From my perspective this has been business as usual. Get the patch playable, put it out and fix what goes wrong.. which is EXACTLY what should be happening at this point, frustrating though it is in actual play.
We ask for new content and then complain when it's broken, seemingly forgetting that the whole point of us being able to ACCESS THE GAME AT ALL is to test it.. for those who remember, would you rather go back to the looooong stretches between patches, like the Disco-beard-growing era of 2.6.3? (Which, admittedly, was a fun patch :)
Bottom line is that this is a still a software project, not yet a game. It attracts all kinds with it's promise, and it's useless to judge either the progress of the team involved OR each other until such time as progress becomes permanent and we can see the true character of each.
Full disclosure: I've been Evo since 3.2 and have hundreds of tech projects under my belt, so probably have a higher than average tolerance for things not working as intended.
Gamewise, I've made it to 5 with Hurston and Arcorp, 3 with the others, and have just burned out on even logging in. This was not my kind of event, and I only got this far due to the motivation of the loot goblins I've been playing with. It genuinely blows my mind how hard some folks are willing to repetitively grind in a game!!!