Google announced their game streaming service today. Looks like the shadow play tech we have seen only months ago.
PC Gamer - Google Stadia
PC Gamer - Google Stadia
I got in on their streaming Assassin's Creed Odyssey or whatever the game was. It worked well, but then again, it was really only console level graphics. It will be interestesting to see how this compares to Shadow.tech. I'm assuming Google will have wider availability.Google announced their game streaming service today. Looks like the shadow play tech we have seen only months ago.
PC Gamer - Google Stadia
So...sounds pretty vague. The "'16GB RAM shared between CPU and GPU" sounds like a step down from Shadow.tech.The experience will be powered by the following specs:
- Custom x86 processor clocked at 2.7GHz w/ AVX2 SIMD and 9.5MB of L2+L3 cache
- Custom AMD GPU w/ HBM2 memory, 56 compute units, and 10.7TFLOPs
- 16GB of RAM (shared between CPU and GPU), up to 484GB/s of bandwidth
- SSD cloud storage
Yeah, when you start talking custom GPUs and shared memory that does not give me a warm and fuzzy. That actually sounds more like an iGPU that a discrete one. I know that AMD is doing pretty well in that department but all in all this sounds like a beefed-up console.I got in on their streaming Assassin's Creed Odyssey or whatever the game was. It worked well, but then again, it was really only console level graphics. It will be interestesting to see how this compares to Shadow.tech. I'm assuming Google will have wider availability.
Ok, just found this from https://www.pcgamer.com/google-stadias-specs-and-latency-revealed/:
So...sounds pretty vague. The "'16GB RAM shared between CPU and GPU" sounds like a step down from Shadow.tech.
Especially with the imminent arrival of 5G, some phone companies in the UK are going to be offering unlimited Data whilst using streaming services like netflix etc...gaming on the move doesnt bother me especially but i know alot of people want itSince they have the resources of all of googles data centers, I feel like they will do the best job at implementing the service and get best results as far as bandwidth etc. Now whether the graphics can match shadow, remains to be seen. If they do somehow manage that... then I can see them leading the game-streaming industry.
That is cool to hear that you are using the service!I am currently playing division 2 on shadow.tech from Paris and its playable for me,
So, Google can sell you the Stadia service, integrate it with their YouTube streamers and drive up their advertising revenues, and then take a cut of the revenue for selling you a game...pretty neat business model!Stadia will also be fully integrated with YouTube, where gaming content is among the most popular on the site, watched by hundreds of millions of people every day. Google demonstrated a button that will let users watching video game footage on YouTube instantly click to play the game themselves. Stadia will also allow for easy capturing and sharing of game clips.
regarding "the internet infrastructure in the US being terrible along with sub par ISP service" check this out:Having used many game streaming services from PS, Steam, Shadow and the like, I am not holding out too much hope for this being a replacement for gaming. Given the internet infrastructure in the US being terrible along with sub par ISP service, I can see a lot of lag and input issues. Google has the servers to possibly compensate, but I still see no reason to jump into this yet despite how cool it is.
Don't forget that not all of the potential cloud gaming customers are located in US. In Europe, for example, broadband is much cheaper and faster than in US, and we no longer have any data caps; even GSM providers offer relatively cheap unlimited data plans.I am curious how popular these cloud computers will be once most people realize they have a data cap with their internet.