Let me start by saying I did do a quick forum search for this topic, but nothing about "death of a space man" popped up on the first page, so my apologizes if there was already a lengthy discussion of this. Sometimes it's good to let the dead posts lay in their coffin.
So the "Death of a Spaceman" seems to be an interesting topic on the mind of Chris Roberts and what he envisions. In a condensed and synthesized version of his original idea, after a certain amount of deaths or aging of your character, there is a "straw (death) that can break the camel's back (your characters ability to resurrect). He wants your character to age and show wear and tear, just like your ship will be able to. Then after said final death, you must another character that you either create or already had created, to act as sort of a lineage or inheritance model (so that you're not penalized in any way, other than the loss of your beloved character).
I think it would be an interesting mechanic to be added into the game, which adds that extra degree of, "OMG this could be it for me!" during a dogfight or hairy situation. We do need a sense of danger to fully immerse ourselves into the verse, to appreciate those close call battles the most, or have that added layer of caution. It would certainly manipulate ones decision making process factoring such possibilities into each equation. But at the same time, I wouldn't want it taking away any of the fun either, so what are solutions or compromises that could be implemented parallel with this concept?
A few things come to my mind:
Medical Facilities: The ability to treat, cure, or heal the dying. The ability to reverse aging affects. This would certainly help the medical profession have higher demand.
Cloning Technology: A type of appearance and character saving option, using basically consciousness upload from the original character.
Life Insurance: Similar to ships, return the character to baseline via the options above, which depending on the characters reputation or age (some sort of significant factor denoting this person as amateur or veteran of SC), it may take addition time to "resurrect," like a few hours to a few days.
Any thoughts to add?
So the "Death of a Spaceman" seems to be an interesting topic on the mind of Chris Roberts and what he envisions. In a condensed and synthesized version of his original idea, after a certain amount of deaths or aging of your character, there is a "straw (death) that can break the camel's back (your characters ability to resurrect). He wants your character to age and show wear and tear, just like your ship will be able to. Then after said final death, you must another character that you either create or already had created, to act as sort of a lineage or inheritance model (so that you're not penalized in any way, other than the loss of your beloved character).
I think it would be an interesting mechanic to be added into the game, which adds that extra degree of, "OMG this could be it for me!" during a dogfight or hairy situation. We do need a sense of danger to fully immerse ourselves into the verse, to appreciate those close call battles the most, or have that added layer of caution. It would certainly manipulate ones decision making process factoring such possibilities into each equation. But at the same time, I wouldn't want it taking away any of the fun either, so what are solutions or compromises that could be implemented parallel with this concept?
A few things come to my mind:
Medical Facilities: The ability to treat, cure, or heal the dying. The ability to reverse aging affects. This would certainly help the medical profession have higher demand.
Cloning Technology: A type of appearance and character saving option, using basically consciousness upload from the original character.
Life Insurance: Similar to ships, return the character to baseline via the options above, which depending on the characters reputation or age (some sort of significant factor denoting this person as amateur or veteran of SC), it may take addition time to "resurrect," like a few hours to a few days.
Any thoughts to add?