Elite: Dangerous anyone?

CRISS9000

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been playing E:D a recently and was wondering if anyone's interested.

the recent addition of legs has been a mixed bag, but the game has not lost its charm.

IGN: criss9000
 
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GPcustoms

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Loved ED @ VR but the lack of space legs and no npcs drove me to discover SC(yeah they have legs now but not VR enabled)....Now and again I dawn the Oculus and nerd out on the emersion but have found my new crack here in the pixle verse :like:
 
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Lorddarthvik

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Just like the others, I just can't get back into it. It's so stale, empty, the grind feels pointless. If I need something similar just to occupy my hands while watching something I just fire up ATS/ETS2.
 

Deroth

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Similar to what others have stated, I have it (bought it a few years ago on sale during a particularly buggy few patches of SC) but it just feels so shallow in comparison to SC. Too many (in my opinion) bad design decisions in ED with the feel of chasing SC with poor implementations instead of innovating (the space legs are as bad as, if not WORSE than, those in X: Rebirth...from 2013!)
 
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Harkonan

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ED made me realize I might actually enjoy hauling cargo in Star Citizen.

Great game to chill to even today. Not sure about the legs update and like others, hasn't really driven me to purchase the update.

I kind of enjoyed the fact that it was unapologetically a more old school sci-fi space sim game.
 

CRISS9000

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E:D has been on the decline in the last couple years, there's no doubt about it. but there's something I like about this game that I can't really explain other than with the word "charm". I keep coming back to it, and I even bought both expansions.

I don't exactly regret the purchase, we've played Anthem before which was a much bigger mess, and let's not forget the mess that is SC, but I can definitely understand the reasons why it's not fun to a lot of other people. The quality of the more recent content in E:D has indeed declined. But with that said, I can still find some fun in this game, and I hope all of you can as well if you give it another chance (preferably before I rotate out of it).

still, if there's anyone at all that still plays E:D, even if occasionally, don't hesitate to add me as a friend ingame and let me know so i can accept your friend request.
 

GPcustoms

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I played it from alpha, and for about 6 months after launch. THEN I got an oculus rift, I started again, the VR experience was fantastic. I will be very disappointed if SC does not get VR.
Up until the introduction of EAC to SC I played SC in VR.. Glorious immersion that stole me from ED...But Elite got me through some dark days when I was bouncing in and out of the cancer game so I owe them for my sanity(or lack of)...VR will be a thing I hope...officialy this time? (years from now):glorious:
 

Agrath

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Haven't played this game for a long time. I grinded federal ranks until I got the large ship "federal corvette"? and kind of just moved on to other games. I do however have all the expansions, bought the latest and booted up once then forgot about it. I'll be away on a work trip next week but will boot up the game again the week after to see if I can make sense of the controls again. If I decide to play I'll let you know.
 

BUTUZ

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Hey all my testes I just started playing ED again with a mate bit of a brreath of fresh air to play a game that runs at 144fps and doesnt crash every 5 mins :p

I used to played when it first came out on xbox and loved it but it all went a bit downhill so gave up. Anyone still playing it on PC?
 

GPcustoms

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Hey all my testes I just started playing ED again with a mate bit of a brreath of fresh air to play a game that runs at 144fps and doesnt crash every 5 mins :p

I used to played when it first came out on xbox and loved it but it all went a bit downhill so gave up. Anyone still playing it on PC?
Played the hell out of it during Chemo. Kept my head clear and it was available in VR. Then after many moons in remission and a carrier later I just stopped. Since then I see it has space legs like S.C.
I really need to look at it again. Thanks for mentioning it.... :o7:
 

Lorddarthvik

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I gave it a third go when the space legs came out, and I was very very disappointed. It was kinda buggy still (detection, shooting through stuff, the usual things), and very repetitive. It got boring insanely fast. There is still nothing to do on the surfaces, which looked bad 10 years ago and still do today.
Don't get me wrong, it's a solid game that I put a lot of time into when it came out and enjoyed the truckin and smuggling!
It's great that others still enjoy it, I wish I could too. I just can't. The amount of grind while being in such an empty soulless and outright bad looking environment is just not something I can take anymore.

TBH I'd rather play Privateer 1 for the 283th time.
Oh wait, I just did that yesterday! And when it comes to gameplay it still effing holds up.

I don't feel like working so I'm gonna rant a bit, because I really wanted to like ED a lot more than I do:
Even though it's a tiny game with simpler mechanics to it, that's what makes Privateer work to this day. Clear progression route, plus a story campaign to follow if you feel like it, otherwise you can do all the things you'd want to in a game like this. Be a pirate, merc, smuggler, trader, (even explorer, to a tiny extent)... all working as intended, with fast paced gameplay, in a world that feels alive.

I did do smuggling in ED for a while, it was the only thing that wasnt absolutely boring and required a tiny bit of skill. Or so I thought...
For one, it's never worth it, you can gain the same in simple legal cargo runs. Secondly, while I thought that going fully dark and trying to hit the dock entrance and land before life support runs out or you overheat would be fun and meaningful, I later found out that none of that roleplay was actually necessary. None of it makes any difference, you can just slide past the scanners with a bit of boost for the same result... But, I gotta say it was a unique aspect to this game, and something I enjoyed for quiet a long time. SC should learn from this!

