bit lame; however look at it from this angle: epidemics/pandemics are going to be an ever constant issue for mega-cities where someone can arrive from Uranus carrying a sniffle and suddenly 80% of the population are demanding Lemsip.

Space travelers would be welcome in certain zones, however they will basically be quarantine areas where any off-world bacteria is strictly controlled... Even ships from off-planet would be restricted to certain safe-lanes across the city lest they crash or touch down due to mechanical fault and release contagion to the whole population, or if safe-lanes are a bit restrictive a force-field above street-level that would activate and separate your low-flying ship from the otherwise unprotected city below. Eject over a vulnerable area in attempt to get to it? Tractor Beams will hold you in place until help arrives. The tools are all there in the game already (or are coming), we just need the Lore to back it up.

This not only protects the local population, but the player as well. If Terra is suffering from a bout of Ultra-Diarrhea you're not going to want to go shaking hands with the locals and as a short-term visitor you're not going to want to have a string of shots for every planet and port you touch down in.

Off-world settlements, villages, even towns may not have too much on an issue as contagion issues may be manageable at smaller scale, however the cities we are talking the scale of, additional measures must be taken to ensure the wellbeing of visitor and resident alike.

This is a believable and realistic issue that cities are already beware of with ever growing populations, a mega-city not 100% explorable would be something any space-farer should expect if not demand for their own safety as well as others.

Does that sound plausible?
 
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NaffNaffBobFace

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OH GOD WHY
The risks of space travel dude, you'll be going from unique eco-system to unique eco-system every day, it'll be like the Spanish conquistadors brining the Flu with them and killing off the Incas. (or wherever it was.) At the end of the day we are organic life forms with organic issues.
 

Schmunkel

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I guess I had assumed that the work on the different consoles (engineering, survey, etc.) had been moving along and was almost ready to go from previous interviews(I think Zane had one going over one). This interview makes it sound like once again the gameplay portions are even further behind than we thought.
 

BluePilote

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Ty for the summary
 
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