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Ayeteeone

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From my perspective this has been business as usual. Get the patch playable, put it out and fix what goes wrong.. which is EXACTLY what should be happening at this point, frustrating though it is in actual play.

We ask for new content and then complain when it's broken, seemingly forgetting that the whole point of us being able to ACCESS THE GAME AT ALL is to test it.. for those who remember, would you rather go back to the looooong stretches between patches, like the Disco-beard-growing era of 2.6.3? (Which, admittedly, was a fun patch :)

Bottom line is that this is a still a software project, not yet a game. It attracts all kinds with it's promise, and it's useless to judge either the progress of the team involved OR each other until such time as progress becomes permanent and we can see the true character of each.

Full disclosure: I've been Evo since 3.2 and have hundreds of tech projects under my belt, so probably have a higher than average tolerance for things not working as intended.

Gamewise, I've made it to 5 with Hurston and Arcorp, 3 with the others, and have just burned out on even logging in. This was not my kind of event, and I only got this far due to the motivation of the loot goblins I've been playing with. It genuinely blows my mind how hard some folks are willing to repetitively grind in a game!!!
 
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BUTUZ

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My problem with all this is - it's like their left hand is not talking to the right. Lifts have been broken for like years in one way or another and cargo lifts even more broken than normal lifts - so they do a big event that literally requires you to constantly use a lift do do anything at all to do with the event - and it ruins the event - and then they come back to us all confused like they didn't realize that lifts would be needed?

Did no one say in one meeting at one point - "hang on lifts are a bit broken is this a good idea to launch a lift wide event that needs people to use hundreds of lifts"?
 

Ayeteeone

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Oct 22, 2018
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Ayeteeone
My problem with all this is - it's like their left hand is not talking to the right. Lifts have been broken for like years in one way or another and cargo lifts even more broken than normal lifts - so they do a big event that literally requires you to constantly use a lift do do anything at all to do with the event - and it ruins the event - and then they come back to us all confused like they didn't realize that lifts would be needed?

Did no one say in one meeting at one point - "hang on lifts are a bit broken is this a good idea to launch a lift wide event that needs people to use hundreds of lifts"?
On PTU, this event was working. I was playing it fine the night before it went to Live. Like many patches, the jump from a few hundred active players (Evo) to a few thousand active players (PTU) to the full weight of the community (Live) revealed new problems at every step. Jared wasn't lying about the server loads revealing problems, and he flat out stated that they underestimated the impact of the known issues. So yes, somebody did ask that question. And got a wrong, mis-informed to the point of ignorance answer.

The only other software studio of ANY kind I've seen with the integrity that CIG has, is Larian. And even they keep their development model under the hat.
 

Thalstan

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And that is the problem with the PTU and their testing methodologies. The PTU is not up long enough, nor are there enough people for them to find problems when the game is deployed at scale.

Claiming "we didn't see this in PTU" means that they need to change their methodologies. The fact that this type of issue has been impacting SC development for a VERY long time means that these improved testing methodologies were a known need years ago and they have still not addressed it.

This is one of the fundamental flaws that CIG has
 
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