To a certain degree I agree. But the Killboard is a reality and it is up. And I do believe it is an excellent recruiting tool. But most importantly I still believe how much time you spend in AC increases your abilities as a pilot, regardless of the mechanics and people whining about stolen kills. These are all things that we can focus on now. And why not? Because some people hate the Killboard? Because they are so worried about their standings that they want to sabotage any effort to promote the corp? Hell, I suck but I want to support those that don't. It's called letting go of your ego and being a team player. But sure, there are a lot of things that are in the air as far as the PU is concerned. But that doesn't mean we all can't utilize Arena Commander in the meantime and set goals, because it is never too early to home in on piloting skills and promote the corp.
If the game is composed of people like you, I think it'll turn out just fine. That's actually one of the first things I look at when I find a competitive game: are the players focused on simply getting kills/stats, or are they interested in actually helping the team? I love games like TF2 for exactly that reason: people don't care how many kills they get. As long as you help the team and don't focus on only getting kills, you're being a credit. Sure, there are some asshats that will bitch about KDRs, but if you ignore them, you'll find yourself having a lot more fun. And isn't that what a game is about?
To NKato's original post:
Obviously, we can't theorize about the actual bridge setup of a capitol ship. But I'd like to see the backbone organization done first, such as member lists, crew sheets, and general dogfighting strategies. The more we do now(that's within reason to actually discuss), the less we'll be scrambling to do at the start of the PU.
Really, I couldn't agree more with what you're saying. Thanks for posting this.