Hey Fellow TEST Citizens,
I wanted to share my quick opinion on the Constellation series and see if I am the only one who feels this way.
I think the outside of the Constellation is absolutely stunning. The whole idea of it being loved by smugglers and merchants I can totally see. The utilitarian/workhorse feel I think is totally there. Upon entering using the personnel lift into Section B, I think it is very well designed; Section A as well.
But moving to Section C, I honestly think they missed the mark and could have done better. The entire room is dominated by the cargo bay with only catwalks to go around it. If it weren't for the side airlocks, I don't think there would have even been a purpose for the catwalk. From a role playing perspective, if you dock at a station using one of those side airlocks, anyone you bring on board will be able to see your cargo as well. Not to mention if you were to open that cargo lift in space, the entire section will be decompressed. The only upside I think is if you can stack cargo to the ceiling.
I just think it is a poorly designed space. Looking at the Phoenix variant, I would probably prefer that floor plan if there was a more utilitarian interior design option with it.
As I'm writing this, I just came up with an option I think would be even better: Have a small room in the middle with a door that gives you access to the cargo bay but fill the rest with living space or walkways. Maybe move the table area back there.
Wow that was longer than I intended but anyway, full disclosure: I have only flown a Constellation in the PTU and otherwise have only seen video walkthroughs and pictures. I will also likely still get one with in-game currency just for the reasons I mentioned in the second paragraph, or my desire to own every ship in the game, but earned through in-game currency.
Opinions?
I wanted to share my quick opinion on the Constellation series and see if I am the only one who feels this way.
I think the outside of the Constellation is absolutely stunning. The whole idea of it being loved by smugglers and merchants I can totally see. The utilitarian/workhorse feel I think is totally there. Upon entering using the personnel lift into Section B, I think it is very well designed; Section A as well.
But moving to Section C, I honestly think they missed the mark and could have done better. The entire room is dominated by the cargo bay with only catwalks to go around it. If it weren't for the side airlocks, I don't think there would have even been a purpose for the catwalk. From a role playing perspective, if you dock at a station using one of those side airlocks, anyone you bring on board will be able to see your cargo as well. Not to mention if you were to open that cargo lift in space, the entire section will be decompressed. The only upside I think is if you can stack cargo to the ceiling.
I just think it is a poorly designed space. Looking at the Phoenix variant, I would probably prefer that floor plan if there was a more utilitarian interior design option with it.
As I'm writing this, I just came up with an option I think would be even better: Have a small room in the middle with a door that gives you access to the cargo bay but fill the rest with living space or walkways. Maybe move the table area back there.
Wow that was longer than I intended but anyway, full disclosure: I have only flown a Constellation in the PTU and otherwise have only seen video walkthroughs and pictures. I will also likely still get one with in-game currency just for the reasons I mentioned in the second paragraph, or my desire to own every ship in the game, but earned through in-game currency.
Opinions?