Combat? Nah, more like nope-bat. It's just bad on every single level ever. The manouvers, the weapons, shields, the nonexistent damage model that randomly messes up your ship... it's pathetic. You either have a ship that steamrolls everything or it's a long session of suffering for nothing. There is no in-between, there is no skill involved, there is nothing there. The most barebones combat system ever.

With Privateers progression, you don't need to hit up 7 guides and read 34 pages of forum posts and spend 3 days just travelling from A to B for that +0.00005% boost to your ships performance. ED has dropped the ball massively on the progression aspect, and they never even tried to fix it... Quite the opposite, with them adding in new things like the "engineering" and a more sensible reputation system with rewards, instead of making it part of progression they did it so you have to waste another 1000 hours AT LEAST before you can gain something that's a laughable small advantage over what you already have. Everything they added was for the 10 guys playing 16 hours every day since launch, they did nothing for those in the mid-game grind, which already felt pointless. They pushed out seemingly unreachable goals even farther, and even those goals were unclear and didn't seem worth it in the first place.
It's already a niche game that mostly older ppl play because it's slow and tedious. Ppl who don't have all day for this shit. Yet they did the worst thing possible, disrespected my time even more!
That's what made me quit for good really, the way they just seemingly don't give a flying fuck about anybody who isn't already a mindless zombie.
They act like this is a game with 2 million concurrent players in an MMO that needs a new raid tier, new crafting recipes and nodes and so on to keep em busy until the next big expansion come out, thus making everything a huge timesink. But it clearly never was that kind of game!

Privateer is of a manageable size. If you sit down to play for an hour you can actually accomplish not just something, but a ton. Once you know what your doing the grind pays off not in 2 years time, but in 22 minutes. You can learn it, memorize it, you can use your knowledge of trade routes and how to exploit multiple patrol missions and so on... The systems have different enemies and stations and commodities just like in ED, but as it's all in such a compacted space that it feels living and you can keep track of it. It's an important lesson for Star Citizen as well, and I think they are learning from it, looking at the way they keep populating the empty planets with points of interest, and trying to keep them all different. What I'm kinda afraid of is that they are going way overboard on this aspect. We don't need 2000 POIs on every moon, it will be the same as having none. They will all become the same meaningless dots on a map.

Privateer has exploration, you can learn of or find secret bases and jump points, and they are worth finding.
In ED there a million star systems based on irl data, with a billion planets and moons yet there is no point to any of them existing apart from like 30. The rest are just pointless, again just dots on a map. The game leaned very heavily on promoting exploration as an important part of gameplay.
There is nothing to discover.
I spent days flying around in "fresh" star systems, in case I'd find something special. But we know now that there really is nothing out there and never was. The devs never even thought of putting something out there, there are no secret routes or bases or artifacts or ancient alien sites or anything of the sort. Literally nothing.
Yeah I know the aliens came with some patch some years ago, I got back in to check it out, but that's such a bs "endgame" content type of thing where you need to have spent 4 years playing straight to be able to take part. Another huge miss on their part, as 99% of returning players were locked out of the sole reason to get back into the game, and ofc all new players were just completely locked out. It was already confusing trying to get going in that game, that just added another level of get fucked.
At least the space legs were accessible to everyone who bought into it, too bad the gameplay itself was like a demo version of an alpha version of a proof of concept levels of lame. They supposedly improved this somewhat over the year, but I feel like if they go as far as doing it, they should have done it right the first time, as in at least lemme walk around my ship and walk into the cockpit. X4 did that years before them (I think), and after the fidelity of SC it's just a bad joke.

Anyways, I ran out of power to continue ranting.
I still think ED is a good game, it's just too empty and barebones to hold me for longer than 5 minutes, and I wish it could cos I do like some aspects of it and want to go back to those simpler times when I could spend the 16 hours a day just playing a video game.
 
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Rear_Intruder

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Sorry Butuz, it was great but I'm not willing to grind it again. I still have and wear occasionally, my launch day T shirt . ( image from ebay) None of my real world flying pals can name the 7th silhouette.

1742586613378.png
 
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Lorddarthvik

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Sorry Butuz, it was great but I'm not willing to grind it again. I still have and wear occasionally, my launch day T shirt . ( image from ebay) None of my real world flying pals can name the 7th silhouette.
Cool tshirt!
I'm not very good at plane names but I'll give it a go without cheating:
Sopwith Camell?
Spitty? wing shape is confusing on that print
Gloster Meteor, pretty sure
I know this one! I know this one! Fuk!
Concord
Harrier
Cobra Mk III, or any other Mk number really...
 

BUTUZ

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Cool I am just playing it here and there with a mate not hours on end or anything - bit of pew pew bit of cargo the usual. The combat was always a bit of fun
 
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