Flight Model Hover Mode for the Hull A and the network sync improvements!

vahadar

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Mar 4, 2020
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vahadar
But but but... last 3.17 PTU patch.

Due to recent improvements on desync we have uncovered hitreg bugs which we likely cannot resolve for 3.17. In the direction of the velocity vector the collision shape of a ship will be slightly in front of visual model (the exact offset is velocity dependent). There is currently no work-around so avoid hovering inside the velocity vector of another ship and lead your shots a bit more during combat

For hardflying, not really annoying in small ships as long as you are not under 5m of each others, but in bigger ships, expect ghost collision a lot when flying close together.
 
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