The description for the JOURNEY TO 4.0: THE NEED FOR (MULTIPLE) SPEEDS presentation leaves me wondering whether that was the reason for the ground vehicle speed nerfs?
Yeah, I was wondering what's the reason of the recent max speed changes. The only thing which is coming to my mind is some very low gravity... But as far as I remember, there are no astronomical objects with extremely low gravity in Pyro... (correct me if It'm wrong)The description for the JOURNEY TO 4.0: THE NEED FOR (MULTIPLE) SPEEDS presentation leaves me wondering whether that was the reason for the ground vehicle speed nerfs?
Just don't tell me we will be getting the Cutlass Chrome and Cutlass Lavender......... then at least 2 new concept sales ...
From what I have seen so far, we are getting more elevators that will not work and kill players, AI that will stand on chairs and t-pose for 5 years again and concept art to stare at for the next 10 years as nothing gets finished and no significant progress is made in any department other than marketing.Just don't tell me we will be getting the Cutlass Chrome and Cutlass Lavender.....
THat should have been a 400i.It does seem a little cruel that the "loan" ship for the luxury Crusader passenger ship "Spirit E1" is... The Cutlass Steel.
A1 (bomber) gets the Freelancer MIS.
C1 (Cargo) gets the Cutlass Black.
The really stupid thing is they aren't just reinventing everyone else's wheel, but their own wheels as well.Yeah, there is that. CIG seems to be trying to reinvent the wheel at just about every turn they can take.
There is a piece of software called Astrosynthesis, by NBOS, it works with another piece of software called Fractal Terrains by ProFantasy, which, in turn, works with a piece of software called Bryce, by Daz3D. You could have 1000 fully fleshed out, complete with height maps for every planet, moon and space stations, star systems, in a week. Then take the height maps into Carrara, also by Daz3D, use it's procedural tools and you come up with better looking planets in days, not years.Hey Bossmang! @Montoya ! Where's me 9 minutes of SQ42 leaked video in 8K HDR with proper sound that you hyped up on YT?
Well, as expected, this was disappointing. And slightly infuriating. WHAT THE FLYING FUCK WERE THEY THINKING BUILDING THAT BAR SET!
moving on...
I missed like 80% of the talking heads "review what we should've done in a week we actually done during last 1 to 5 years" segments, but whenever I could glance at my phone all I saw was the same thing they've shown over and over again.
Landscapes, concept arts of landscaped, drawings of landscapes, greyboxes of landscapes... Seriously? These things should be done in a WEEK at most. For the last 3 years all citcon was was tech talks about the amazing tools you built where you set some parameters, click a button and BOOM, you get a fully populated planet with all the shit you need, including caves and outposts and whatnot! And you try to sell me a fucking greyboxed cave base and a couple of drawings of the levels from an intern? Really that's the best you can do???? And talk about how this one flower is such high-tech modular oooh so shiny we are so proud of this....
Fuck off CIG.
How in all hell do we expect them to complete another n+1 star systems if they can't make the most simple of assets in Months!?!?! The implications are ridiculous. TBH at this point I'm fine with having the one single star system and just make it bigger, add a planet or tow during the next 10 years, spruce it up with more interesting outposts and spacebases and shit and let this whole "universe" thing go. With this level of fucking about with absolute nonsense tasks like making sure Loreville looks better... It's never fuckin happening.
That's the other thing I saw a glimps of, the Loreville rework.
Why? What's the point? We can't go near enough to any of those except when the dammned autopilot yanks all controls away from you and crashes you into them!
So you put in a couple of buildings we can fly through? Which we already had on Microtech and And that's taken how long???? My effing god, this is just sooo stupid. And before the smarty pants among you chime in with "but that's just an artist, it's not holding up anything" lemme tell you that that artist could've worked on ANYTHING else that's in holdup, including your favorite ship! The skillset is the exact fucking same!!!! Just someone at CIG decided that it was a good waste of time and money to make those (yes multiple ppl) work on that instead of something actually meaningful.
