I know that ships like the Legionnaire are set to have hacking gameplay - allowing you to hack disabled ship docking collars for a military boarding. I'm also aware that there is hacking crime stats, and they have recently introduced server hacking. But, has CIG discussed how else hacking gameplay might be implemented?
My imagination takes me to ships that can hack components (i.e., power plant, coolers, etc.) of enemy player/NPC ships or bases if able to get close enough and hopefully get away undetected. This would allow players to utilize a 'kill switch' at an opportune moment to perhaps reduce functionality of specific components, disable components temporarily, or perhaps destroy components (catch fire). This would be fantastic for coordinated group attacks on capital ships or bases. Has anything like this been discussed?
My imagination takes me to ships that can hack components (i.e., power plant, coolers, etc.) of enemy player/NPC ships or bases if able to get close enough and hopefully get away undetected. This would allow players to utilize a 'kill switch' at an opportune moment to perhaps reduce functionality of specific components, disable components temporarily, or perhaps destroy components (catch fire). This would be fantastic for coordinated group attacks on capital ships or bases. Has anything like this been discussed?