Fleet building 101 or Why are ships so hard...part 2

Thalstan

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Jun 5, 2016
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Thalstan
This is going to be a highly subjective post, and many of you will have different opinions on the matter. If you disagree with me, that’s great, but please also post your thoughts on the matter so a great discussion and guide to others can form.

Trying to decide what ships to get in SC is one of the biggest debates out there. However, please remember that you ONLY NEED TO BUY A GAME PACKAGE WITH AN AURORA OR MUSTANG TO PLAY THE GAME.

Now, if after careful consideration and deliberation, you want to get either a bigger, badder, ship, or a second ship, here are some things to consider when you decide to upgrade/get a second or more ship.

Set a budget. It can be $X/month, $X per year, or $X total. Don’t go over the budget you set. If you do, you may find yourself spending thousands of dollars on this game. That’s ok for some, but not for all.

Don’t spend money you can’t afford. Many people buy ships, then get into trouble and try to ask for a refund. CIG is not a bank. They use this money to pay salaries and rent. CIG may also go under and be unable to deliver the game (less likely now after OCS, but something could come up that derails it.). Never go into debt to buy a ship. Every ship can be purchased in game for in game currency. There is no need to pay large credit card interest on pixel spaceships.

Know your friends. If you can’t get the people to crew that Javelin you purchased for $3,000 USD, you could have just thrown that money away.

You will not be able to deploy fleet of ships under NPC control from your hangar. You can’t fly more than one ship at a time, so there is no need to have every ship in the game unless you want to support game development.

With that being said...
If you are just going to have one ship, make sure it’s an all rounder. Aurora, mustang, 300 series (not the 350 or M50 though), Cutlass Black, Freelancer base, Connie Andromeda, and Mercury StarRunner are all good all rounders. My suggestion would be to stop at the Cutlass/Freelance base if you go this route. Connie’s are great, but to be really effective you need a crew of 3. The Mercury is also good at a few things, but combat is not one of them. I would not suggest running a combat mission in a Mercury. The reason for a general purpose ships is that while single purpose ships are great at the one thing they do, it really limits what you can do outside of it,

If you get 2 ships, I would keep one as an all-rounder and the second be a more specialized ship in the area of your interest. For combat, a fighter or other military focused ship like the Retaliator. For repairs/refueling, the crucible, starfarer, or Vulcan can work depending on your budget. Note that the more expensive ship ship, usually the more crew it takes. For Salvage, the reclaimer or vulture. For mining, get the the prospector or Orion, etc.

The more ships you buy, the more I would suggest diversifying your fleet by capabilities.

Don’t buy two fighters unless you have a ton of other ships to support your play style. Don’t buy two of the same profession , like an Orion and a Prospector for the same reason.

For fleets with less than 5 ships, you don’t need LTI. Standard hull insurance should be plentiful and cheap even if you don’t play that often.

For fleets with more than 6 ships, or a few VERY expensive ships, LTI is useful. If you have more than 15, be sure to have LTI on most of your ships.
 
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Hybus

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Nov 27, 2015
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Hybus
It's all good ideas. I often put cash aside in case something new and shiny comes out I must have, but lately I've been fairly restrained. My habit after they screwed store credit was to switch from buying CIG gift cards is to shifting similar amounts to my paypal balance. Little bit here and there, and the money is still available should I want it for something else.
 

SoloFlyer

Grand Admiral
May 27, 2018
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housebroken
I got most of my ships figuring that I may or may not get warm bodies on at the same time I'm on regularly so I was looking for solo or minimum npc crew ships. Unless they come out with something new and shiny to grab my attention I think I'm good for now. So my fleet is currently:

Mercury Starrunner,
Apollo Medivac,
constellation aquilla,
Super hornet,
315p,
Prospector,
Vulcan,
Vulture,
Ursa Rover,
Nox Kue,
and 2 Hull-B's

I may turn the Nox into a cutlass black or a freelancer max and I'm not sure what to do with the extra Hull-B
 

NaffNaffBobFace

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Jan 5, 2016
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NaffNaffBobFace
The below is what I have learned about ships and fleet building, sometimes personally, sometimes by helping others understand why they are upset about something mostly on Spectrum:

- You are funding the continuing development of the game. You are not 'buying' ships. Ships are a "thank-you" for donating money to a certain level.

- The only thing you "buy" is your starter package because it has access to the game/s and thats all you need. Anything above and beyond is purely additional funding to development and additional "thank-yous" for doing so, whatever they happen to be.

- Pledge funds do not correlate with ship value. The Aurora MR is $20 and can fly you between planets, has a bed you can log-off in, and can carry a bunch of cargo. The Dragonfly is $35, can't fly between planets (or transition from Planet to Space, even) can't log-off from, has a tiny cargo capacity and is inferior in almost every way. There is a reason why people have wanted Flying Cars since the 1930's, and this is a great example of how pledge does not correlate with what you receive.

- If the 'price' of a ship changes, it is because that ship is being offered to you as a "thank-you" for that amount of funding to the project, not because the ship is worth any more, or any less, than it was previously offered for.

- Concepts are concepts - and as such if it eventually turns out that their concept doesn't work (like the original Cutlass) then it will change because it has to, not because the dream that was originally concepted, which you "bought in to", as was a lie and there is a desire from anyone anywhere to screw you over. Again, you are providing funds to make the game, you are not buying ships or concepts of ships.

- Old funds are currently up to 6 years old. If you think there is any value left in them you shouldn't kid yourself - S$100 pledged in 2012 will have been spent by now so stop being crewl to yourself by thinking that just because you can CCU to a different ship it means your $100 is still sat somewhere waiting for you to make up your mind. CCUing is a kindness to let people choose the right "thank-you" for them, it is not an investment scheme, savings bank or hedge fund that means your original pledge of funds is in any way attached to the thank-you received. It doesn't denote how much that thing is "worth" or that the pledge of funds has somehow been "devalued" if the new-money warbond system offers the same thank-you for a lower ticketed donation of funds. Again, the item recieved is a thank-you for the donation made, and it is purely up to CIG as to what and how that offer is made and even how that thank-you is delivered.

- CCUing from something to something isn't necessarily helping the project. If you donate $100 on a ship concept that $100 will likely be spend in various places, including on that ship concept to make it a reality. Later, if you CCU to a $101 ship, you have not donated $101 to help that concept be built, you have essentially pledged an additional $1 in return for abandoning the old ship you funded the completion of and recieving a new ship that is still to be built... with the $1 you provided. It likely won't do that very quickly so do not be surprised if it takes a long time for that new concept to become a reality outside of other factors (like the Valkerie, which appears to have been an asset already created for s42).

Thats what i've learned, so far...
 
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August

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My only addition to the above is the game is alpha; ship stats and roles will change so buying more than a starting package carries additional risk.

There are lots of hand-wringing posts on the RSI forums about ship A being less effective now that ship Z has been offered. This is par for course, it’s wise to assume your prized fleet will become less effective over time as ship concepts continue to be released. Star Citizen is funded by ship sales. There’s only so long an ACME rock-sucker will be the best at sucking rocks before something new is offered.

Control your urges; you already have access to every ship in-game. You’re in TEST - we have a lot.
 

Sirus7264

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It's all good ideas. I often put cash aside in case something new and shiny comes out I must have, but lately I've been fairly restrained. My habit after they screwed store credit was to switch from buying CIG gift cards is to shifting similar amounts to my paypal balance. Little bit here and there, and the money is still available should I want it for something else.
You can still use credits for upgrade which is a plus.
 
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