Gamescom2017 Day 2 Recap

DirectorGunner

Space Marshal
Officer
Donor
Sep 17, 2016
2,911
12,710
2,900
RSI Handle
DirectorGunner
Here's a recap from Day 2
Here's some bulletpoints from this mornings live stream
  • -more flight suits
  • -physical based rendering for ship HUDs where other players can see what's going on in your ship HUD
  • -ship contrails
  • -atmosphere entry effect on atmo exit
  • -atmosphere entry effect on atmo entry
  • -all red suit
  • -suit with blue underparts
  • -variable walking speed with scroll wheel
  • -some animations are smoother
  • -URSA does not fit into a cutlass
  • -URSA with two heavy armor pilot/copilot has exit cockpit issues (can't fit)
  • -Heavy marine suite helmet light works
  • -Strange Fog effect inside URSA
  • -Outpost when pressurized recovers suit Oxygen
  • -in Day 1, showed Stamina system and Oxygen system implemented
  • -Lockers inside outposts don't open
  • -Prospector cockpit field of view is breath taking
  • -items highlight (double check not in 2.6.3)
  • -Character location Dsync issue, happens when standing to changing to movement
  • -Rail gun has around 3 or more animation phases
  • -Blood loss warning when low oxygen
  • -Holding area of URSA does not recharge oxygen
  • -Crashes on Day 1, no crashes on Day 2 (check this by end of video)
  • -Prospector Promo showed incorrect animation for mining laser as opposed to the concept art with center funnel and two rotating outside laser around the funnel
  • -Nox has a barrel roll bug where it won't auto correct itself as it should
  • -Nox has drifting which severity can be controlled by use of throttle
  • -On cutlass you can open the bay door and side door from the cockpit hud
  • -Gravity doesn't seem to affect gladius when on an angle on the groun when thrusters are on
  • -a few clipping bugs on exit animations
  • -rail gun does not workin (projectile damage) inside prospector cockpit
  • -Impact bug where prospector didn't blow up after hurling itself from orbit into the moon surface
  • -Erin Roberts said 3.0 will have minimum 24 players in a PU instance as it is with 2.6.3, but likely increasing the player cap incrementally pretty soon thereafter 3.0 release
  • -Footprints are left in ground
  • -Cutlass back door ramp clips through ground
  • -Cutlass ramp (when engines are on) can kill you bug
  • -Dragonfly and connie need more work which is why they aren't in the gamescom2017 build
  • -there's yellow testicle fruit
Hope that helps
 

Sintha

Space Marshal
Sep 9, 2015
379
920
2,300
RSI Handle
Sintha
First!

Now that we got my first, first out of the way thanks for the updates. It seems a little buggier then what i anticipated. It eould have been nice to play 3.0 soon but maybe not and im ok with that. Lots of great games for me to play and some of them being shown at gamescom.
 
Last edited:

Han Burgundy

Space Marshal
Jan 15, 2016
2,231
9,769
2,900
RSI Handle
Han-Burgundy
-there's yellow testicle fruit
YESSSSsssss Look at the wrinkles in the ballsack vine there. FIDELITY! Do....do they move and squirm if you put an ice cube on it?
 
Forgot your password?