So the implication is, all component stats will be new on 4.0.
View: https://youtu.be/cTzzl2e9xQY?si=uQvQ_pF5r-zLfZhN
Nerfing stealth in an Origin 404i is a good thing, when it prevents the pilot that blindly found their way to, into, through & around inside in order to get the ship ready for takeoff, only to accidentally engage an self destruct mechanism instead of powering on the ship. Oops! Other than that scenario, I agree. Cheers!The Lancers all had their IR nerfed, but picked up a third shield. Makes it harder to chose the Cutties. Nerfing stealth over and over is bad. I am not liking this at all.
I can understand why the Cutter would have a sig 60% the size of a Lancer, it's approx 50% the size. Which in my opinion would make a logical 1st step in determining an algorithm for stealth for the game. The overall size or mass of the ship should be variable 1. Next take in consideration of the 2 dimensions of the ship as well as its shape from the angle that its being viewed or observed being variable 2. Case in point the Aegis Sabre, head on is relatively stealthy with it's slim outline, compared to a much larger target if viewed from directly above or below. Then add in a variable that would detract for angles or materials that might hamper the detection of the various types of scans. Perhaps add another variable for future / alien / rule of cool that they say the ship requires for whatever reason. These are just variables for observable stealth, add in those for EM & IR for those types of scans & the whole system gets more complicated, but given that there are people that have been hired as professionals to assist with this sort of thing, they should be able to figure it out to where it makes more or less sense & finally works in the game. Am I looking at this from the wrong perspective?Nerfing signatures could possibly be a sign that the stealth coefficient is returning. If you’ll recall, originally the scan detection radius was the higher signature (EM or IR) multiplied by the coefficient of the sensor: .5 for S1, .75 for S2, 1.0 for S3 and eventually 1.5 for S4. That was all nerfed several patches back and all ships have been using 1.0.
No idea why save that CIG always breaks stuff before they offer a seeming fix. Maybe we’ll see a fix in Q4 this year. Right now, the Cutty’s sig is 60% the Lancer’s sig and that is crazy wrong.
During a past show it was put out that the CS values were created by doing a simple 'voxelization' of the ship's profile. It is supposedly a dynamic value now, and 'should' represent physical size in the game. Since we can't see that value or how it's calculated experimentation is about the only way to check anything.I can understand why the Cutter would have a sig 60% the size of a Lancer, it's approx 50% the size. Which in my opinion would make a logical 1st step in determining an algorithm for stealth for the game. The overall size or mass of the ship should be variable 1. Next take in consideration of the 2 dimensions of the ship as well as its shape from the angle that its being viewed or observed being variable 2. Case in point the Aegis Sabre, head on is relatively stealthy with it's slim outline, compared to a much larger target if viewed from directly above or below. Then add in a variable that would detract for angles or materials that might hamper the detection of the various types of scans. Perhaps add another variable for future / alien / rule of cool that they say the ship requires for whatever reason. These are just variables for observable stealth, add in those for EM & IR for those types of scans & the whole system gets more complicated, but given that there are people that have been hired as professionals to assist with this sort of thing, they should be able to figure it out to where it makes more or less sense & finally works in the game. Am I looking at this from the wrong perspective?
CS refers to physical cross section, what a traditional radar pulse would bounce off of or an optical system would observe. For IR and EM the subroutines are pretty much in place, visible and adjustable by player choices.Aren’t you referring to the Radar Cross Section though? The EM can actually be lower with a larger ship, since there’s more hull shielding emissions. That’s what we were told about the 400i. The Sentinel we were told has special shielding around the reactor that the other Vanguard don’t have. Even this is fubar right now. The Warden has lower EM and IR than the Sentinel with the Sentinel’s EMP turned off.
That’s not supposed to happen. Things are screwy.
One thing that is consistent is IR is way up—about double what it was with most ships. So either CIG wants to move ships apart, or they are going to reintroduce the coefficient, or they are planning an about face on the most recent stats.
Just makes no sense as is. Why should there ever be a time when the Lancer is brighter than the Cutty, and the Sentinel is brighter than the Warden? CIG specifically told us the opposite and the opposite has always been true until now.
Interestingly, the Ghost and Eclipse stats are untouched. With the 300 series, IR is up while EM is down. The Sabre and M50 have the lowest stats they’ve ever had. It looks like someone made a balancing pass and didn’t understand where ships like the 400i and Lancer are supposed to fit in.
I think there are rabid space monkeys loosed at CIG headquarters.
My Endeavour waits impatiently to tweak my nuts and bolts.Just wait until the science ships are able to start tweaking components. Then everyone will be paying top dollar for the few components that end up with super high stats. I remember this type of item rarity in SWG when Smugglers could 'slice' weapons. Good times.
My Endeavour waits impatiently to tweak my nuts and bolts.I’m not sure you’ll need a science ship to tweak components. I think they moved most of that to perishable sub-components and the rest to any workbench. So anyone with a Carrack who learns the mini-game or gathers the proper parts should be able to buff a whole range of both ship and personal items.
Wait, the Endeavor isn't in game yet? Damn that was a dream. Here I was thinking that my extra TP had developed ultra stealth capabilities keeping me from finding it when really I'm on my last roll. Time to stock back up.Just wait until the science ships are able to start tweaking components. Then everyone will be paying top dollar for the few components that end up with super high stats. I remember this type of item rarity in SWG when Smugglers could 'slice' weapons. Good times.