Here's the link: https://docs.google.com/spreadsheets/d/1HaxbJwdaHtLX4qsbSSgGmjWgRuqqnPd3SRYmp9kG5K0/edit#gid=869785434
and my thoughts on the changes you can see here:
Note that you can carry more now, and still move faster. This outfit is carrying a LOT, though it is really still too much to carry more than one weapon under most circumstances, IMHO.
Don't miss the tabs at the bottom. Comparing things like burst damage is a really useful way to investigate weapons. The TTK (Time to Kill) tab is new since the last time I posted this (3.9 I think). Very interesting, just note that it presumes all your shots hit and guns with significant recoil will not necessarily put follow up shots on the target. There is a whole new tab for recoil, if you want to save yourself the trouble of testing each weapon. Don't miss the last tab. Doesn't everyone want to memorize how many stabs with a knife it takes to kill someone in heavy armor?
and my thoughts on the changes you can see here:
Note that you can carry more now, and still move faster. This outfit is carrying a LOT, though it is really still too much to carry more than one weapon under most circumstances, IMHO.
Don't miss the tabs at the bottom. Comparing things like burst damage is a really useful way to investigate weapons. The TTK (Time to Kill) tab is new since the last time I posted this (3.9 I think). Very interesting, just note that it presumes all your shots hit and guns with significant recoil will not necessarily put follow up shots on the target. There is a whole new tab for recoil, if you want to save yourself the trouble of testing each weapon. Don't miss the last tab. Doesn't everyone want to memorize how many stabs with a knife it takes to kill someone in heavy armor?
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