I distinctly remember seeing someone talk about I presume was the exterior of the building, probably boasting about how proud they are (of this 20+ year old tech). Also. Making a normal map for the wall of a building is the EXACT SAME process as making a normal map for the interior of the BMM. Think about that for a minute...
The only good looking thing was the Pyro station thingy, although it was looking really pre-rendered and not in-game realtime. Anyways it was kinda cool. IF WE HAD IT TOMMORROW!!! *insert many swearwords said out loud... * fuck I almost woke up the family, the more I think about it the worse it gets!
Then CR came on with the surprise of willing to talk about HOW THEY ARE STILL NOWHERE NEAR DONE with SQ42. Release 2020 am I rite?
Cos CR played Doom (2018) and now we need to have that traversal system added to the already insanely janky one we have, and how they plan to make it not that bad, soonTM. Cos now they have this very expensive very cool mocap set that is so much better than the actually WORLD CLASS N1 set they used to shoot mocap on for years, cos now this was paid from our money upfront I guess and not just rented like any sane company would do. YAY!
We saw some very hilariously impossible animation of a guy in EVA hand-skipping along that same satellite station that took em like 3 years to make (which would take 3-4 talented artist and an engine guy about a week or two at most). Aciudad or whatever unfitting name it has. We had seen the grab and push off mechanic demoed like, I dunno, 5 years ago?
Anyways the point is WE LOOSE ALL EVA TRAVERSAL capability from our suits!
CR decided that we now gonna need Separate Rocket backPacks to move around in space or we just float wherever Newton says we should float.
Cool! Great addition to the already non-existent clothing and armor system we have with the lockers that we use all the time right? Especially paired with the convoluted unreliable inventory system, it will be a dream come true! All the while they keep talking about lowering the barrier of entry for everyone, so even your grandma can play it 100% perfectly no questions asked, the first time she sits in front of the glowy box with the typewriter! What a great plan!
Cos the current system where these things actually made sense and worked have to be made more complicated and require a much steeper learning curve, cos apperently that's lowering that barrier so hard! Fuck yeah!
(I do kinda like the idea of proper newtonian movement in EVA but boy, this is stupid. This is just another thing to add instead of what was already done and accepted and fine and anyone who managed to get to their ship AKA knows how to control on the ground could already do. Imo just add fuel for the suit, even make it use the O2 supply without a booster pack just don't make this elaborate new system instead of working on something meaningful)
And then the guy next to him talked about scrapping the AI as a whole... but they didn't, just the stuff that actually matters to gameplay cos the AI was a 100% unpredictable and useless. Oh, and just the Ground Combat AI. Cos that's the most important thing in a SPACE sim.
So they went back to the drawing board and came up with a new combat AI that is still dumber than the original AI from Crysis 1, but it's getting closer to it. Which they already had a much more advanced version of built right into the engine they are using but obviously that would have been time and cost efficient so fuck it, why not. Well fucking done guys, Huge applause, Champaign all around!
And that would have been it except they dropped the S BOMB!!
SKILLS EVERYBODY!! WE GET TO LEVEL OUR SKILLS AND STATS LIKE IN SKYRIM !!!!
HALLELUJAH!!! /s if it wasn't obvious enough
So the thing that was promised many many MANY times over the years that we will NEVER have skill-level/numbers based gameplay has gone out the window just like that. To be entirely honest I wasn't expecting this to come right now, I was expecting this to happen 5 years ago, so forgot about the possibility of this coming to bite us. But it's here and it's here to stay. We don't know anything about it other than the basics of numbers go up with use, like Strength if you haul boxes instead of beaming them with the hand tool. But we should have more on this later. When? Dunno.
They did a closing circle jerk, thanked us for giving them booze money for the fanciest bar ever, and that was it.
I was so depressed, I ended up giving them some more money so they can buy some proper drinks to fill that bar up. With all the hate that's coming (I kinda hope), they'll need it.
Fuck me, this was way more of a bad news report instead of the usual "look, shiny, bite fishies!!" type of deal I was expecting.
I thought I would have some whisky left for tomorrow but sure as hell won't...